TehRealSalt
e1a8267563
More lenient bombs
...
They can now blow up after they first stick their spikes out in the deploy animation. They also make a spikey sound effect to indicate when they can blow up.
2018-06-14 20:23:04 -04:00
TehRealSalt
0543d8e0fa
Better menus
2018-06-14 20:18:29 -04:00
TehRealSalt
118721ebc1
Random items poof instead of sparkle
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Also added a poof when they respawn in Battle
2018-06-13 23:37:37 -04:00
TehRealSalt
ff09a51915
Fix invincibility white flash
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Calls P_TeleportMove instead of A_CapeChase, object was given a dispoffset
2018-06-13 22:24:31 -04:00
TehRealSalt
8f9595b72f
Readd voting cheating, just in an entirely different way
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Will need tested for desyncs, since it adds some RNG into the vote ticker. Which may or may not matter.
2018-06-13 21:58:21 -04:00
TehRealSalt
5f4c0bb052
Different, nicer way of doing fakeouts
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Means it can no longer cheat, but I never saw it cheat in action anyway.
2018-06-13 21:47:27 -04:00
TehRealSalt
c818689dc1
Fix player arrows in this branch again
2018-06-13 21:33:55 -04:00
TehRealSalt
b0d6e2606d
Fix karma items in this branch
2018-06-13 21:32:33 -04:00
TehRealSalt
ed73984d3e
Messing with the SPB item odds themselves
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I'm pretty sure this is why it feels like we can't hit a decent balance.
2018-06-12 23:01:17 -04:00
TehRealSalt
d5f311681f
Voting fakeouts
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The voting cursor can land early, or go up a position, on vote end. Not only is this hilarious and makes it more unpredicatable, it also makes it easier for the game to pick a vote and move on to the next level .
(I bet people will mistake this for a bug on release :V)
2018-06-12 22:10:26 -04:00
TehRealSalt
d1e206072a
Minor vote screen fixes
2018-06-12 19:05:11 -04:00
TehRealSalt
510cf8b521
Fix a few minor player arrow bugs
2018-06-12 18:01:17 -04:00
TehRealSalt
1bfcb35eff
More frequent SPB, and fixed CHECK
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The new distance setting on SPB is directly inbetween the previous "way too rare" setting and the "way too frequent" setting before that. Hopefully they should come up in reasonable intervals now.
2018-06-12 17:14:32 -04:00
TehRealSalt
8bb6cc6c19
Shrink buffed HEAVILY
...
It now does its job properly: repairing races when there is one straggler far in the back.
- Wipeout instead of spinout, to prevent cheap deaths
- Lose all of your items when you get shrunk.
- You cannot pick up any items while shrunk.
- x2 duration.
- Appears in the very back, with 10% chance.
2018-06-12 16:27:51 -04:00
TehRealSalt
35eb978c69
MFE_DRAWONLYFORPx stuff ported to OpenGL, and MT_DRIFTDUST respects Boo powers
2018-06-11 02:15:27 -04:00
TehRealSalt
e415bae2e5
Forgot to uncomment after finished testing.
2018-06-11 01:56:41 -04:00
TehRealSalt
e6b33ef65f
SPB fixes
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Shrink also plays its sound, and Shrink/Grow have slower scaling speeds
2018-06-11 01:51:50 -04:00
TehRealSalt
a417b57bc7
Fixed Battle arrows
2018-06-11 00:59:20 -04:00
TehRealSalt
ea3b82791f
Whoops, no break here
2018-06-10 21:05:09 -04:00
TehRealSalt
a554763128
Maintenence
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- Fix merge issues
- Update invincibility flash to use its own object instead of MT_OVERLAY, so extra hacks don't need baked into overlay thinking
- K_SpawnSparkleTrail can accept mobjs now, since there really wasn't any reason it needed a player.
