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Incredibly rudimentary Jawz stuff
This commit is contained in:
parent
4c0f64ff4f
commit
bf3910cdca
8 changed files with 265 additions and 307 deletions
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@ -6301,8 +6301,8 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
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//}
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// Banana
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"S_BANANAITEM",
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"S_DEADBANANA",
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"S_BANANA",
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"S_BANANA_DEAD",
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//{ Orbinaut
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"S_GREENSHIELD1",
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@ -6324,23 +6324,9 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
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"S_DEADGREEN",
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//}
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//{ Jawz
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"S_REDSHIELD1",
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"S_REDSHIELD2",
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"S_REDSHIELD3",
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"S_REDSHIELD4",
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"S_REDSHIELD5",
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"S_REDSHIELD6",
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"S_REDSHIELD7",
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"S_REDSHIELD8",
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"S_REDITEM1",
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"S_REDITEM2",
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"S_REDITEM3",
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"S_REDITEM4",
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"S_REDITEM5",
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"S_REDITEM6",
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"S_REDITEM7",
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"S_REDITEM8",
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"S_DEADRED",
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"S_JAWZ",
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"S_JAWZ_SHIELD",
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"S_JAWZ_DEAD",
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//}
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"S_FIRETRAIL1",
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@ -6354,28 +6340,28 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
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"S_FIRETRAIL9",
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// Special Stage Mine
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"S_MINESHIELD1",
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"S_MINESHIELD2",
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"S_MINEAIR1",
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"S_MINEAIR2",
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"S_MINEDEPLOY1",
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"S_MINEDEPLOY2",
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"S_MINEDEPLOY3",
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"S_MINEDEPLOY4",
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"S_MINEDEPLOY5",
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"S_MINEDEPLOY6",
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"S_MINEDEPLOY7",
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"S_MINEDEPLOY8",
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"S_MINEDEPLOY9",
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"S_MINEDEPLOY10",
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"S_MINEDEPLOY11",
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"S_MINEDEPLOY12",
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"S_MINEDEPLOY13",
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"S_MINEITEM1",
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"S_MINEITEM2",
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"S_MINEITEM3",
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"S_MINEITEM4",
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"S_MINEEXPLODE",
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"S_SSMINE1",
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"S_SSMINE2",
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"S_SSMINE3",
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"S_SSMINE4",
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"S_SSMINE_SHIELD1",
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"S_SSMINE_SHIELD2",
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"S_SSMINE_AIR1",
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"S_SSMINE_AIR2",
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"S_SSMINE_DEPLOY1",
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"S_SSMINE_DEPLOY2",
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"S_SSMINE_DEPLOY3",
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"S_SSMINE_DEPLOY4",
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"S_SSMINE_DEPLOY5",
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"S_SSMINE_DEPLOY6",
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"S_SSMINE_DEPLOY7",
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"S_SSMINE_DEPLOY8",
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"S_SSMINE_DEPLOY9",
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"S_SSMINE_DEPLOY10",
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"S_SSMINE_DEPLOY11",
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"S_SSMINE_DEPLOY12",
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"S_SSMINE_DEPLOY13",
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"S_SSMINE_EXPLODE",
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"S_MINEEXPLOSION1",
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"S_MINEEXPLOSION2",
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@ -7125,20 +7111,19 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
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"MT_FAKESHIELD",
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"MT_FAKEITEM",
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"MT_BANANASHIELD", // Banana Stuff
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"MT_BANANAITEM",
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"MT_BANANA",
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"MT_BANANA_SHIELD", // Banana Stuff
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"MT_GREENSHIELD", // Orbinaut stuff
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"MT_GREENITEM",
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"MT_FIRETRAIL",
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"MT_REDSHIELD", // Jawz stuff
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"MT_REDITEM",
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"MT_REDITEMDUD",
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"MT_JAWZ", // Jawz stuff
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"MT_JAWZ_DUD",
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"MT_JAWZ_SHIELD",
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"MT_MINESHIELD", // Special Stage Mine stuff
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"MT_MINEITEM",
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"MT_SSMINE_SHIELD", // Special Stage Mine stuff
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"MT_SSMINE",
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"MT_MINEEXPLOSION",
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"MT_MINEEXPLOSIONSOUND",
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212
src/info.c
212
src/info.c
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@ -56,7 +56,7 @@ char sprnames[NUMSPRITES + 1][5] =
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"SRBJ","SRBK","SRBL","SRBM","SRBN","SRBO",
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//SRB2kart Sprites
