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Replace TC macros with an enum that automatically counts up
Also fixes TC_DASHMODE not being accessible to Lua.
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commit
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2 changed files with 15 additions and 9 deletions
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@ -896,8 +896,10 @@ static int libd_getColormap(lua_State *L)
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else if (lua_type(L, 1) == LUA_TNUMBER) // skin number
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{
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skinnum = (INT32)luaL_checkinteger(L, 1);
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if (skinnum < TC_BLINK || skinnum >= MAXSKINS)
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return luaL_error(L, "skin number %d is out of range (%d - %d)", skinnum, TC_BLINK, MAXSKINS-1);
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if (skinnum >= MAXSKINS)
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return luaL_error(L, "skin number %d is out of range (>%d)", skinnum, MAXSKINS-1);
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else if (skinnum < 0 && skinnum > TC_DEFAULT)
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return luaL_error(L, "translation colormap index is out of range");
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}
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else // skin name
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{
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18
src/r_draw.h
18
src/r_draw.h
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@ -106,13 +106,17 @@ extern lumpnum_t viewborderlump[8];
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#define GTC_CACHE 1
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#define TC_DEFAULT -1
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#define TC_BOSS -2
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#define TC_METALSONIC -3 // For Metal Sonic battle
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#define TC_ALLWHITE -4 // For Cy-Brak-demon
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#define TC_RAINBOW -5 // For single colour
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#define TC_BLINK -6 // For item blinking, according to kart
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#define TC_DASHMODE -7 // For Metal Sonic's dashmode
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enum
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{
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TC_BOSS = INT8_MIN,
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TC_METALSONIC, // For Metal Sonic battle
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TC_ALLWHITE, // For Cy-Brak-demon
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TC_RAINBOW, // For single colour
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TC_BLINK, // For item blinking, according to kart
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TC_DASHMODE, // For Metal Sonic's dashmode
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TC_DEFAULT
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};
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// Custom player skin translation
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// Initialize color translation tables, for player rendering etc.
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