- Comment out a few old MK/vanilla SRB2 effects for now
2018-06-10 16:10:24 -04:00
TehRealSalt
07a18e5185
Merge branch 'master' into sonicitems
2018-06-09 22:50:21 -04:00
Sryder
fffa3db5a8
Merge branch 'public_flatsprite' of git@git.magicalgirl.moe:Sryder/SRB2.git
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# Conflicts:
# src/hardware/hw_main.c
2018-06-09 23:43:25 +01:00
Sryder
ea915e5778
Fix papersprites more for real this time
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(Seperate AL and AR sprites were broken, I figured out I was a dunce, oh noey)
2018-06-09 22:58:03 +01:00
Sryder
82b92d1881
Fix the issue from the merge
2018-06-09 22:25:00 +01:00
Sryder
00ac4dd59b
Merge branch 'public_flatsprite' of git@git.magicalgirl.moe:STJr/SRB2.git
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# Conflicts:
# src/hardware/hw_main.c
2018-06-09 21:01:59 +01:00
Sryder
0f4e8c1eda
Merge branch 'next' into public_flatsprite
...
I also fix papersprites in regards to flipping on one sprite fits all rotation stuff
# Conflicts:
# src/hardware/hw_main.c
2018-06-09 18:47:42 +01:00
Sryder
0a85e75eb8
Accidentally made HitEm sounds always play, even when hitting your own items
2018-06-09 16:42:03 +01:00
Sryder
2adbcd6dfd
Merge branch 'master' into dust-kart
2018-06-09 01:00:03 +01:00
Sryder
17245b2d6b
Merge branch 'master' into voice-loss-jpg
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# Conflicts:
# src/k_kart.c
2018-06-09 00:56:39 +01:00
Sryder
10270d20dd
HitEm voice line can always play
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Still starts the timer to at least 3 seconds on other voices though
2018-06-09 00:18:49 +01:00
Sryder
3daf6fbfd7
Slightly longer delay between voices
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Fix win/lose quotes to work based on actual win/lose criteria
Don't play overtake sound until at least 10 seconds into the race
2018-06-09 00:05:05 +01:00
Sryder
f00e3dfd5a
New Drift dust
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Applies all the time as long as the object is turning tight enough
New Sound
Works on Red Shells too!
2018-06-08 21:13:52 +01:00
TehRealSalt
3dac0e21cc
A better method of
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Instead of returning at the very start of P_MoveChaseCamera, just set camstill to true, and add another exiting check to momentum. This lets the mirror mode post process effect to continue working.
2018-06-08 01:12:07 -04:00
TehRealSalt
4e2b30fcae
Fixes
2018-06-08 00:02:28 -04:00
TehRealSalt
889d790ea0
Disable MT_QUESTIONBOX again
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I refuse to give up the name "cv_invincibility" to another vanilla cvar that we will never use seriously.
2018-06-07 19:46:48 -04:00
TehRealSalt
9b3751b30c
Merge branch 'master' into sonicitems
2018-06-07 19:39:45 -04:00
Sryder
97caf79f16
Whoops, accidental rename
2018-06-07 20:03:47 +01:00
Sryder
213749b115
Big voices change
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When using a taunt voice (item usage) there's a 5 second delay on more taunts and a 2 second delay on other voices
When using other voices, there's at least a 2 second delay on all other voices
2018-06-07 19:56:26 +01:00
Sryder
6023f794ac
Restore the removed voices
2018-06-07 19:34:13 +01:00
TehRealSalt
7f996c6dfd
P_RestoreMusic fix
2018-06-07 02:51:18 -04:00
TehRealSalt
7611f2c610
1v1 battle no items fix
2018-06-06 20:52:13 -04:00
TehRealSalt
7100db62ca
No bumping when respawning
2018-06-06 20:41:23 -04:00
TehRealSalt
adc1fa38f5
This print doesn't work for some reason?!
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It keeps replacing actnum with zonttl, but ONLY if zonttl is set. Weird as heck, can't figure out why, commenting out for now.
2018-06-06 20:25:28 -04:00
TehRealSalt
babc8be5da
Flags for only drawing an object on one person's screen, for juicy Boo splitscreen support
...