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"SPRG","BSPR","RNDM","KFRE","KINV","KINF","DRIF","DSMO","FITM","BANA",
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"GSHE","RSHE","SSMN","KRBM","BLIG","LIGH","SINK","SITR","KBLN","LAKI",
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"GSHE","JAWZ","SSMN","KRBM","BLIG","LIGH","SINK","SITR","KBLN","LAKI",
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"POKE","AUDI","DECO","DOOD","SNES","GBAS","SPRS","BUZB","CHOM","SACO",
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"CRAB","SHAD","BUMP","FLEN","CLAS","PSHW","ARRO","ITEM","ITMI","ITMN",
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"PBOM"
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@ -2636,8 +2636,8 @@ state_t states[NUMSTATES] =
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{SPR_FITM, 23, 3, {NULL}, 0, 0, S_FAKEITEM1}, // S_FAKEITEM24 // *****
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{SPR_FITM, 24, 175, {NULL}, 0, 0, S_FAKEITEM1}, // S_DEADFAKEITEM
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{SPR_BANA, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BANANAITEM
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{SPR_BANA, 1, 175, {NULL}, 0, 0, S_NULL}, // S_DEADBANANA
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{SPR_BANA, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BANANA
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{SPR_BANA, 1, 175, {NULL}, 0, 0, S_NULL}, // S_BANANA_DEAD
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{SPR_GSHE, 0, 1, {NULL}, 0, 0, S_GREENSHIELD2}, // S_GREENSHIELD1
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{SPR_GSHE, 1, 1, {NULL}, 0, 0, S_GREENSHIELD3}, // S_GREENSHIELD2
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@ -2657,23 +2657,9 @@ state_t states[NUMSTATES] =
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{SPR_GSHE, 7, 1, {NULL}, 0, 0, S_GREENITEM1}, // S_GREENITEM8
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{SPR_GSHE, 8, 175, {NULL}, 0, 0, S_NULL}, // S_DEADGREEN
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{SPR_RSHE, 0, 1, {NULL}, 0, 0, S_REDSHIELD2}, // S_REDSHIELD1
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{SPR_RSHE, 1, 1, {NULL}, 0, 0, S_REDSHIELD3}, // S_REDSHIELD2
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{SPR_RSHE, 2, 1, {NULL}, 0, 0, S_REDSHIELD4}, // S_REDSHIELD3
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{SPR_RSHE, 3, 1, {NULL}, 0, 0, S_REDSHIELD5}, // S_REDSHIELD4
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{SPR_RSHE, 4, 1, {NULL}, 0, 0, S_REDSHIELD6}, // S_REDSHIELD5
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{SPR_RSHE, 5, 1, {NULL}, 0, 0, S_REDSHIELD7}, // S_REDSHIELD6
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{SPR_RSHE, 6, 1, {NULL}, 0, 0, S_REDSHIELD8}, // S_REDSHIELD7
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{SPR_RSHE, 7, 1, {NULL}, 0, 0, S_REDSHIELD1}, // S_REDSHIELD8
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{SPR_RSHE, 0, 1, {A_JawzChase}, 0, 0, S_REDITEM2}, // S_REDITEM1
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{SPR_RSHE, 1, 1, {A_JawzChase}, 0, 0, S_REDITEM3}, // S_REDITEM2
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{SPR_RSHE, 2, 1, {A_JawzChase}, 0, 0, S_REDITEM4}, // S_REDITEM3
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{SPR_RSHE, 3, 1, {A_JawzChase}, 0, 0, S_REDITEM5}, // S_REDITEM4
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{SPR_RSHE, 4, 1, {A_JawzChase}, 0, 0, S_REDITEM6}, // S_REDITEM5
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{SPR_RSHE, 5, 1, {A_JawzChase}, 0, 0, S_REDITEM7}, // S_REDITEM6
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{SPR_RSHE, 6, 1, {A_JawzChase}, 0, 0, S_REDITEM8}, // S_REDITEM7
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{SPR_RSHE, 7, 1, {A_JawzChase}, 0, 0, S_REDITEM1}, // S_REDITEM8
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{SPR_RSHE, 8, 175, {NULL}, 0, 0, S_NULL}, // S_DEADRED
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{SPR_JAWZ, 0, 1, {A_JawzChase}, 0, 0, S_JAWZ}, // S_JAWZ
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{SPR_JAWZ, 0, 1, {NULL}, 0, 0, S_JAWZ_SHIELD}, // S_JAWZ_SHIELD
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{SPR_JAWZ, 0, 0, {NULL}, 0, 0, S_NULL}, // S_JAWZ_DEAD
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{SPR_FBLL, 13, 3, {NULL}, 0, 0, S_FIRETRAIL2}, // S_FIRETRAIL1
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{SPR_FBLL, 14, 3, {NULL}, 0, 0, S_FIRETRAIL3}, // S_FIRETRAIL2
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@ -2685,28 +2671,28 @@ state_t states[NUMSTATES] =
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{SPR_FBLL, 20, 3, {NULL}, 0, 0, S_FIRETRAIL9}, // S_FIRETRAIL8
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{SPR_FBLL, 21, 3, {NULL}, 0, 0, S_NULL}, // S_FIRETRAIL9
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{SPR_SSMN, 4, 1, {NULL}, 0, 0, S_MINESHIELD2}, // S_MINESHIELD1
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{SPR_SSMN, 5, 1, {NULL}, 0, 0, S_MINESHIELD1}, // S_MINESHIELD2
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{SPR_SSMN, 4, 1, {NULL}, 0, 0, S_MINEAIR2}, // S_MINEAIR1
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{SPR_SSMN, 5, 1, {NULL}, 0, 0, S_MINEAIR1}, // S_MINEAIR2
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{SPR_SSMN, 6, 3, {NULL}, 0, 0, S_MINEDEPLOY2}, // S_MINEDEPLOY1
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{SPR_SSMN, 7, 5, {NULL}, 0, 0, S_MINEDEPLOY3}, // S_MINEDEPLOY2
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{SPR_SSMN, 8, 7, {NULL}, 0, 0, S_MINEDEPLOY4}, // S_MINEDEPLOY3
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{SPR_SSMN, 9, 1, {NULL}, 0, 0, S_MINEDEPLOY5}, // S_MINEDEPLOY4
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{SPR_SSMN, 10, 1, {NULL}, 0, 0, S_MINEDEPLOY6}, // S_MINEDEPLOY5
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{SPR_SSMN, 9, 1, {NULL}, 0, 0, S_MINEDEPLOY7}, // S_MINEDEPLOY6
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{SPR_SSMN, 10, 3, {NULL}, 0, 0, S_MINEDEPLOY8}, // S_MINEDEPLOY7
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{SPR_SSMN, 11, 1, {NULL}, 0, 0, S_MINEDEPLOY9}, // S_MINEDEPLOY8
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{SPR_SSMN, 10, 1, {NULL}, 0, 0, S_MINEDEPLOY10}, // S_MINEDEPLOY9
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{SPR_SSMN, 11, 3, {NULL}, 0, 0, S_MINEDEPLOY11}, // S_MINEDEPLOY10
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{SPR_SSMN, 12, 3, {NULL}, 0, 0, S_MINEDEPLOY12}, // S_MINEDEPLOY11
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{SPR_SSMN, 13, 3, {NULL}, 0, 0, S_MINEDEPLOY13}, // S_MINEDEPLOY12
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{SPR_SSMN, 14, 3, {NULL}, 0, 0, S_MINEITEM1}, // S_MINEDEPLOY13
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{SPR_SSMN, 0, 30, {NULL}, 0, 0, S_MINEITEM2}, // S_MINEITEM1
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{SPR_SSMN, 3, 3, {NULL}, 0, 0, S_MINEITEM3}, // S_MINEITEM2
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{SPR_SSMN, 2, 3, {NULL}, 0, 0, S_MINEITEM4}, // S_MINEITEM3
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{SPR_SSMN, 1, 3, {NULL}, 0, 0, S_MINEITEM1}, // S_MINEITEM4
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{SPR_SSMN, 3, 1, {A_MineExplode}, MT_MINEEXPLOSION, 0, S_NULL}, // S_MINEEXPLODE
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{SPR_SSMN, 0, 30, {NULL}, 0, 0, S_SSMINE2}, // S_SSMINE1
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{SPR_SSMN, 3, 3, {NULL}, 0, 0, S_SSMINE3}, // S_SSMINE2
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{SPR_SSMN, 2, 3, {NULL}, 0, 0, S_SSMINE4}, // S_SSMINE3
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{SPR_SSMN, 1, 3, {NULL}, 0, 0, S_SSMINE1}, // S_SSMINE4
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{SPR_SSMN, 4, 1, {NULL}, 0, 0, S_SSMINE_SHIELD2}, // S_SSMINE_SHIELD1
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{SPR_SSMN, 5, 1, {NULL}, 0, 0, S_SSMINE_SHIELD1}, // S_SSMINE_SHIELD2
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{SPR_SSMN, 4, 1, {NULL}, 0, 0, S_SSMINE_AIR2}, // S_SSMINE_AIR1
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{SPR_SSMN, 5, 1, {NULL}, 0, 0, S_SSMINE_AIR1}, // S_SSMINE_AIR2
