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Merge remote-tracking branch 'refs/remotes/origin/master' into sonicitems
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commit
428a134cda
4 changed files with 62 additions and 20 deletions
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@ -3344,7 +3344,7 @@ void K_CheckBalloons(void)
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if (playeringame[winnernum])
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{
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P_AddPlayerScore(&players[winnernum], 1);
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CONS_Printf(M_GetText("%s recieved a point for winning!\n"));
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CONS_Printf(M_GetText("%s recieved a point for winning!\n"), player_names[winnernum]);
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}
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for (i = 0; i < MAXPLAYERS; i++)
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@ -182,6 +182,7 @@ void P_DoJump(player_t *player, boolean soundandstate);
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boolean P_AnalogMove(player_t *player);
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boolean P_TransferToNextMare(player_t *player);
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UINT8 P_FindLowestMare(void);
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UINT8 P_FindLowestLap(void);
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void P_FindEmerald(void);
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void P_TransferToAxis(player_t *player, INT32 axisnum);
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boolean P_PlayerMoving(INT32 pnum);
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42
src/p_spec.c
42
src/p_spec.c
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@ -1701,28 +1701,38 @@ boolean P_RunTriggerLinedef(line_t *triggerline, mobj_t *actor, sector_t *caller
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if (!(ALL7EMERALDS(emeralds)))
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return false;
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}
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else if (GETSECSPECIAL(caller->special, 2) == 7)
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else if (GETSECSPECIAL(caller->special, 2) == 7) // SRB2Kart: reusing for Race Lap executor
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{
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UINT8 mare;
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UINT8 lap;
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if (!(maptol & TOL_NIGHTS))
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return false;
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mare = P_FindLowestMare();
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if (triggerline->flags & ML_NOCLIMB)
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if (actor && actor->player && triggerline->flags & ML_EFFECT4)
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{
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if (!(mare <= dist))
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return false;
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}
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else if (triggerline->flags & ML_BLOCKMONSTERS)
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{
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if (!(mare >= dist))
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return false;
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if (maptol & TOL_NIGHTS)
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lap = actor->player->mare;
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else
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lap = actor->player->laps;
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}
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else
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{
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if (!(mare == dist))
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if (maptol & TOL_NIGHTS)
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lap = P_FindLowestMare();
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else
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lap = P_FindLowestLap();
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}
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if (triggerline->flags & ML_NOCLIMB) // Need higher than or equal to
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{
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if (lap < (sides[triggerline->sidenum[0]].textureoffset >> FRACBITS))
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return false;
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}
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else if (triggerline->flags & ML_BLOCKMONSTERS) // Need lower than or equal to
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{
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if (lap > (sides[triggerline->sidenum[0]].textureoffset >> FRACBITS))
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return false;
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}
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else // Need equal to
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{
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if (lap != (sides[triggerline->sidenum[0]].textureoffset >> FRACBITS))
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return false;
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}
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}
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37
src/p_user.c
37
src/p_user.c
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@ -377,6 +377,35 @@ UINT8 P_FindLowestMare(void)
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return mare;
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}
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//
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// P_FindLowestLap
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//
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// SRB2Kart, a similar function as above for finding the lowest lap
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//
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UINT8 P_FindLowestLap(void)
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{
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INT32 i;
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UINT8 lowest = UINT8_MAX;
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if (!G_RaceGametype())
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return 0;
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for (i = 0; i < MAXPLAYERS; i++)
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{
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if (!playeringame[i] || players[i].spectator)
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continue;
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if (lowest == 255)
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lowest = players[i].laps;
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else if (players[i].laps < lowest)
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lowest = players[i].laps;
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}
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CONS_Debug(DBG_GAMELOGIC, "Lowest laps found: %d\n", lowest);
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return lowest;
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}
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//
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// P_TransferToNextMare
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//
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@ -8825,12 +8854,14 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
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thiscam->momx = FixedMul(x - thiscam->x, camspeed);
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thiscam->momy = FixedMul(y - thiscam->y, camspeed);
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if (GETSECSPECIAL(thiscam->subsector->sector->special, 1) == 6
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if ((GETSECSPECIAL(thiscam->subsector->sector->special, 1) == 6
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&& thiscam->z < thiscam->subsector->sector->floorheight + 256*FRACUNIT
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&& FixedMul(z - thiscam->z, camspeed) < 0)
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{
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#if 0
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|| player->kartstuff[k_feather] & 2 // SRB2Kart: don't follow while bouncing, experimental
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#endif
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)
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thiscam->momz = 0; // Don't go down a death pit
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}
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else
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thiscam->momz = FixedMul(z - thiscam->z, camspeed);
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}
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