(also more item changes from last night that I just forgot to commit earlier)
2018-06-06 18:36:39 -04:00
TehRealSalt
eb8464744b
Adjustin' BL based off the netgame, and mashing is back
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Now it just cripples your chances for good items, mwaha
2018-06-05 23:46:25 -04:00
TehRealSalt
6301d0ee38
Lightning cooldown change
...
- Lightning cooldown reduced to 20 seconds
- You can no longer mash to get an item quicker
2018-06-05 21:45:54 -04:00
TehRealSalt
5f610982ea
The Lightning Update
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- 30 sec cooldown on all lightning types
- Delay before Blue Lightning hits, based off of distance
- Blue Lightning can swap targets if 1st place is passed
- Blue Lightning can only be handed out if 2nd is far away enough from first
2018-06-05 21:36:48 -04:00
TehRealSalt
8de3890f26
Dang it, I always forget these...
2018-06-05 18:47:15 -04:00
TehRealSalt
e39de53fa2
Use strlen for all of the valid zone title/act num checks
2018-06-05 17:28:46 -04:00
TehRealSalt
d3793cb19c
Lots of cmd restructuring.
...
- cmd->driftturn exists now, for figuring out how far you're turning. Added to prevent analog sticks from being able to get drift sparks faster.
- Feather bounce strafing moved to use cmd->sidemove, which means it also supports analog now.
- Braking now waits a few tics for you to be stopped for a few tics before it lets you go in reverse, as per Sev's request.
- Removed a lot of unused/redundant/commented out control code, and reorganized some of the existing code.
2018-06-05 17:12:42 -04:00
TehRealSalt
173d780ab7
P_RestoreMusic restores level exit music as well
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Splitscreen fix
2018-06-05 02:41:55 -04:00
TehRealSalt
ce14c13699
Multiplayer cursors in voting
2018-06-05 02:11:47 -04:00
TehRealSalt
0fc113e6dd
actnum is now a 2 character long string
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For Cloud Cradle Zone, Act K
2018-06-05 01:34:05 -04:00
TehRealSalt
14caf66567
MFE_JUSTBOUNCEDWALL
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Hopefully, this should prevent instances where shells/Oni get caught on walls.
2018-06-04 23:23:52 -04:00
TehRealSalt
d5a2fb9317
Disable weather in netgames
...
Some people like to lag up the whole server by enabling precip, so y'know what, just turn it off in netgames. Weather can just stay a Record Attack/splitscreen only feature now I guess
2018-06-04 22:56:58 -04:00
TehRealSalt
b4757779cd
We did it, we finally fixed... The Shell Boost Bug
...
Instead of adding to your speed, it relatively multiplies it if you're above your top speed. This is applied to ALL of Kart projectiles as well, not just shells. May we never run into our own shell that we threw on a boost pad ever again.
2018-06-04 22:53:45 -04:00
TehRealSalt
dd05edfcc0
Merge remote-tracking branch 'srb2public/next'
2018-06-04 16:58:35 -04:00
TehRealSalt
ae66a8f769
Minimap offset support
2018-06-04 16:19:36 -04:00
TehRealSalt
09311bf061
WHOOPS
2018-06-04 00:29:31 -04:00
TehRealSalt
518676c2a4
P, not K
2018-06-03 21:07:36 -04:00
TehRealSalt
fa125bc18d
Leave the camera behind while exiting, for dramatic effect!