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{SPR_SSMN, 6, 3, {NULL}, 0, 0, S_SSMINE_DEPLOY2}, // S_SSMINE_DEPLOY1
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{SPR_SSMN, 7, 5, {NULL}, 0, 0, S_SSMINE_DEPLOY3}, // S_SSMINE_DEPLOY2
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{SPR_SSMN, 8, 7, {NULL}, 0, 0, S_SSMINE_DEPLOY4}, // S_SSMINE_DEPLOY3
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{SPR_SSMN, 9, 1, {NULL}, 0, 0, S_SSMINE_DEPLOY5}, // S_SSMINE_DEPLOY4
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{SPR_SSMN, 10, 1, {NULL}, 0, 0, S_SSMINE_DEPLOY6}, // S_SSMINE_DEPLOY5
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{SPR_SSMN, 9, 1, {NULL}, 0, 0, S_SSMINE_DEPLOY7}, // S_SSMINE_DEPLOY6
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{SPR_SSMN, 10, 3, {NULL}, 0, 0, S_SSMINE_DEPLOY8}, // S_SSMINE_DEPLOY7
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{SPR_SSMN, 11, 1, {NULL}, 0, 0, S_SSMINE_DEPLOY9}, // S_SSMINE_DEPLOY8
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{SPR_SSMN, 10, 1, {NULL}, 0, 0, S_SSMINE_DEPLOY10}, // S_SSMINE_DEPLOY9
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{SPR_SSMN, 11, 3, {NULL}, 0, 0, S_SSMINE_DEPLOY11}, // S_SSMINE_DEPLOY10
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{SPR_SSMN, 12, 3, {NULL}, 0, 0, S_SSMINE_DEPLOY12}, // S_SSMINE_DEPLOY11
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{SPR_SSMN, 13, 3, {NULL}, 0, 0, S_SSMINE_DEPLOY13}, // S_SSMINE_DEPLOY12
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{SPR_SSMN, 14, 3, {NULL}, 0, 0, S_SSMINE1}, // S_SSMINE_DEPLOY13
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{SPR_SSMN, 3, 1, {A_MineExplode}, MT_MINEEXPLOSION, 0, S_NULL}, // S_SSMINE_EXPLODE
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{SPR_NULL, 0, 6, {NULL}, 0, 0, S_MINEEXPLOSION2}, // S_MINEEXPLOSION1
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{SPR_NULL, 1, 22, {A_ForceStop}, 0, 0, S_NULL}, // S_MINEEXPLOSION2
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@ -14471,36 +14457,9 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL // raisestate
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},
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{ // MT_BANANASHIELD
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{ // MT_BANANA
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-1, // doomednum
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S_BANANAITEM, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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8, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_DEADBANANA, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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16*FRACUNIT, // radius
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32*FRACUNIT, // height
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0, // display offset
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100, // mass
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1, // damage
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sfx_None, // activesound
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MF_SHOOTABLE|MF_NOGRAVITY|MF_SCENERY, // flags
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S_NULL // raisestate
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},
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{ // MT_BANANAITEM
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-1, // doomednum
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S_BANANAITEM, // spawnstate
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S_BANANA, // spawnstate
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2, // spawnhealth
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S_NULL, // seestate
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sfx_tossed, // seesound
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@ -14511,7 +14470,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_DEADBANANA, // deathstate
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S_BANANA_DEAD, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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@ -14525,6 +14484,33 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL // raisestate
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},
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{ // MT_BANANA_SHIELD
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-1, // doomednum
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S_BANANA, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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8, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_BANANA_DEAD, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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16*FRACUNIT, // radius
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32*FRACUNIT, // height
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0, // display offset
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100, // mass
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1, // damage
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sfx_None, // activesound
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MF_SHOOTABLE|MF_NOGRAVITY|MF_SCENERY, // flags
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S_NULL // raisestate
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},
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{ // MT_GREENSHIELD
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-1, // doomednum
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S_GREENSHIELD1, // spawnstate
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@ -14606,36 +14592,9 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL // raisestate
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},
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{ // MT_REDSHIELD
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{ // MT_JAWZ
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-1, // doomednum
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S_REDSHIELD1, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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8, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_DEADRED, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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10*FRACUNIT, // speed
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16*FRACUNIT, // radius
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32*FRACUNIT, // height
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0, // display offset
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100, // mass
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1, // damage
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sfx_None, // activesound
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MF_SHOOTABLE|MF_NOGRAVITY|MF_SCENERY, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_REDITEM
|
||||
-1, // doomednum
|
||||
S_REDITEM1, // spawnstate
|
||||
S_JAWZ, // spawnstate
|
||||
1, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_tossed, // seesound
|
||||
|
@ -14646,7 +14605,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_DEADRED, // deathstate
|
||||
S_JAWZ_DEAD, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_shbrk, // deathsound
|
||||
7*FRACUNIT, // speed
|
||||
|
@ -14660,9 +14619,9 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_REDITEMDUD
|
||||
{ // MT_JAWZ_DUD
|
||||
-1, // doomednum
|
||||
S_REDITEM1, // spawnstate
|
||||
S_JAWZ, // spawnstate
|
||||
1, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_tossed, // seesound
|
||||
|
@ -14673,7 +14632,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_DEADRED, // deathstate
|
||||
S_JAWZ_DEAD, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_shbrk, // deathsound
|
||||
56*FRACUNIT, // speed
|
||||
|
@ -14687,20 +14646,20 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_MINESHIELD
|
||||
{ // MT_JAWZ_SHIELD
|
||||
-1, // doomednum
|
||||
S_MINESHIELD1, // spawnstate
|
||||
S_JAWZ_SHIELD, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
320*FRACUNIT, // painchance
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_MINEEXPLODE, // deathstate
