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overhaul
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1 changed files with 2 additions and 2 deletions
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@ -1341,8 +1341,8 @@ void P_DoSuperTransformation(player_t *player, boolean giverings)
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// Transformation animation
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P_SetPlayerMobjState(player->mo, S_PLAY_SUPER_TRANS1);
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if (giverings)
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P_GivePlayerRings(player, 50)
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if (giverings) && player->rings > 50
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player->rings = 50
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// Just in case.
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if (!(mapheaderinfo[gamemap-1]->levelflags & LF_NOSSMUSIC))
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