2018-06-03 21:01:59 -04:00
TehRealSalt
6d57d39e12
SUPER CHARGED KARMA ITEMS
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They give equal chance on a lot of good shit, instead of the normal boring pool of items, mwahaha
(also calls P_CheckRacers when someone spectates)
2018-06-03 20:58:52 -04:00
TehRealSalt
e3008407d1
Adjustin' to Oni's requests
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Only 1st place finish sound is global, use signpost instead of starpost
2018-06-03 20:19:03 -04:00
TehRealSalt
8408b1fef4
Some Battle fixes and additions
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- mapgotboxes is synched
- Karma bombs/items flash while spinning out
- Karma bombs have a sound + explosion when hitting someone
- Karma bombs can no longer attempt to attack a player that is flashing and have to WAIT... again
- Fixed MT_GREENITEM's bounce sound, after breaking from last commit (WHY ARE YOU ABUSING MARIO MODE SOUNDS, STOP, AGHH)
2018-06-03 20:11:08 -04:00
TehRealSalt
0906978a2a
Remove collide debug stuff
2018-06-03 18:58:50 -04:00
TehRealSalt
b0099bd1cc
Less timer reduce on gold shroom
2018-06-03 18:25:28 -04:00
TehRealSalt
a223218155
Exit siren, disable constant forcing of Mario Mode sounds
2018-06-03 18:20:21 -04:00
TehRealSalt
483ac75238
Support ALL of the classic games' sounds
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Sonic 1, 2, 3D Blast, & CD, on top of the existing S3K and Chaotix.
2018-06-03 16:13:26 -04:00
Monster Iestyn
bf042ed86c
Merge branch 'master' into next
2018-06-03 20:17:51 +01:00
Monster Iestyn
650e0eafce
Merge branch 'fixedmul-c-fix' into 'master'
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Correct C FixedMul() off-by-one errors
See merge request STJr/SRB2!245
2018-06-03 15:14:06 -04:00
Monster Iestyn
602d5e0aa0
Merge branch 'f12-fix' into 'master'
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F12 fix
See merge request STJr/SRB2!250
2018-06-03 15:11:20 -04:00
Monster Iestyn
37b8be2103
Merge branch 'demototalplaytime' into 'next'
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Don't increment totalplaytime if a demo is playing.
See merge request STJr/SRB2!241
2018-06-03 15:10:42 -04:00
Monster Iestyn
ef174f7b43
Merge branch 'opengl-mappalette-fix' into 'master'
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OpenGL: Map Specific Palette Fix
See merge request STJr/SRB2!247
2018-06-03 15:09:23 -04:00
Monster Iestyn
8e5dbb22f0
Merge branch 'opengl-bigmap-fix' into 'master'
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OpenGL: Very large map rendering issue fixed
See merge request STJr/SRB2!249
2018-06-03 15:08:10 -04:00
Monster Iestyn
f4152e2e5d
Merge branch 'addfile-typo' into 'master'
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Fix console typo
See merge request STJr/SRB2!246
2018-06-03 15:06:13 -04:00
TehRealSalt
dff33deb52
Fix Battle scoring, hopefully
2018-06-02 10:57:43 -04:00
TehRealSalt
73205c8229
Changed time requirements to accomedate lap changes
2018-06-02 10:29:43 -04:00
TehRealSalt
bc5c279317
Messing with item distributions a tad
2018-06-01 02:19:40 -04:00
TehRealSalt
bf3910cdca
Incredibly rudimentary Jawz stuff
2018-05-31 20:51:05 -04:00
TehRealSalt
4c0f64ff4f
Merge branch 'master' into sonicitems
2018-05-31 19:47:50 -04:00
TehRealSalt
7da0ff595e
I continue to be a buffoon.
2018-05-31 19:21:26 -04:00
TehRealSalt
7d021ae1e6
Splitscreen-friendly voting screen
2018-05-31 18:49:19 -04:00
TehRealSalt
c7692d6d7c
Thaaaat was stupid of me
2018-05-31 15:39:00 -04:00
TehRealSalt
123415fb08
nice
...