|
||||
S_JAWZ_DEAD, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
10*FRACUNIT, // speed
|
||||
|
@ -14714,9 +14673,9 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_MINEITEM
|
||||
{ // MT_SSMINE
|
||||
-1, // doomednum
|
||||
S_MINEAIR1, // spawnstate
|
||||
S_SSMINE_AIR1, // spawnstate
|
||||
1, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_tossed, // seesound
|
||||
|
@ -14727,7 +14686,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_MINEEXPLODE, // deathstate
|
||||
S_SSMINE_EXPLODE, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
0, // speed
|
||||
|
@ -14741,6 +14700,33 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_SSMINE_SHIELD
|
||||
-1, // doomednum
|
||||
S_SSMINE_SHIELD1, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
320*FRACUNIT, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_SSMINE_EXPLODE, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
10*FRACUNIT, // speed
|
||||
16*FRACUNIT, // radius
|
||||
32*FRACUNIT, // height
|
||||
0, // display offset
|
||||
100, // mass
|
||||
1, // damage
|
||||
sfx_None, // activesound
|
||||
MF_SHOOTABLE|MF_NOGRAVITY|MF_SCENERY, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_MINEEXPLOSION
|
||||
-1, // doomednum
|
||||
S_MINEEXPLOSION1, // spawnstate
|
||||
|
@ -14916,7 +14902,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_MINEEXPLODE, // deathstate
|
||||
S_SSMINE_EXPLODE, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
0, // speed
|
||||
|
|
86
src/info.h
86
src/info.h
|
@ -589,7 +589,7 @@ typedef enum sprite
|
|||
SPR_FITM, // Eggman Monitor
|
||||
SPR_BANA, // Banana Peel
|
||||
SPR_GSHE, // Orbinaut
|
||||
SPR_RSHE, // Jawz
|
||||
SPR_JAWZ, // Jawz
|
||||
SPR_SSMN, // SS Mine
|
||||
SPR_KRBM, // SS Mine BOOM
|
||||
SPR_BLIG, // Self-Propelled Bomb
|
||||
|
@ -3144,8 +3144,8 @@ typedef enum state
|
|||
//}
|
||||
|
||||
// Banana
|
||||
S_BANANAITEM,
|
||||
S_DEADBANANA,
|
||||
S_BANANA,
|
||||
S_BANANA_DEAD,
|
||||
|
||||
//{ Orbinaut
|
||||
S_GREENSHIELD1,
|
||||
|
@ -3167,23 +3167,9 @@ typedef enum state
|
|||
S_DEADGREEN,
|
||||
//}
|
||||
//{ Jawz
|
||||
S_REDSHIELD1,
|
||||
S_REDSHIELD2,
|
||||
S_REDSHIELD3,
|
||||
S_REDSHIELD4,
|
||||
S_REDSHIELD5,
|
||||
S_REDSHIELD6,
|
||||
S_REDSHIELD7,
|
||||
S_REDSHIELD8,
|
||||
S_REDITEM1,
|
||||
S_REDITEM2,
|
||||
S_REDITEM3,
|
||||
S_REDITEM4,
|
||||
S_REDITEM5,
|
||||
S_REDITEM6,
|
||||
S_REDITEM7,
|
||||
S_REDITEM8,
|
||||
S_DEADRED,
|
||||
S_JAWZ,
|
||||
S_JAWZ_SHIELD,
|
||||
S_JAWZ_DEAD,
|
||||
//}
|
||||
|
||||
S_FIRETRAIL1,
|
||||
|
@ -3197,28 +3183,28 @@ typedef enum state
|
|||
S_FIRETRAIL9,
|
||||
|
||||
// Special Stage Mine
|
||||
S_MINESHIELD1,
|
||||
S_MINESHIELD2,
|
||||
S_MINEAIR1,
|
||||
S_MINEAIR2,
|
||||
S_MINEDEPLOY1,
|
||||
S_MINEDEPLOY2,
|
||||
S_MINEDEPLOY3,
|
||||
S_MINEDEPLOY4,
|
||||
S_MINEDEPLOY5,
|
||||
S_MINEDEPLOY6,
|
||||
S_MINEDEPLOY7,
|
||||
S_MINEDEPLOY8,
|
||||
S_MINEDEPLOY9,
|
||||
S_MINEDEPLOY10,
|
||||
S_MINEDEPLOY11,
|
||||
S_MINEDEPLOY12,
|
||||
S_MINEDEPLOY13,
|
||||
S_MINEITEM1,
|
||||
S_MINEITEM2,
|
||||
S_MINEITEM3,
|
||||
S_MINEITEM4,
|
||||
S_MINEEXPLODE,
|
||||
S_SSMINE1,
|
||||
S_SSMINE2,
|
||||
S_SSMINE3,
|
||||
S_SSMINE4,
|
||||
S_SSMINE_SHIELD1,
|
||||
S_SSMINE_SHIELD2,
|
||||
S_SSMINE_AIR1,
|
||||
S_SSMINE_AIR2,
|
||||
S_SSMINE_DEPLOY1,
|
||||
S_SSMINE_DEPLOY2,
|
||||
S_SSMINE_DEPLOY3,
|
||||
S_SSMINE_DEPLOY4,
|
||||
S_SSMINE_DEPLOY5,
|
||||
S_SSMINE_DEPLOY6,
|
||||
S_SSMINE_DEPLOY7,
|
||||
S_SSMINE_DEPLOY8,
|
||||
S_SSMINE_DEPLOY9,
|
||||
S_SSMINE_DEPLOY10,
|
||||
S_SSMINE_DEPLOY11,
|
||||
S_SSMINE_DEPLOY12,
|
||||
S_SSMINE_DEPLOY13,
|
||||
S_SSMINE_EXPLODE,
|
||||
S_MINEEXPLOSION1,
|
||||
S_MINEEXPLOSION2,
|
||||
|
||||
|
@ -3985,19 +3971,19 @@ typedef enum mobj_type
|
|||
MT_FAKESHIELD,
|
||||
MT_FAKEITEM,
|
||||
|
||||
MT_BANANASHIELD, // Banana Stuff
|
||||
MT_BANANAITEM,
|
||||
|
||||
MT_BANANA, // Banana Stuff
|
||||
MT_BANANA_SHIELD,
|
||||
|
||||
MT_GREENSHIELD, // Orbinaut stuff
|
||||
MT_GREENITEM,
|
||||
MT_FIRETRAIL,
|
||||
|
||||
MT_REDSHIELD, // Jawz stuff
|
||||
MT_REDITEM,
|
||||
MT_REDITEMDUD,
|
||||
MT_JAWZ, // Jawz stuff
|
||||
MT_JAWZ_DUD,
|
||||
MT_JAWZ_SHIELD,
|
||||
|
||||
MT_MINESHIELD, // Mine stuff
|
||||
MT_MINEITEM,
|
||||
MT_SSMINE, // Mine stuff
|
||||
MT_SSMINE_SHIELD,
|
||||
MT_MINEEXPLOSION,
|
||||
MT_MINEEXPLOSIONSOUND,
|
||||
|
||||
|
|
24
src/k_kart.c
24
src/k_kart.c
|
@ -2781,7 +2781,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
|
|||
newangle = player->mo->angle;
|
||||
newx = player->mo->x + P_ReturnThrustX(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
|
||||
newy = player->mo->y + P_ReturnThrustY(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
|
||||
mo = P_SpawnMobj(newx, newy, player->mo->z, MT_BANANASHIELD);
|
||||
mo = P_SpawnMobj(newx, newy, player->mo->z, MT_BANANA_SHIELD);
|
||||
mo->threshold = 10;
|
||||
if (mo)
|
||||
P_SetTarget(&mo->target, player->mo);
|
||||
|
@ -2804,7 +2804,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
|
|||
newangle = player->mo->angle;
|
||||
newx = player->mo->x + P_ReturnThrustX(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
|
||||
newy = player->mo->y + P_ReturnThrustY(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
|
||||
mo = P_SpawnMobj(newx, newy, player->mo->z, MT_BANANASHIELD);
|
||||
mo = P_SpawnMobj(newx, newy, player->mo->z, MT_BANANA_SHIELD);
|
||||
|
||||
if (mo)
|
||||
{
|
||||
|
@ -2818,14 +2818,14 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
|
|||
}
|
||||
else if (!(cmd->buttons & BT_ATTACK) && player->kartstuff[k_itemheld] == 1)
|
||||
{
|
||||
K_ThrowKartItem(player, false, MT_BANANAITEM, -1, false);
|
||||
K_ThrowKartItem(player, false, MT_BANANA, -1, false);
|
||||
K_PlayTauntSound(player->mo);
|
||||
player->kartstuff[k_itemamount]--;
|
||||
player->kartstuff[k_itemheld] = 0;
|
||||
}
|
||||
else if (ATTACK_IS_DOWN && player->kartstuff[k_itemheld] == 2) // Banana x3 thrown
|
||||
{
|
||||
K_ThrowKartItem(player, false, MT_BANANAITEM, -1,false );
|
||||
K_ThrowKartItem(player, false, MT_BANANA, -1,false );
|
||||
K_PlayTauntSound(player->mo);
|
||||
player->pflags |= PF_ATTACKDOWN;
|
||||
player->kartstuff[k_itemamount]--;
|
||||
|
@ -2937,7 +2937,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
|
|||
newangle = player->mo->angle;
|
||||
newx = player->mo->x + P_ReturnThrustX(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
|
||||
newy = player->mo->y + P_ReturnThrustY(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
|
||||
mo = P_SpawnMobj(newx, newy, player->mo->z, MT_REDSHIELD);
|
||||
mo = P_SpawnMobj(newx, newy, player->mo->z, MT_JAWZ_SHIELD);
|
||||
mo->threshold = 10;
|
||||
if (mo)
|
||||
P_SetTarget(&mo->target, player->mo);
|
||||
|
@ -2960,7 +2960,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
|
|||
newangle = player->mo->angle;
|
||||
newx = player->mo->x + P_ReturnThrustX(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
|
||||
newy = player->mo->y + P_ReturnThrustY(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
|
||||
mo = P_SpawnMobj(newx, newy, player->mo->z, MT_REDSHIELD);
|
||||
mo = P_SpawnMobj(newx, newy, player->mo->z, MT_JAWZ_SHIELD);
|
||||
if (mo)
|
||||
{
|
||||
mo->threshold = 10;
|
||||
|
@ -2976,17 +2976,17 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
|
|||
player->kartstuff[k_itemamount]--;
|
||||
player->kartstuff[k_itemheld] = 0;
|
||||
if (player->kartstuff[k_throwdir] == 1 || player->kartstuff[k_throwdir] == 0)
|
||||
K_ThrowKartItem(player, true, MT_REDITEM, 1, false);
|
||||
K_ThrowKartItem(player, true, MT_JAWZ, 1, false);
|
||||
else if (player->kartstuff[k_throwdir] == -1) // Throwing backward gives you a dud that doesn't home in
|
||||
K_ThrowKartItem(player, true, MT_REDITEMDUD, -1, false);
|
||||
K_ThrowKartItem(player, true, MT_JAWZ_DUD, -1, false);
|
||||
K_PlayTauntSound(player->mo);
|
||||
}
|
||||
else if (ATTACK_IS_DOWN && HOLDING_ITEM && player->kartstuff[k_itemheld] == 2) // Jawz x2 thrown
|
||||
{
|
||||
if (player->kartstuff[k_throwdir] == 1 || player->kartstuff[k_throwdir] == 0)
|
||||
K_ThrowKartItem(player, true, MT_REDITEM, 1, false);
|
||||
K_ThrowKartItem(player, true, MT_JAWZ, 1, false);
|
||||
else if (player->kartstuff[k_throwdir] == -1) // Throwing backward gives you a dud that doesn't home in
