Make P_DoSuperTransformation (with giverings) add 50 rings instead of setting it

This commit is contained in:
Zippy_Zolton 2020-11-29 17:16:57 -06:00
parent eef3028110
commit f913d60a9f

View file

@ -1342,7 +1342,7 @@ void P_DoSuperTransformation(player_t *player, boolean giverings)
P_SetPlayerMobjState(player->mo, S_PLAY_SUPER_TRANS1);
if (giverings)
player->rings = 50;
player->rings += 50;
// Just in case.
if (!(mapheaderinfo[gamemap-1]->levelflags & LF_NOSSMUSIC))