Seth Galbraith
5f4c7ee7bd
implemented VP_PARALLEL_UPRIGHT - ask about my Mighty Oak
2002-01-11 03:00:32 +00:00
Seth Galbraith
7dc5b587f8
also try to load skies from gfx/env as darkplaces does
2002-01-11 01:26:21 +00:00
Bill Currie
6132049bf4
gl_draw.c: whitespace
...
draw.c: (both sw and sw32) fix Draw_nString to be similar to gl_draw.c
2002-01-10 20:19:22 +00:00
Chris Ison
859c18dc07
tidy up Draw_String calls and switched to Draw_nString were needed
2002-01-10 03:54:00 +00:00
Chris Ison
6073ff8d58
added Draw_nString for displaying a non \0 terminated string
2002-01-09 21:20:22 +00:00
Bill Currie
96c7159f66
keep track of the times of the last event (for those events that report time)
...
and use that instead of CurrentTime in the X selection code (as recommended
by the ICCCM)
2002-01-08 20:07:19 +00:00
Bill Currie
6633ea0273
correct a typo in a comment
2002-01-08 19:38:36 +00:00
Bill Currie
c84e5b2ac0
re-write the X selections support to be more ICCCM compliant (selections in
...
xchat can now be pasted to qf)
2002-01-08 19:33:42 +00:00
Bill Currie
9ba80eb4d9
use Hunk_TempAlloc instead of realloc for the alias model verts
2002-01-07 16:43:47 +00:00
Bill Currie
c1c76f7058
whitespace
2002-01-07 06:50:41 +00:00
Bill Currie
72d6f34dc8
first step to using a saner internal represnetation for the high precietion
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models.
2002-01-07 06:32:46 +00:00
Bill Currie
14fb289f2f
duplicate GL_GetAliasFrameVerts so 16 bit alias models don't cost so much
...
even when they aren't being used.
2002-01-07 03:46:56 +00:00
Bill Currie
b582a02aff
fix the broken lighting for unlerped verteces
2002-01-07 01:05:44 +00:00
Ragnvald Maartmann-Moe IV
f8daa09bcb
Fix software scrag missile trails, and add a minor optimization to them and hell knight's fire wave trails.
2002-01-06 23:12:09 +00:00
Ragnvald Maartmann-Moe IV
097ff0006f
Rearrange vertex order in quads.
2002-01-06 22:43:51 +00:00
Seth Galbraith
0a7ddae612
move high precision check out of loop to optimize sw model rendering
2002-01-05 20:00:50 +00:00
Ragnvald Maartmann-Moe IV
aa36ebf6e4
Little bit of whitespace cleanup.
2002-01-05 19:03:36 +00:00
Seth Galbraith
1e57bcdca2
no more hardcoded MAXALIASVERTS limit
2002-01-05 17:56:33 +00:00
Seth Galbraith
cb6ef3e225
putting if outside the for loop should speed things up
2002-01-05 16:53:43 +00:00
Seth Galbraith
ac5b6823c6
high precision model rendering in GL
2002-01-05 16:20:38 +00:00
Ragnvald Maartmann-Moe IV
a18fdbca68
Minor clarification in pt_fire ramp aging, plus reduce VectorScale use in fixed distance trails from once per particle to once per trail.
2002-01-05 07:23:23 +00:00
Seth Galbraith
42456845f0
high precision software mdl rendering
2002-01-05 03:21:02 +00:00
Bill Currie
df947a8843
pt_color is now an int so don't convert it
2002-01-04 04:12:10 +00:00
Ragnvald Maartmann-Moe IV
b13efc3a83
Particle updates. Some cleanups, small speedups, and reimplement id's effects. r_particle_styles 0 to see id's effects.
2002-01-04 03:32:59 +00:00
Ragnvald Maartmann-Moe IV
07fb841a49
Whitespace, mark a 1 line function as inline.
2002-01-04 03:25:30 +00:00
Bill Currie
9312681182
some more const correctness (in gl_sky_clip.c) and make the sky poly debug
...
drawing avialable via the gl_sky_debug cvar.
2002-01-03 18:18:45 +00:00
Bill Currie
013f503738
start getting const-correct on vec3_t params
2002-01-03 05:29:38 +00:00
Bill Currie
c68da1f299
o split up GL_DrawAliasFrame so it's normal (ie, not fullbright) pass only
...
creating GL_DrawAliasFrame_fb to do the fullbright pass. This removes
the if (fb) tests.
o move the DepthMask setting for modelalpha != 1.0 out of
GL_DrawAliasFrame* into R_DrawAliasModel to reduce potential GL state
changes.
o minor comment cleanup/corrections
2002-01-02 19:23:09 +00:00
Ragnvald Maartmann-Moe IV
29b48c594e
More tweaks to joystick code. amp settings have a far greater effect now...
2001-12-30 06:08:24 +00:00
Bill Currie
3cfd2c0a8e
make GL_DrawAliasShadow use the data calculated by GL_GetAliasFraveVerts so
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shadows don't cost as much when lerping is enabled.
2001-12-30 04:16:25 +00:00
Ragnvald Maartmann-Moe IV
c523671606
Joystick updates. Now support 8 joystick axes (since I have a 7-axis gamepad I'm testing with). Also adds swimup/swimdown as axis 5. And ability to invert axes by assigning them as negative numbers (set joyaxis1 "-1"). Joystick handling is liable to change radically as it improves, though, don't count on these as stable interfaces...