nice
2018-05-31 01:06:48 -04:00
TehRealSalt
240f037b27
A couple of RA-related things
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An unlockables/time emblems update, the stats screen shows all maps without needing to visit each one, and respawning is enabled in Record Attack now
2018-05-30 22:53:06 -04:00
TehRealSalt
75e77189d6
Fix Star/Mega music persisting after death for splitscreen players
2018-05-30 18:38:30 -04:00
TehRealSalt
eadd7381eb
Changing from Relaxed Standard Turbo to the typical Easy Normal Hard
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Reception to the naming convention has been either "don't care" or "too hard to remember"
2018-05-30 17:29:40 -04:00
TehRealSalt
efc64e70ab
Record Attack sets all of kart's gameplay variables now
2018-05-30 17:22:31 -04:00
TehRealSalt
762a8f6087
Merge remote-tracking branch 'srb2public/next'
2018-05-30 17:11:02 -04:00
TehRealSalt
dcd8c87c6f
But hey, what if I also made color & skin save to the config too!
...
Does this make up for it? :V
2018-05-30 16:59:53 -04:00
TehRealSalt
4e97fbf188
Merge branch 'master' into sal-misc
2018-05-30 16:55:59 -04:00
TehRealSalt
609258baa6
Restore gc_camrotate
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Sorry if this breaks everyone's configs again :V
2018-05-30 16:54:59 -04:00
Monster Iestyn
41e9c20c04
Ignore mouse button events if the mouse's focus is not actually on the window at the moment.
...
This should hopefully kill the F12 getting stuck issue once and for all.
2018-05-28 21:29:46 +01:00
Sryder
f4181f7eb6
Very large map rendering issue fixed
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Move old fix for too large maps having rendering issues from R_CheckBBox to OpenGL's HWR_CheckBBox
From what I know, this effects at least Aerial Garden and Seraphic Skylands
2018-05-26 13:13:37 +01:00
Monster Iestyn
f061ffa00e
Stop Each Time trigger linedefs and object-carrying scrollers from doing anything with FOFs without FF_EXISTS
2018-05-21 20:02:30 +01:00
Tasos Sahanidis
001e4e11ca
Correct C FixedMul() off-by-one errors
...
The FixedMul() C implementation would produce off by one results,
causing constant desyncs on 64 bit builds and builds without an
ASM implementation of the function.
This is fixed by shifting instead of dividing, possibly avoiding
rounding errors.
2018-05-20 22:55:21 +03:00
Sryder
092e709235
OpenGL Map Specific palettes working
...
This makes OpenGL stop using a specific function that doesn't really do anything for it anymore. It looks like it was used for a hack that would change the colour of polygons for the flashpal equivalent in DOOM.
I made it so ST_DoPaletteStuff doesn't set the flashpal in OpenGL as it already does its own hacky overlay and doing that would cause all the textures to be flushed more mid-level, it could be enabled for more correct flashpals, but they still wouldn't effect fog or lighting.
This means the palette will be set when going to the title screen, and twice when starting a map, (causing the OpenGL cached textures to also be flushed at those times)
2018-05-17 22:17:20 +01:00
Steel Titanium
0bef99f566
Fix console typo
2018-05-17 13:57:19 -04:00
Sryder
badbb4324e
Fix FF_FULLBRIGHT not working in sectors with multiple light levels in OpenGL
2018-05-16 21:04:57 +01:00
Monster Iestyn
4f75ae3a68
Fix both Bouncy FOF and Space Countdown sector specials working on FOFs without the FF_EXISTS flag
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Also move the Bouncy FOF sector special check above the FOF heights checking in P_CheckBouncySectors, because it means not having to waste time calculating FOF heights only for it not to be bouncy anyway :P
2018-05-11 20:35:46 +01:00
Alam Ed Arias
6be0f90fbe
Merge branch 'master' into next
2018-05-08 21:26:26 -04:00
Steel Titanium
a1d696b38e
Fix small typo
2018-05-08 18:38:28 -04:00
Steel Titanium
9ff491dd78
Add indentation
2018-05-08 18:36:47 -04:00
Steel Titanium
29e80c5300
Don't increment totalplaytime if a demo is playing.