|
||||
K_ThrowKartItem(player, true, MT_REDITEMDUD, -1, false);
|
||||
K_ThrowKartItem(player, true, MT_JAWZ_DUD, -1, false);
|
||||
K_PlayTauntSound(player->mo);
|
||||
player->pflags |= PF_ATTACKDOWN;
|
||||
player->kartstuff[k_itemamount]--;
|
||||
|
@ -3006,14 +3006,14 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
|
|||
newangle = player->mo->angle;
|
||||
newx = player->mo->x + P_ReturnThrustX(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
|
||||
newy = player->mo->y + P_ReturnThrustY(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
|
||||
mo = P_SpawnMobj(newx, newy, player->mo->z, MT_MINESHIELD);
|
||||
mo = P_SpawnMobj(newx, newy, player->mo->z, MT_SSMINE_SHIELD);
|
||||
mo->threshold = 10;
|
||||
if (mo)
|
||||
P_SetTarget(&mo->target, player->mo);
|
||||
}
|
||||
else if (!(cmd->buttons & BT_ATTACK) && HOLDING_ITEM)
|
||||
{
|
||||
K_ThrowKartItem(player, false, MT_MINEITEM, 1, true);
|
||||
K_ThrowKartItem(player, false, MT_SSMINE, 1, true);
|
||||
K_PlayTauntSound(player->mo);
|
||||
player->kartstuff[k_itemamount]--;
|
||||
player->kartstuff[k_itemheld] = 0;
|
||||
|
|
|
@ -2013,9 +2013,9 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source)
|
|||
|
||||
if ((target->target->player->kartstuff[k_itemheld])
|
||||
&& ((target->type == MT_GREENSHIELD && target->target->player->kartstuff[k_itemtype] == KITEM_ORBINAUT)
|
||||
|| (target->type == MT_REDSHIELD && target->target->player->kartstuff[k_itemtype] == KITEM_JAWZ)
|
||||
|| (target->type == MT_BANANASHIELD && target->target->player->kartstuff[k_itemtype] == KITEM_BANANA)
|
||||
|| (target->type == MT_MINESHIELD && target->target->player->kartstuff[k_itemtype] == KITEM_MINE)))
|
||||
|| (target->type == MT_JAWZ_SHIELD && target->target->player->kartstuff[k_itemtype] == KITEM_JAWZ)
|
||||
|| (target->type == MT_BANANA_SHIELD && target->target->player->kartstuff[k_itemtype] == KITEM_BANANA)
|
||||
|| (target->type == MT_SSMINE_SHIELD && target->target->player->kartstuff[k_itemtype] == KITEM_MINE)))
|
||||
{
|
||||
if (target->lastlook > 0)
|
||||
target->target->player->kartstuff[k_itemamount] = target->lastlook-1;
|
||||
|
@ -2036,8 +2036,8 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source)
|
|||
// SRB2kart
|
||||
if (target->type != MT_PLAYER && !(target->flags & MF_MONITOR)
|
||||
&& !(target->type == MT_GREENITEM || target->type == MT_GREENSHIELD
|
||||
|| target->type == MT_REDITEM || target->type == MT_REDITEMDUD || target->type == MT_REDSHIELD
|
||||
|| target->type == MT_BANANAITEM || target->type == MT_BANANASHIELD
|
||||
|| target->type == MT_JAWZ || target->type == MT_JAWZ_DUD || target->type == MT_JAWZ_SHIELD
|
||||
|| target->type == MT_BANANA || target->type == MT_BANANA_SHIELD
|
||||
|| target->type == MT_FAKEITEM || target->type == MT_FAKESHIELD
|
||||
|| target->type == MT_FIREBALL)) // kart dead items
|
||||
target->flags |= MF_NOGRAVITY; // Don't drop Tails 03-08-2000
|
||||
|
@ -3167,7 +3167,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
|
|||
else
|
||||
{
|
||||
if (inflictor && (inflictor->type == MT_GREENITEM || inflictor->type == MT_GREENSHIELD
|
||||
|| inflictor->type == MT_REDITEM || inflictor->type == MT_REDSHIELD || inflictor->type == MT_REDITEMDUD
|
||||
|| inflictor->type == MT_JAWZ || inflictor->type == MT_JAWZ_SHIELD || inflictor->type == MT_JAWZ_DUD
|
||||
|| inflictor->type == MT_FAKEITEM || inflictor->type == MT_FAKESHIELD
|
||||
|| inflictor->player))
|
||||
{
|
||||
|
|
72
src/p_map.c
72
src/p_map.c
|
@ -655,8 +655,8 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
|
||||
if (tmthing->type == MT_RANDOMITEM)
|
||||
return true;
|
||||
if (tmthing->type == MT_GREENITEM || tmthing->type == MT_REDITEM || tmthing->type == MT_REDITEMDUD
|
||||
|| tmthing->type == MT_GREENSHIELD || tmthing->type == MT_REDSHIELD)
|
||||
if (tmthing->type == MT_GREENITEM || tmthing->type == MT_JAWZ || tmthing->type == MT_JAWZ_DUD
|
||||
|| tmthing->type == MT_GREENSHIELD || tmthing->type == MT_JAWZ_SHIELD)
|
||||
{
|
||||
// see if it went over / under
|
||||
if (tmthing->z > thing->z + thing->height)
|
||||
|
@ -670,13 +670,13 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
if (tmthing->health <= 0 || thing->health <= 0)
|
||||
return true;
|
||||
|
||||
if ((tmthing->type == MT_GREENSHIELD || tmthing->type == MT_REDSHIELD) && tmthing->lastlook
|
||||
&& (thing->type == MT_GREENSHIELD || thing->type == MT_REDSHIELD) && thing->lastlook
|
||||
if ((tmthing->type == MT_GREENSHIELD || tmthing->type == MT_JAWZ_SHIELD) && tmthing->lastlook
|
||||
&& (thing->type == MT_GREENSHIELD || thing->type == MT_JAWZ_SHIELD) && thing->lastlook
|
||||
&& (tmthing->target == thing->target)) // Don't hit each other if you have the same target
|
||||
return true;
|
||||
|
||||
if (thing->player && thing->player->powers[pw_flashing]
|
||||
&& !(tmthing->type == MT_GREENITEM || tmthing->type == MT_REDITEM || tmthing->type == MT_REDITEMDUD))
|
||||
&& !(tmthing->type == MT_GREENITEM || tmthing->type == MT_JAWZ || tmthing->type == MT_JAWZ_DUD))
|
||||
return true;
|
||||
|
||||
if (thing->type == MT_PLAYER)
|
||||
|
@ -684,7 +684,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
// Player Damage
|
||||
P_DamageMobj(thing, tmthing, tmthing->target, 1);
|
||||
|
||||
if (tmthing->type == MT_GREENITEM || tmthing->type == MT_REDITEM || tmthing->type == MT_REDITEMDUD)
|
||||
if (tmthing->type == MT_GREENITEM || tmthing->type == MT_JAWZ || tmthing->type == MT_JAWZ_DUD)
|
||||
S_StartSound(thing, sfx_shelit);
|
||||
|
||||
// This Item Damage
|
||||
|
@ -699,9 +699,9 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
P_SetObjectMomZ(tmthing, 8*FRACUNIT, false);
|
||||
P_InstaThrust(tmthing, R_PointToAngle2(thing->x, thing->y, tmthing->x, tmthing->y)+ANGLE_90, 16*FRACUNIT);
|
||||
}
|
||||
else if (thing->type == MT_GREENITEM || thing->type == MT_REDITEM || thing->type == MT_REDITEMDUD
|
||||
|| thing->type == MT_GREENSHIELD || thing->type == MT_REDSHIELD
|
||||
|| thing->type == MT_BANANAITEM || thing->type == MT_BANANASHIELD
|
||||
else if (thing->type == MT_GREENITEM || thing->type == MT_JAWZ || thing->type == MT_JAWZ_DUD
|
||||
|| thing->type == MT_GREENSHIELD || thing->type == MT_JAWZ_SHIELD
|
||||
|| thing->type == MT_BANANA || thing->type == MT_BANANA_SHIELD
|
||||
|| thing->type == MT_FIREBALL)
|
||||
{
|
||||
// Other Item Damage
|
||||
|
@ -732,7 +732,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
}
|
||||
else if (thing->type == MT_FAKEITEM || thing->type == MT_FAKESHIELD)
|
||||
{
|
||||
if (tmthing->type == MT_GREENSHIELD || tmthing->type == MT_REDSHIELD)
|
||||
if (tmthing->type == MT_GREENSHIELD || tmthing->type == MT_JAWZ_SHIELD)
|
||||
{
|
||||
// This Item Damage
|
||||
if (tmthing->eflags & MFE_VERTICALFLIP)
|
||||
|
@ -761,7 +761,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
P_SetObjectMomZ(thing, 8*FRACUNIT, false);
|
||||
P_InstaThrust(thing, R_PointToAngle2(tmthing->x, tmthing->y, thing->x, thing->y)+ANGLE_90, 16*FRACUNIT);
|
||||
}
|
||||
else if (thing->type == MT_MINESHIELD || thing->type == MT_MINEITEM)
|
||||
else if (thing->type == MT_SSMINE_SHIELD || thing->type == MT_SSMINE)
|
||||
{
|
||||
// This Item Damage
|
||||
if (tmthing->eflags & MFE_VERTICALFLIP)
|
||||
|
@ -778,12 +778,12 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
// Bomb death
|
||||
P_KillMobj(thing, tmthing, tmthing);
|
||||
}
|
||||
else if (thing->flags & MF_SPRING && (tmthing->type == MT_REDITEM || tmthing->type == MT_REDITEMDUD || tmthing->type == MT_GREENITEM))
|
||||
else if (thing->flags & MF_SPRING && (tmthing->type == MT_JAWZ || tmthing->type == MT_JAWZ_DUD || tmthing->type == MT_GREENITEM))
|
||||
P_DoSpring(thing, tmthing);
|
||||
|
||||
return true;
|
||||
}
|
||||
else if (tmthing->flags & MF_SPRING && (thing->type == MT_REDITEM || thing->type == MT_REDITEMDUD || thing->type == MT_GREENITEM))
|
||||
else if (tmthing->flags & MF_SPRING && (thing->type == MT_JAWZ || thing->type == MT_JAWZ_DUD || thing->type == MT_GREENITEM))
|
||||
{
|
||||
// see if it went over / under
|
||||
if (tmthing->z > thing->z + thing->height)
|
||||
|
@ -849,7 +849,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
|
||||
return true; // This doesn't collide with anything, but we want it to effect the player anyway.
