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Adjustin' BL based off the netgame, and mashing is back
Now it just cripples your chances for good items, mwaha
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parent
6301d0ee38
commit
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1 changed files with 21 additions and 10 deletions
31
src/k_kart.c
31
src/k_kart.c
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@ -380,7 +380,7 @@ static INT32 K_KartItemOddsDistance_Retro[NUMKARTITEMS][9] =
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/*Red Shell*/ { 0, 0, 3, 2, 2, 1, 0, 0, 0 }, // Red Shell
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/*Triple Green Shell*/ { 0, 0, 0, 1, 1, 1, 0, 0, 0 }, // Triple Green Shell
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/*Bob-omb*/ { 0, 0, 1, 2, 1, 0, 0, 0, 0 }, // Bob-omb
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/*Blue Shell*/ { 0, 0, 0, 0, 0, 1, 2, 0, 0 }, // Blue Shell
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/*Blue Shell*/ { 0, 0, 1, 2, 4, 3, 1, 0, 0 }, // Blue Shell
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/*Fire Flower*/ { 0, 0, 1, 2, 1, 0, 0, 0, 0 }, // Fire Flower
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/*Triple Red Shell*/ { 0, 0, 0, 1, 1, 0, 0, 0, 0 }, // Triple Red Shell
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/*Lightning*/ { 0, 0, 0, 0, 0, 0, 1, 2, 0 }, // Lightning
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@ -512,7 +512,7 @@ static void K_KartGetItemResult(player_t *player, fixed_t getitem, boolean retro
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\return void
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*/
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static INT32 K_KartGetItemOdds(INT32 pos, INT32 itemnum)
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static INT32 K_KartGetItemOdds(INT32 pos, INT32 itemnum, boolean mashed)
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{
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INT32 newodds;
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@ -521,10 +521,15 @@ static INT32 K_KartGetItemOdds(INT32 pos, INT32 itemnum)
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else
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newodds = K_KartItemOddsDistance_Retro[itemnum-1][pos];
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if (franticitems && (itemnum == 1 || itemnum == 4 || itemnum == 5 || itemnum == 6
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if (itemnum == 1 || itemnum == 4 || itemnum == 5 || itemnum == 6
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|| itemnum == 7 || itemnum == 8 || itemnum == 12 || itemnum == 13 || itemnum == 14 || itemnum == 15
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|| itemnum == 16 || itemnum == 17 || itemnum == 18))
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newodds *= 2;
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|| itemnum == 16 || itemnum == 17 || itemnum == 18) // Powerful items!
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{
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if (franticitems)
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newodds *= 2;
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if (mashed)
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newodds /= 2;
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}
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return newodds;
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}
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@ -535,7 +540,7 @@ static void K_KartItemRouletteByDistance(player_t *player, ticcmd_t *cmd)
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{
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INT32 i;
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INT32 pingame = 0, pexiting = 0;
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//INT32 roulettestop;
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INT32 roulettestop;
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INT32 prandom;
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INT32 pdis = 0, useodds = 0;
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INT32 spawnchance[NUMKARTITEMS * NUMKARTODDS];
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@ -543,6 +548,7 @@ static void K_KartItemRouletteByDistance(player_t *player, ticcmd_t *cmd)
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INT32 distvar = (64*14);
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INT32 avgballoon = 0;
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INT32 secondist = 0;
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boolean mashed = false;
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// This makes the roulette cycle through items - if this is 0, you shouldn't be here.
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if (player->kartstuff[k_itemroulette])
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@ -554,12 +560,14 @@ static void K_KartItemRouletteByDistance(player_t *player, ticcmd_t *cmd)
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if ((player->kartstuff[k_itemroulette] % 3) == 1 && P_IsLocalPlayer(player))
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S_StartSound(NULL,sfx_mkitm1 + ((player->kartstuff[k_itemroulette] / 3) % 8));
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//roulettestop = (TICRATE*1) + (3*(pingame - player->kartstuff[k_position]));
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roulettestop = (TICRATE*1) + (3*(pingame - player->kartstuff[k_position]));
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// If the roulette finishes or the player presses BT_ATTACK, stop the roulette and calculate the item.
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// I'm returning via the exact opposite, however, to forgo having another bracket embed. Same result either way, I think.
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// Finally, if you get past this check, now you can actually start calculating what item you get.
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if (!(player->kartstuff[k_itemroulette] >= (TICRATE*3))) //|| ((cmd->buttons & BT_ATTACK) && player->kartstuff[k_itemroulette] >= roulettestop)))
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if ((cmd->buttons & BT_ATTACK) && player->kartstuff[k_itemroulette] >= roulettestop)
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mashed = true; // Mashing halves your chances for the good items
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else if (!(player->kartstuff[k_itemroulette] >= (TICRATE*3)))
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return;
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if (cmd->buttons & BT_ATTACK)
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@ -629,7 +637,10 @@ static void K_KartItemRouletteByDistance(player_t *player, ticcmd_t *cmd)
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else
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{
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if (franticitems) // Frantic items make the distances between everyone artifically higher :P
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{
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pdis = (15*pdis/14);
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secondist = (15*pdis/14);
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}
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if (pingame == 1) useodds = 0; // Record Attack, or just alone
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else if (pdis <= distvar * 0) useodds = 1; // (64*14) * 0 = 0
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else if (pdis <= distvar * 1) useodds = 2; // (64*14) * 1 = 896
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@ -642,7 +653,7 @@ static void K_KartItemRouletteByDistance(player_t *player, ticcmd_t *cmd)
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}
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#define SETITEMRESULT(pos, itemnum) \
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for (chance = 0; chance < K_KartGetItemOdds(pos, itemnum); chance++) \
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for (chance = 0; chance < K_KartGetItemOdds(pos, itemnum, mashed); chance++) \
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spawnchance[numchoices++] = itemnum
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// Check the game type to differentiate odds.
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@ -663,7 +674,7 @@ static void K_KartItemRouletteByDistance(player_t *player, ticcmd_t *cmd)
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if (cv_triplegreenshell.value) SETITEMRESULT(useodds, 13); // Triple Green Shell
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if (cv_bobomb.value) SETITEMRESULT(useodds, 14); // Bob-omb
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if (cv_blueshell.value && pexiting == 0
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&& !lightningcooldown && secondist > distvar*6) SETITEMRESULT(useodds, 15); // Blue Shell
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&& !lightningcooldown && secondist > distvar*2) SETITEMRESULT(useodds, 15); // Blue Shell
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if (cv_fireflower.value) SETITEMRESULT(useodds, 16); // Fire Flower
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if (cv_tripleredshell.value && pingame > 2) SETITEMRESULT(useodds, 17); // Triple Red Shell
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if (cv_lightning.value && pingame > pexiting && !lightningcooldown) SETITEMRESULT(useodds, 18); // Lightning
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