2018-05-08 18:16:01 -04:00
Monster Iestyn
8e5ac64d7c
Merge branch 'dedicated-nosoundinit' into 'master'
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Don't init the sound system on dedicated servers
See merge request STJr/SRB2!225
2018-04-21 17:40:45 -04:00
Monster Iestyn
452aef4981
Merge branch 'connect-empty-address-fix' into 'master'
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Fixed "invalid pointer" error when passing "" to Command_connect().
See merge request STJr/SRB2!234
2018-04-21 17:32:50 -04:00
Monster Iestyn
83a84d5a81
Merge branch 'connect-server-fix' into 'master'
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Removed contradictory `-connect` check
See merge request STJr/SRB2!236
2018-04-21 16:25:28 -04:00
Monster Iestyn
eb0f9681d7
Merge branch 'findfile-rewrite' into 'master'
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Rewrite of d_netfil.c's findfile
See merge request STJr/SRB2!240
2018-04-21 16:22:21 -04:00
Monster Iestyn
48a85512a0
Merge branch 'dedicated-debug-hotfix' into 'master'
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Dedicated debug hotfix
See merge request STJr/SRB2!239
2018-04-21 16:13:38 -04:00
Monster Iestyn
6c7acdbd9e
Merge branch 'movie-spec-stage-fade-fix' into 'master'
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Movie mode: special stage intro fade recording fix
See merge request STJr/SRB2!229
2018-04-21 16:12:46 -04:00
Monster Iestyn
9cdf87404e
Rewrote findfile to store whether any of the three paths searched had a bad MD5 rather than just simply being not there.
...
This means that, if the three paths are not the same, you should be able to tell if at least one of them has a file that just had a bad MD5. Most relevant for Linux peeps I expect.
Note: Untested as of writing
2018-04-15 22:00:31 +01:00
Monster Iestyn
3fb12cf337
Don't use CV_StealthSetValue on cv_itemfinder if running the game in dedicated mode
2018-04-15 19:59:57 +01:00
TehRealSalt
36b52e1c67
Merge remote-tracking branch 'refs/remotes/srb2public/next'
...
# Conflicts:
# src/f_finale.c
# src/hardware/hw_draw.c
# src/hardware/hw_main.c
# src/m_misc.c
2018-04-07 18:43:59 -04:00
Steel Titanium
d446f3420e
Merge remote-tracking branch 'upstream/master' into dedicated-nosoundinit
2018-04-03 16:16:20 -04:00
Steel Titanium
759ea8cb42
Indentation fixup
2018-04-03 16:11:07 -04:00
Alam Ed Arias
cf6a30a8ef
Merge branch 'master' into next
2018-04-03 15:48:06 -04:00
TehRealSalt
eaaf708381
This little thing slipped by the merge
2018-04-02 06:43:03 -04:00
TehRealSalt
428a134cda
Merge remote-tracking branch 'refs/remotes/origin/master' into sonicitems
2018-04-02 06:39:26 -04:00
TehRealSalt
15f0e16344
Race lap linedef executor
...
Set up similar to NiGHTS Mare linedef executors. Give a sector the "Race
Lap" sector type, tag it, then set the frontside x-offset on the trigger
line to the lap it should activate on minus 1. There are a few flags you
can check on the trigger line to modify its behavior.
- Normally the executor will only trigger if its exactly on the lap
specified. Check Not Climbable to make it execute on laps equal to or
greater than, or check Block Enemies to make it execute on laps equal to
or less than.
- By default, the executor will check current lap with the person in
last's lap. Check E4 to instead find the current lap from the player who
triggered it. This flag is better for triggering events ahead of the
players, while the default effect is better for triggering events behind
the players.
2018-03-31 14:48:49 -04:00
TehRealSalt
00e913bbcc
Merge remote-tracking branch 'refs/remotes/origin/master' into sonicitems
...
# Conflicts:
# src/k_kart.c
# src/k_kart.h
# src/lua_baselib.c
# src/p_inter.c
# src/p_spec.c
2018-03-31 00:44:03 -04:00
TehRealSalt
0f6c79d983
I'm a huge idiot
2018-03-31 00:12:26 -04:00
TehRealSalt
8f69d14716
reset randmapbuffer in G_DeferedInitNew
2018-03-31 00:11:03 -04:00
Sryder
6f2de824fb
Uncomment HWR_CorrectSWTricks but set gr_correcttricks to be off by default
...