|
||||
}
|
||||
else if (tmthing->type == MT_BANANASHIELD || tmthing->type == MT_BANANAITEM
|
||||
else if (tmthing->type == MT_BANANA_SHIELD || tmthing->type == MT_BANANA
|
||||
|| tmthing->type == MT_FIREBALL)
|
||||
{
|
||||
// see if it went over / under
|
||||
|
@ -864,7 +864,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
if (tmthing->health <= 0 || thing->health <= 0)
|
||||
return true;
|
||||
|
||||
if (((tmthing->type == MT_BANANASHIELD) && (thing->type == MT_BANANASHIELD))
|
||||
if (((tmthing->type == MT_BANANA_SHIELD) && (thing->type == MT_BANANA_SHIELD))
|
||||
&& (tmthing->target == thing->target)) // Don't hit each other if you have the same target
|
||||
return true;
|
||||
|
||||
|
@ -891,9 +891,9 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
P_SetObjectMomZ(tmthing, 8*FRACUNIT, false);
|
||||
P_InstaThrust(tmthing, R_PointToAngle2(thing->x, thing->y, tmthing->x, tmthing->y)+ANGLE_90, 16*FRACUNIT);
|
||||
}
|
||||
else if (thing->type == MT_BANANAITEM || thing->type == MT_BANANASHIELD
|
||||
else if (thing->type == MT_BANANA || thing->type == MT_BANANA_SHIELD
|
||||
|| thing->type == MT_GREENITEM || thing->type == MT_GREENSHIELD
|
||||
|| thing->type == MT_REDITEM || thing->type == MT_REDITEMDUD || thing->type == MT_REDSHIELD
|
||||
|| thing->type == MT_JAWZ || thing->type == MT_JAWZ_DUD || thing->type == MT_JAWZ_SHIELD
|
||||
|| thing->type == MT_FIREBALL)
|
||||
{
|
||||
// Other Item Damage
|
||||
|
@ -924,7 +924,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
}
|
||||
else if (thing->type == MT_FAKEITEM || thing->type == MT_FAKESHIELD)
|
||||
{
|
||||
if (tmthing->type == MT_BANANASHIELD)
|
||||
if (tmthing->type == MT_BANANA_SHIELD)
|
||||
{
|
||||
// This Item Damage
|
||||
if (tmthing->eflags & MFE_VERTICALFLIP)
|
||||
|
@ -973,9 +973,9 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
return true;
|
||||
|
||||
if (thing->type == MT_GREENITEM // When these items collide with the fake item, just the fake item is destroyed
|
||||
|| thing->type == MT_REDITEM || thing->type == MT_REDITEMDUD
|
||||
|| thing->type == MT_MINEITEM
|
||||
|| thing->type == MT_BANANAITEM || thing->type == MT_FIREBALL)
|
||||
|| thing->type == MT_JAWZ || thing->type == MT_JAWZ_DUD
|
||||
|| thing->type == MT_SSMINE
|
||||
|| thing->type == MT_BANANA || thing->type == MT_FIREBALL)
|
||||
{
|
||||
// This Item Damage
|
||||
if (tmthing->eflags & MFE_VERTICALFLIP)
|
||||
|
@ -990,9 +990,9 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
P_InstaThrust(tmthing, R_PointToAngle2(thing->x, thing->y, tmthing->x, tmthing->y)+ANGLE_90, 16*FRACUNIT);
|
||||
}
|
||||
else if (thing->type == MT_GREENSHIELD // When these items collide with the fake item, both of them are destroyed
|
||||
|| thing->type == MT_REDSHIELD
|
||||
|| thing->type == MT_MINESHIELD
|
||||
|| thing->type == MT_BANANASHIELD
|
||||
|| thing->type == MT_JAWZ_SHIELD
|
||||
|| thing->type == MT_SSMINE_SHIELD
|
||||
|| thing->type == MT_BANANA_SHIELD
|
||||
|| thing->type == MT_FAKEITEM || thing->type == MT_FAKESHIELD)
|
||||
{
|
||||
// Other Item Damage
|
||||
|
@ -1041,7 +1041,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
|
||||
return true;
|
||||
}
|
||||
else if (tmthing->type == MT_MINESHIELD || tmthing->type == MT_MINEITEM)
|
||||
else if (tmthing->type == MT_SSMINE_SHIELD || tmthing->type == MT_SSMINE)
|
||||
{
|
||||
// see if it went over / under
|
||||
if (tmthing->z > thing->z + thing->height)
|
||||
|
@ -1062,8 +1062,8 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
{
|
||||
P_KillMobj(tmthing, thing, thing);
|
||||
}
|
||||
else if (thing->type == MT_GREENITEM || thing->type == MT_REDITEM || thing->type == MT_REDITEMDUD
|
||||
|| thing->type == MT_GREENSHIELD || thing->type == MT_REDSHIELD)
|
||||
else if (thing->type == MT_GREENITEM || thing->type == MT_JAWZ || thing->type == MT_JAWZ_DUD
|
||||
|| thing->type == MT_GREENSHIELD || thing->type == MT_JAWZ_SHIELD)
|
||||
{
|
||||
P_KillMobj(tmthing, thing, thing);
|
||||
|
||||
|
@ -1084,10 +1084,10 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
}
|
||||
else if (tmthing->type == MT_PLAYER &&
|
||||
(thing->type == MT_GREENSHIELD || thing->type == MT_GREENITEM
|
||||
|| thing->type == MT_REDSHIELD || thing->type == MT_REDITEM || thing->type == MT_REDITEMDUD
|
||||
|| thing->type == MT_JAWZ_SHIELD || thing->type == MT_JAWZ || thing->type == MT_JAWZ_DUD
|
||||
|| thing->type == MT_FAKESHIELD || thing->type == MT_FAKEITEM
|
||||
|| thing->type == MT_BANANASHIELD || thing->type == MT_BANANAITEM
|
||||
|| thing->type == MT_MINESHIELD || thing->type == MT_MINEITEM
|
||||
|| thing->type == MT_BANANA_SHIELD || thing->type == MT_BANANA
|
||||
|| thing->type == MT_SSMINE_SHIELD || thing->type == MT_SSMINE
|
||||
|| thing->type == MT_MINEEXPLOSION
|
||||
|| thing->type == MT_SINK || thing->type == MT_FIREBALL
|
||||
))
|
||||
|
@ -1099,11 +1099,11 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
return true; // underneath
|
||||
|
||||
if (tmthing->player && tmthing->player->powers[pw_flashing]
|
||||
&& !(thing->type == MT_GREENITEM || thing->type == MT_REDITEM || thing->type == MT_REDITEMDUD))
|
||||
&& !(thing->type == MT_GREENITEM || thing->type == MT_JAWZ || thing->type == MT_JAWZ_DUD))
|
||||
return true;
|
||||
|
||||
