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Merge branch 'text-color' into 'next'
Improved text colormaps (Closes #222 and #359) Closes #222 and #359 See merge request STJr/SRB2!1202
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commit
60b3465002
1 changed files with 38 additions and 20 deletions
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@ -360,30 +360,48 @@ static void CON_SetupColormaps(void)
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for (i = 0; i < (256*15); i++, ++memorysrc)
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*memorysrc = (UINT8)(i & 0xFF); // remap each color to itself...
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#define colset(map, a, b, c) \
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map[1] = (UINT8)a;\
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map[3] = (UINT8)b;\
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map[9] = (UINT8)c
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#define colset(map, a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p) \
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map[0x0] = (UINT8)a;\
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map[0x1] = (UINT8)b;\
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map[0x2] = (UINT8)c;\
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map[0x3] = (UINT8)d;\
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map[0x4] = (UINT8)e;\
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map[0x5] = (UINT8)f;\
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map[0x6] = (UINT8)g;\
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map[0x7] = (UINT8)h;\
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map[0x8] = (UINT8)i;\
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map[0x9] = (UINT8)j;\
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map[0xA] = (UINT8)k;\
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map[0xB] = (UINT8)l;\
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map[0xC] = (UINT8)m;\
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map[0xD] = (UINT8)n;\
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map[0xE] = (UINT8)o;\
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map[0xF] = (UINT8)p;
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colset(magentamap, 177, 178, 184);
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colset(yellowmap, 82, 73, 66);
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colset(lgreenmap, 97, 98, 106);
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colset(bluemap, 146, 147, 155);
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colset(redmap, 210, 32, 39);
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colset(graymap, 6, 8, 14);
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colset(orangemap, 51, 52, 57);
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colset(skymap, 129, 130, 133);
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colset(purplemap, 160, 161, 163);
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colset(aquamap, 120, 121, 123);
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colset(peridotmap, 88, 188, 190);
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colset(azuremap, 144, 145, 170);
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colset(brownmap, 219, 221, 224);
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colset(rosymap, 200, 201, 203);
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colset(invertmap, 27, 26, 22);
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invertmap[26] = (UINT8)3;
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// Tried to keep the colors vanilla while adding some shades in between them ~SonicX8000
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// 0x1 0x3 0x9 0xF
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colset(magentamap, 177, 177, 178, 178, 178, 180, 180, 180, 182, 182, 182, 182, 184, 184, 184, 185);
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colset(yellowmap, 82, 82, 73, 73, 73, 64, 64, 64, 66, 66, 66, 66, 67, 67, 67, 68);
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colset(lgreenmap, 96, 96, 98, 98, 98, 101, 101, 101, 104, 104, 104, 104, 106, 106, 106, 107);
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colset(bluemap, 146, 146, 147, 147, 147, 149, 149, 149, 152, 152, 152, 152, 155, 155, 155, 157);
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colset(redmap, 32, 32, 33, 33, 33, 35, 35, 35, 39, 39, 39, 39, 42, 42, 42, 44);
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colset(graymap, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23);
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colset(orangemap, 50, 50, 52, 52, 52, 54, 54, 54, 56, 56, 56, 56, 59, 59, 59, 60);
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colset(skymap, 129, 129, 130, 130, 130, 131, 131, 131, 133, 133, 133, 133, 135, 135, 135, 136);
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colset(purplemap, 160, 160, 161, 161, 161, 162, 162, 162, 163, 163, 163, 163, 164, 164, 164, 165);
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colset(aquamap, 120, 120, 121, 121, 121, 122, 122, 122, 123, 123, 123, 123, 124, 124, 124, 125);
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colset(peridotmap, 72, 72, 188, 188, 189, 189, 189, 189, 190, 190, 190, 190, 191, 191, 191, 94);
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colset(azuremap, 144, 144, 145, 145, 145, 146, 146, 146, 170, 170, 170, 170, 171, 171, 171, 172);
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colset(brownmap, 219, 219, 221, 221, 221, 222, 222, 222, 224, 224, 224, 224, 227, 227, 227, 229);
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colset(rosymap, 200, 200, 201, 201, 201, 202, 202, 202, 203, 203, 203, 203, 204, 204, 204, 205);
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#undef colset
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// Yeah just straight up invert it like a normal person
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for (i = 0x00; i <= 0x1F; i++)
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invertmap[0x1F - i] = i;
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// Init back colormap
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CON_SetupBackColormap();
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}
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