I wasn't aware of the cvar, this should do for now since I don't believe any maps use these software tricks, probably an old leftover from DOOM.
2018-03-30 23:12:44 +01:00
TehRealSalt
1c0e9eb12c
I just realized that SRB2's credits are listed in alphabetical order of last name
...
(I had to research the Polish alphabet to figure out where Fooruman's
name should've been, hah)
2018-03-30 14:14:08 -04:00
Sryder
0aaae501d3
Warnings must die
2018-03-30 18:53:23 +01:00
TehRealSalt
88b278e7bb
oop
2018-03-30 13:33:01 -04:00
Sryder
f3aa02e26d
Start with lightnum on sector lightlevel
2018-03-30 18:13:52 +01:00
Sryder
66f220d6ad
Merge branch 'master' into openglquickfixes
2018-03-30 18:09:41 +01:00
TehRealSalt
fe645f8a53
Actually, I messed this up
2018-03-30 12:17:48 -04:00
TehRealSalt
7516a1dc0c
Doing one more step to totally ensure that matchesplayed is unlocking stuff
2018-03-30 12:16:15 -04:00
TehRealSalt
a10a068f15
zzzzz
2018-03-30 00:53:32 -04:00
TehRealSalt
e974b6e4b7
MK rules for Battle scoring
...
and quick fix for karma items
2018-03-30 00:53:25 -04:00
TehRealSalt
3d8441fe54
Unsuck start boosts
2018-03-29 21:43:02 -04:00
Sryder
65c893da86
static tempsec for R_FakeFlat
...
I don't fully understand this, but it's what software does and it fixes the issue of the lighting in DSZ3. Also don't need the extra call to R_Prep3DFloors.
2018-03-29 23:28:54 +01:00
TehRealSalt
e86aa94f74
Zigs & better scroll
2018-03-29 18:11:06 -04:00
TehRealSalt
2cc2b68e38
Oh boy another real name
2018-03-29 14:48:45 -04:00
TehRealSalt
0fe06a0089
Add the accent
2018-03-29 13:35:40 -04:00
TehRealSalt
6fa54576f6
Real naaaames
2018-03-29 12:57:41 -04:00
TehRealSalt
e9c2b09c24
Forgot to remove some debug stuff
2018-03-29 12:01:04 -04:00
TehRealSalt
cde733f850
Finished checklist
2018-03-29 11:43:56 -04:00
TehRealSalt
713fba7111
More full names, and more names
2018-03-29 01:34:31 -04:00
TehRealSalt
d4fba3be49
:(
2018-03-29 01:14:47 -04:00
TehRealSalt
84a5fac5e9
Start of a better unlockable checklist
...
Still WIP, doesn't display properly
2018-03-29 01:14:29 -04:00
TehRealSalt
f2bc7d16c9
Allow skipping (for real this time)
2018-03-28 22:12:45 -04:00
TehRealSalt
d07419b6ac
Allow skipping
2018-03-28 21:52:35 -04:00
TehRealSalt
ad42a9f63c
Some more credit adjustments
2018-03-28 20:32:53 -04:00
TehRealSalt
9dd14531ee
More credit stuff
2018-03-28 19:27:26 -04:00
TehRealSalt
38b59aaaf1
Actually, ehhh, let's remove full names for everyone who hasn't went "yes, I want my full name on Kart's credits
2018-03-28 16:25:43 -04:00
TehRealSalt
caa000d5d6
A quick credits draft
...
Please give me corrections and people to add. I've not been here as long
as some people, so there is 100% probably people I missed
2018-03-28 16:17:04 -04:00
TehRealSalt
8e9d09121e
Actually, this makes more sense :U
2018-03-28 15:28:50 -04:00