if (thing->type == MT_GREENSHIELD || thing->type == MT_REDSHIELD
|
||||
|| thing->type == MT_GREENITEM || thing->type == MT_REDITEM || thing->type == MT_REDITEMDUD
|
||||
if (thing->type == MT_GREENSHIELD || thing->type == MT_JAWZ_SHIELD
|
||||
|| thing->type == MT_GREENITEM || thing->type == MT_JAWZ || thing->type == MT_JAWZ_DUD
|
||||
|| thing->type == MT_FAKESHIELD || thing->type == MT_FAKEITEM)
|
||||
{
|
||||
if ((thing->target == tmthing) && (thing->threshold > 0))
|
||||
|
@ -1115,7 +1115,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
// Player Damage
|
||||
P_DamageMobj(tmthing, thing, thing->target, 1);
|
||||
|
||||
if (thing->type == MT_GREENITEM || thing->type == MT_REDITEM || thing->type == MT_REDITEMDUD)
|
||||
if (thing->type == MT_GREENITEM || thing->type == MT_JAWZ || thing->type == MT_JAWZ_DUD)
|
||||
S_StartSound(tmthing, sfx_shelit);
|
||||
|
||||
// Other Item Damage
|
||||
|
@ -1130,7 +1130,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
P_SetObjectMomZ(thing, 8*FRACUNIT, false);
|
||||
P_InstaThrust(thing, R_PointToAngle2(tmthing->x, tmthing->y, thing->x, thing->y)+ANGLE_90, 16*FRACUNIT);
|
||||
}
|
||||
else if (thing->type == MT_BANANASHIELD || thing->type == MT_BANANAITEM
|
||||
else if (thing->type == MT_BANANA_SHIELD || thing->type == MT_BANANA
|
||||
|| thing->type == MT_FIREBALL)
|
||||
{
|
||||
if ((thing->target == tmthing) && (thing->threshold > 0))
|
||||
|
@ -1154,7 +1154,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
P_SetObjectMomZ(thing, 8*FRACUNIT, false);
|
||||
P_InstaThrust(thing, R_PointToAngle2(tmthing->x, tmthing->y, thing->x, thing->y)+ANGLE_90, 16*FRACUNIT);
|
||||
}
|
||||
else if (thing->type == MT_MINESHIELD || thing->type == MT_MINEITEM)
|
||||
else if (thing->type == MT_SSMINE_SHIELD || thing->type == MT_SSMINE)
|
||||
{
|
||||
if ((thing->target == tmthing) && (thing->threshold > 0))
|
||||
return true;
|
||||
|
|
77
src/p_mobj.c
77
src/p_mobj.c
|
@ -1401,9 +1401,9 @@ fixed_t P_GetMobjGravity(mobj_t *mo)
|
|||
case MT_WATERDROP:
|
||||
gravityadd >>= 1;
|
||||
break;
|
||||
case MT_BANANAITEM:
|
||||
case MT_BANANA:
|
||||
case MT_FAKEITEM:
|
||||
case MT_MINEITEM:
|
||||
case MT_SSMINE:
|
||||
gravityadd = FixedMul(gravityadd, 5*FRACUNIT/2);
|
||||
default:
|
||||
break;
|
||||
|
@ -1743,7 +1743,7 @@ void P_XYMovement(mobj_t *mo)
|
|||
B_MoveBlocked(player);
|
||||
}
|
||||
//{ SRB2kart - Jawz
|
||||
if (mo->type == MT_REDITEM || mo->type == MT_REDITEMDUD)
|
||||
if (mo->type == MT_JAWZ || mo->type == MT_JAWZ_DUD)
|
||||
{
|
||||
if (mo->health == 1)
|
||||
{
|
||||
|
@ -1997,7 +1997,7 @@ void P_XYMovement(mobj_t *mo)
|
|||
#endif
|
||||
|
||||
//{ SRB2kart stuff
|
||||
if (mo->type == MT_GREENITEM || mo->type == MT_REDITEMDUD || mo->type == MT_REDITEM || mo->type == MT_FIREBALL) //(mo->type == MT_REDITEM && !mo->tracer))
|
||||
if (mo->type == MT_GREENITEM || mo->type == MT_JAWZ_DUD || mo->type == MT_JAWZ || mo->type == MT_FIREBALL) //(mo->type == MT_JAWZ && !mo->tracer))
|
||||
return;
|
||||
|
||||
if (mo->player && mo->player->kartstuff[k_spinouttimer] && mo->player->speed <= mo->player->normalspeed/2)
|
||||
|
@ -2328,10 +2328,10 @@ static boolean P_ZMovement(mobj_t *mo)
|
|||
// SRB2kart stuff that should die in pits
|
||||
// Shouldn't stop moving along the Z if there's no speed though!
|
||||
case MT_FAKEITEM:
|
||||
case MT_BANANAITEM:
|
||||
case MT_BANANA:
|
||||
case MT_GREENITEM:
|
||||
case MT_REDITEM:
|
||||
case MT_REDITEMDUD:
|
||||
case MT_JAWZ:
|
||||
case MT_JAWZ_DUD:
|
||||
case MT_FIREBALL:
|
||||
// Remove stuff from death pits.
|
||||
if (P_CheckDeathPitCollide(mo))
|
||||
|
@ -6642,10 +6642,10 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
break;
|
||||
}
|
||||
case MT_GREENSHIELD:
|
||||
case MT_REDSHIELD:
|
||||
case MT_BANANASHIELD:
|
||||
case MT_JAWZ_SHIELD:
|
||||
case MT_BANANA_SHIELD:
|
||||
case MT_FAKESHIELD:
|
||||
case MT_MINESHIELD:
|
||||
case MT_SSMINE_SHIELD:
|
||||
if (mobj->health > 0 && mobj->target && mobj->target->player && mobj->target->player->mo
|
||||
&& mobj->target->player->health > 0 && !mobj->target->player->spectator)
|
||||
{
|
||||
|
@ -6653,11 +6653,11 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
const fixed_t radius = FixedHypot(mobj->target->radius, mobj->target->radius) + FixedHypot(mobj->radius, mobj->radius); // mobj's distance from its Target, or Radius.
|
||||
|
||||
//mobj->angle += FixedAngle(12*FRACUNIT); // mobj's actual speed.
|
||||
if ((mobj->type == MT_GREENSHIELD || mobj->type == MT_REDSHIELD) && mobj->lastlook > 0)
|
||||
if ((mobj->type == MT_GREENSHIELD || mobj->type == MT_JAWZ_SHIELD) && mobj->lastlook > 0)
|
||||
mobj->angle += FixedAngle(mobj->info->speed);
|
||||
else if (mobj->type == MT_BANANASHIELD && mobj->lastlook == 2)
|
||||
else if (mobj->type == MT_BANANA_SHIELD && mobj->lastlook == 2)
|
||||
mobj->angle = (mobj->target->angle + ANGLE_135);
|
||||
else if (mobj->type == MT_BANANASHIELD && mobj->lastlook == 3)
|
||||
else if (mobj->type == MT_BANANA_SHIELD && mobj->lastlook == 3)
|
||||
mobj->angle = (mobj->target->angle + ANGLE_225);
|
||||
else
|
||||
mobj->angle = (mobj->target->angle + ANGLE_180);
|
||||
|
@ -6714,9 +6714,9 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
|
||||
// Was this so hard?
