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Merge branch 'flipped-waterrun' into 'next'
Allow water running in reverse gravity See merge request STJr/SRB2!1369
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commit
ea55a614d1
1 changed files with 6 additions and 3 deletions
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@ -3188,13 +3188,16 @@ boolean P_SceneryZMovement(mobj_t *mo)
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//
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boolean P_CanRunOnWater(player_t *player, ffloor_t *rover)
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{
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fixed_t topheight = P_GetFFloorTopZAt(rover, player->mo->x, player->mo->y);
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boolean flip = player->mo->eflags & MFE_VERTICALFLIP;
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fixed_t surfaceheight = flip ? P_GetFFloorBottomZAt(rover, player->mo->x, player->mo->y) : P_GetFFloorTopZAt(rover, player->mo->x, player->mo->y);
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fixed_t playerbottom = flip ? (player->mo->z + player->mo->height) : player->mo->z;
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boolean doifit = flip ? (surfaceheight - player->mo->floorz >= player->mo->height) : (player->mo->ceilingz - surfaceheight >= player->mo->height);
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if (!player->powers[pw_carry] && !player->homing
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&& ((player->powers[pw_super] || player->charflags & SF_RUNONWATER || player->dashmode >= DASHMODE_THRESHOLD) && player->mo->ceilingz-topheight >= player->mo->height)
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&& ((player->powers[pw_super] || player->charflags & SF_RUNONWATER || player->dashmode >= DASHMODE_THRESHOLD) && doifit)
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&& (rover->flags & FF_SWIMMABLE) && !(player->pflags & PF_SPINNING) && player->speed > FixedMul(player->runspeed, player->mo->scale)
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&& !(player->pflags & PF_SLIDING)
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&& abs(player->mo->z - topheight) < FixedMul(30*FRACUNIT, player->mo->scale))
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&& abs(playerbottom - surfaceheight) < FixedMul(30*FRACUNIT, player->mo->scale))
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return true;
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return false;
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