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Merge branch 'amys' into 'next'
fix amy meeting herself in mario mode See merge request STJr/SRB2!1330
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@ -11798,7 +11798,7 @@ static boolean P_AllowMobjSpawn(mapthing_t* mthing, mobjtype_t i)
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if (!(G_CoopGametype() || (mthing->options & MTF_EXTRA)))
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return false; // she doesn't hang out here
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if (!mariomode && !(netgame || multiplayer) && players[consoleplayer].skin == 3)
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if (!(netgame || multiplayer) && players[consoleplayer].skin == 3)
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return false; // no doubles
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break;
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