|
||||
if ((mobj->type == MT_GREENSHIELD && mobj->target->player->kartstuff[k_itemtype] != KITEM_ORBINAUT)
|
||||
|| (mobj->type == MT_REDSHIELD && mobj->target->player->kartstuff[k_itemtype] != KITEM_JAWZ)
|
||||
|| (mobj->type == MT_BANANASHIELD && mobj->target->player->kartstuff[k_itemtype] != KITEM_BANANA)
|
||||
|| (mobj->type == MT_MINESHIELD && mobj->target->player->kartstuff[k_itemtype] != KITEM_MINE)
|
||||
|| (mobj->type == MT_JAWZ_SHIELD && mobj->target->player->kartstuff[k_itemtype] != KITEM_JAWZ)
|
||||
|| (mobj->type == MT_BANANA_SHIELD && mobj->target->player->kartstuff[k_itemtype] != KITEM_BANANA)
|
||||
|| (mobj->type == MT_SSMINE_SHIELD && mobj->target->player->kartstuff[k_itemtype] != KITEM_MINE)
|
||||
|| (mobj->type == MT_FAKESHIELD && !mobj->target->player->kartstuff[k_eggmanheld])
|
||||
|| (mobj->type != MT_FAKESHIELD && !mobj->target->player->kartstuff[k_itemheld])
|
||||
|| (mobj->lastlook > 0 && mobj->target->player->kartstuff[k_itemamount] < mobj->lastlook))
|
||||
|
@ -7335,14 +7335,14 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
break;
|
||||
//{ SRB2kart Items - Death States
|
||||
case MT_GREENITEM:
|
||||
case MT_REDITEM:
|
||||
case MT_REDITEMDUD:
|
||||
case MT_BANANAITEM:
|
||||
case MT_JAWZ:
|
||||
case MT_JAWZ_DUD:
|
||||
case MT_BANANA:
|
||||
case MT_FAKEITEM:
|
||||
if (mobj->z <= mobj->floorz)
|
||||
P_RemoveMobj(mobj);
|
||||
break;
|
||||
case MT_MINEITEM:
|
||||
case MT_SSMINE:
|
||||
case MT_BLUEEXPLOSION:
|
||||
if (mobj->health > -100)
|
||||
{
|
||||
|
@ -7852,7 +7852,7 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
else if (gamespeed == 2)
|
||||
finalspeed = FixedMul(finalspeed, FRACUNIT+FRACUNIT/4);
|
||||
|
||||
mobj->angle = R_PointToAngle2(mobj->x, mobj->y, mobj->x+mobj->momx, mobj->y+mobj->momy);
|
||||
mobj->angle = R_PointToAngle2(0, 0, mobj->momx, mobj->momy);
|
||||
if (mobj->health <= 5)
|
||||
{
|
||||
INT32 i;
|
||||
|
@ -7882,7 +7882,7 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
S_StartSound(mobj, mobj->info->activesound);
|
||||
break;
|
||||
}
|
||||
case MT_REDITEM:
|
||||
case MT_JAWZ:
|
||||
{
|
||||
sector_t *sec2;
|
||||
fixed_t topspeed = 64*FRACUNIT;
|
||||
|
@ -7932,7 +7932,8 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
mobj->friction = 0;
|
||||
}
|
||||
|
||||
P_InstaThrust(mobj, R_PointToAngle2(0, 0, mobj->momx, mobj->momy), topspeed);
|
||||
mobj->angle = R_PointToAngle2(0, 0, mobj->momx, mobj->momy);
|
||||
P_InstaThrust(mobj, mobj->angle, topspeed);
|
||||
|
||||
sec2 = P_ThingOnSpecial3DFloor(mobj);
|
||||
if ((sec2 && GETSECSPECIAL(sec2->special, 3) == 1)
|
||||
|
@ -7942,12 +7943,12 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
|
||||
break;
|
||||
}
|
||||
case MT_REDITEMDUD:
|
||||
case MT_JAWZ_DUD:
|
||||
{
|
||||
sector_t *sec2;
|
||||
|
||||
P_SpawnGhostMobj(mobj);
|
||||
mobj->angle = R_PointToAngle2(mobj->x, mobj->y, mobj->x+mobj->momx, mobj->y+mobj->momy);
|
||||
mobj->angle = R_PointToAngle2(0, 0, mobj->momx, mobj->momy);
|
||||
P_InstaThrust(mobj, mobj->angle, mobj->info->speed);
|
||||
|
||||
sec2 = P_ThingOnSpecial3DFloor(mobj);
|
||||
|
@ -7964,7 +7965,7 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
|
||||
break;
|
||||
}
|
||||
case MT_BANANAITEM:
|
||||
case MT_BANANA:
|
||||
case MT_FAKEITEM:
|
||||
if (mobj->momx || mobj->momy)
|
||||
P_SpawnGhostMobj(mobj);
|
||||
|
@ -7992,7 +7993,7 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
if (mobj->threshold > 0)
|
||||
mobj->threshold--;
|
||||
break;
|
||||
case MT_MINEITEM:
|
||||
case MT_SSMINE:
|
||||
if (mobj->target && mobj->target->player)
|
||||
mobj->color = mobj->target->player->skincolor;
|
||||
else
|
||||
|
@ -8001,8 +8002,8 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
P_SpawnGhostMobj(mobj);
|
||||
if (P_IsObjectOnGround(mobj))
|
||||
{
|
||||
if (mobj->state == &states[S_MINEAIR1] || mobj->state == &states[S_MINEAIR2])
|
||||
P_SetMobjState(mobj, S_MINEDEPLOY1);
|
||||
if (mobj->state == &states[S_SSMINE_AIR1] || mobj->state == &states[S_SSMINE_AIR2])
|
||||
P_SetMobjState(mobj, S_SSMINE_DEPLOY1);
|
||||
if (mobj->reactiontime >= mobj->info->reactiontime)
|
||||
{
|
||||
mobj->momx = mobj->momy = 0;
|
||||
|
@ -8016,8 +8017,8 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
if (!mobj->reactiontime)
|
||||
P_KillMobj(mobj, NULL, NULL);
|
||||
}
|
||||
if (mobj->state == &states[S_MINEITEM1] || mobj->state == &states[S_MINEITEM2]
|
||||
|| mobj->state == &states[S_MINEITEM3] || mobj->state == &states[S_MINEITEM4])
|
||||
if (mobj->state == &states[S_SSMINE1] || mobj->state == &states[S_SSMINE2]
|
||||
|| mobj->state == &states[S_SSMINE3] || mobj->state == &states[S_SSMINE4])
|
||||
A_GrenadeRing(mobj);
|
||||
if (mobj->threshold > 0)
|
||||
mobj->threshold--;
|
||||
|
@ -8829,15 +8830,15 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
|
|||
switch (mobj->type)
|
||||
{
|
||||
case MT_PLAYER:
|
||||
case MT_BIGMACE: case MT_SMALLMACE:
|
||||
case MT_BIGMACE: case MT_SMALLMACE:
|
||||
case MT_FALLINGROCK:
|
||||
//case MT_RANDOMITEM:
|
||||
case MT_BANANAITEM: case MT_BANANASHIELD:
|
||||
case MT_GREENITEM: case MT_GREENSHIELD:
|
||||
case MT_REDITEM: case MT_REDSHIELD: case MT_REDITEMDUD:
|
||||
case MT_BATTLEBALLOON: case MT_FIREBALL:
|
||||
case MT_FAKEITEM: case MT_FAKESHIELD:
|
||||
case MT_MINEITEM: case MT_MINESHIELD:
|
||||
case MT_BANANA: case MT_BANANA_SHIELD:
|
||||
case MT_GREENITEM: case MT_GREENSHIELD:
|
||||
case MT_JAWZ: case MT_JAWZ_DUD: case MT_JAWZ_SHIELD:
|
||||
case MT_BATTLEBALLOON: case MT_FIREBALL:
|
||||
case MT_FAKEITEM: case MT_FAKESHIELD:
|
||||
case MT_SSMINE: case MT_SSMINE_SHIELD:
|
||||
P_SpawnShadowMobj(mobj);
|
||||
default:
|
||||
break;
|
||||
|
|
|
@ -7836,9 +7836,9 @@ void P_NukeEnemies(mobj_t *inflictor, mobj_t *source, fixed_t radius)
|
|||
P_DamageMobj(mo, inflictor, source, 1);
|
||||
|
||||
//{ SRB2kart
|
||||
if (mo->type == MT_GREENITEM || mo->type == MT_REDITEM || mo->type == MT_REDITEMDUD
|
||||
|| mo->type == MT_GREENSHIELD || mo->type == MT_REDSHIELD
|
||||
|| mo->type == MT_BANANAITEM || mo->type == MT_BANANASHIELD
|
||||
if (mo->type == MT_GREENITEM || mo->type == MT_JAWZ || mo->type == MT_JAWZ_DUD
|
||||
|| mo->type == MT_GREENSHIELD || mo->type == MT_JAWZ_SHIELD
|
||||
|| mo->type == MT_BANANA || mo->type == MT_BANANA_SHIELD
|
||||
|| mo->type == MT_FAKEITEM || mo->type == MT_FAKESHIELD
|
||||
|| mo->type == MT_FIREBALL)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue