Fix player arrows in this branch again

This commit is contained in:
TehRealSalt 2018-06-13 21:33:55 -04:00
parent b0d6e2606d
commit c818689dc1

View file

@ -6954,16 +6954,16 @@ void P_MobjThinker(mobj_t *mobj)
scale = 16*FRACUNIT;
mobj->destscale = scale;
if (!mobj->tracer)
{
mobj->tracer = P_SpawnMobj(mobj->x, mobj->y, mobj->z, MT_OVERLAY);
P_SetTarget(&mobj->tracer->target, mobj);
P_SetMobjState(mobj->tracer, S_PLAYERARROW_ITEM);
P_SetScale(mobj->tracer, mobj->scale);
}
if (!(mobj->flags2 & MF2_DONTDRAW))
{
if (!mobj->tracer)
{
mobj->tracer = P_SpawnMobj(mobj->x, mobj->y, mobj->z, MT_OVERLAY);
P_SetTarget(&mobj->tracer->target, mobj);
P_SetMobjState(mobj->tracer, S_PLAYERARROW_ITEM);
P_SetScale(mobj->tracer, mobj->scale);
}
// Set it to use the correct states for its condition
if (mobj->target->player->kartstuff[k_itemroulette])
{