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HitEm voice line can always play
Still starts the timer to at least 3 seconds on other voices though
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@ -1227,9 +1227,6 @@ static void K_PlayOvertakeSound(mobj_t *source)
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static void K_PlayHitEmSound(mobj_t *source)
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{
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if (source->player && source->player->kartstuff[k_voices]) // Prevents taunt sounds from playing every time the button is pressed
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return;
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S_StartSound(source, sfx_hitem);
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if (source->player)
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