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Initialize junk line tag lists
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eef3028110
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2 changed files with 12 additions and 0 deletions
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@ -3924,6 +3924,10 @@ void A_BossDeath(mobj_t *mo)
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}
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else
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{
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// Initialize my junk
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junk.tags.tags = NULL;
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junk.tags.count = 0;
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// Bring the egg trap up to the surface
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// Incredibly shitty code ahead
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Tag_FSet(&junk.tags, LE_CAPSULE0);
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@ -4053,6 +4057,10 @@ bossjustdie:
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}
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case MT_KOOPA:
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{
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// Initialize my junk
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junk.tags.tags = NULL;
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junk.tags.count = 0;
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Tag_FSet(&junk.tags, LE_KOOPA);
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EV_DoCeiling(&junk, raiseToHighest);
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return;
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@ -1388,6 +1388,10 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
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if (player->bot)
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return;
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// Initialize my junk
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junk.tags.tags = NULL;
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junk.tags.count = 0;
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Tag_FSet(&junk.tags, LE_AXE);
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EV_DoElevator(&junk, bridgeFall, false);
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