reset randmapbuffer in G_DeferedInitNew

This commit is contained in:
TehRealSalt 2018-03-31 00:11:03 -04:00
parent 1c0e9eb12c
commit 8f69d14716

View file

@ -3971,6 +3971,9 @@ void G_DeferedInitNew(boolean pultmode, const char *mapname, INT32 pickedchar, U
COM_BufAddText("stopdemo\n");
ghosts = NULL;
for (i = 0; i < NUMMAPS; i++)
randmapbuffer[i] = -1; // Reset this
// this leave the actual game if needed
SV_StartSinglePlayerServer();