2001-12-28 18:02:33 +00:00
Bill Currie
0f2f58754b
this is just causing confusion. if we ever need it, it's still in cvs
2001-12-21 22:39:14 +00:00
Bill Currie
ee9ed0c395
minor cleanups
2001-12-21 21:52:03 +00:00
Bill Currie
7f9e5755fb
go back to my clever code (with the bug fixed this time:P). Hey, if it's
...
still broken, we can always revert it again ;) (NOT!)
2001-12-21 20:56:54 +00:00
Bill Currie
168d3aa308
tiny speedup to texture uploads
2001-12-21 20:12:51 +00:00
Bill Currie
825b02ad87
minor speedup to skybox loading ;)
2001-12-21 06:07:30 +00:00
Ragnvald Maartmann-Moe IV
010ca032a5
Allow arbitrary power of 2 sizes for tga texture loads, reduce memory footprint needed to load rgb tgas. Speed load of non-RLE tgas.
...
Some slight code sanity improvements.
2001-12-21 01:41:19 +00:00
Bill Currie
ec44f037c1
remove the obsolete z buffer prototype code
2001-12-20 05:16:59 +00:00
Ragnvald Maartmann-Moe IV
018481b1ac
Might as well allow gl_affinemodels to affect the viewmodel as well...
2001-12-19 20:15:38 +00:00
Ragnvald Maartmann-Moe IV
e78bdb3ea6
Fix failure to free cache for non-shadowed stuff (lightning, grenades, etc).
...
Also a minor speedup (only mess with glHints once per frame, instead of dozens of times).
2001-12-19 18:32:26 +00:00
Ragnvald Maartmann-Moe IV
c764ddc64a
Just a massive speedup to gl particles. Enjoy.
...
(Thanks to LordHavoc for prodding me to use glDrawElements, and munge all the particle textures into 1. Code mine, suggestions his)
2001-12-19 04:03:57 +00:00
Bill Currie
5d643c2483
tiny optimisation to GL_GetAliasFrameVerts
2001-12-18 05:50:57 +00:00
Chris Ison
73f9c3aaa5
some minor tidy/speed up
2001-12-18 03:59:37 +00:00
Chris Ison
1c26723864
changed int to an unsigned int
2001-12-17 23:41:58 +00:00
Chris Ison
db71398238
removed row and col usage from Draw_Character
2001-12-17 23:10:00 +00:00
Bill Currie
9b4e21a914
minor prototype cleanups
2001-12-14 00:06:58 +00:00
Bill Currie
b3843f7f5b
draw.h:
...
remove dead Draw_TransPic prototype
draw.c:
really don't draw spaces in Draw_AltString
2001-12-13 19:13:22 +00:00
Ragnvald Maartmann-Moe IV
f66b7a93e5
Major particle interface cleanup, several bugfixes, and minor performance improvements. Oh, check out "/help easter_eggs" (gl-only, at the moment).
2001-12-11 22:37:30 +00:00
Ragnvald Maartmann-Moe IV
e9690c8ee9
Whitespace.
2001-12-11 20:36:23 +00:00
Ragnvald Maartmann-Moe IV
d4a8224d9b
Change hudswap to use a callback, and instead of passing a swap variable to 10 functions, where only 2 use it, use a global variable. Make a few scr functions static inline, too. Got a totally unexpected ~0.45fps speedup.
2001-12-09 14:05:30 +00:00
Ragnvald Maartmann-Moe IV
f9d3f9f017
Remove dead cvar.
2001-12-09 07:43:58 +00:00
Bill Currie
b52606aed2
*sigh* Turns out id didn't feel like fixing the bugs in progs so don't blat
...
out frame errors under normal circumstances.
2001-12-08 20:58:09 +00:00
Bill Currie
52b0c8f3fc
how me a repeatable bug and I'll show you a dead bug }:>
...
(this fixes the "Cache_Free: not allocated" crash)
2001-12-04 17:46:42 +00:00
Ragnvald Maartmann-Moe IV
20690b71e0
Argh! Try #2 .
2001-12-03 11:46:30 +00:00
Ragnvald Maartmann-Moe IV
43b31965a2
Back out local changes that shouldn't have been committed along with the rename to r_particles_max.
2001-12-03 11:08:10 +00:00
Ragnvald Maartmann-Moe IV
29a8d84806
cl_maxparticles to r_particles_max. annoying, but makes cl_ tab-completion less so.
2001-12-03 08:55:46 +00:00
Bill Currie
9bf575d081
several little tweaks that more than make up for the reversion of low-copy
2001-12-03 08:46:56 +00:00
Bill Currie
4f2f686834
r_netgraph_alpha works again
2001-11-30 03:51:43 +00:00
Ragnvald Maartmann-Moe IV
dea0a2c08d
Whitespace.
2001-11-25 08:00:16 +00:00
Bill Currie
1cdf7fa55f
clean up the math for id skys a little. doesn't fix the sillyness, but that's
...
caused by the deliberate texuture wrapping and I think gl isn't coping well
with that when the texture coords wind up getting swapped due to the wrap.
2001-11-25 07:41:17 +00:00
Bill Currie
e99b422628
extinguish gl_fires. it's semi-broken, generally nasty (code wise) and
...
kinda tacky. also results in a slight speed boost:)
2001-11-25 06:24:26 +00:00
Ragnvald Maartmann-Moe IV
4d406337b6
Move gl_fires into gl, where it belongs.
...
Also some small cleanups in particles.
Brighten grenade smoke a tiny bit, so it's not so invisible in the typically dark quake areas.
And some minor cleanups to water rendering.
2001-11-24 08:21:07 +00:00
Ragnvald Maartmann-Moe IV
405e8fffc9
Whitespace.
2001-11-24 08:16:43 +00:00
Ragnvald Maartmann-Moe IV
2c8d802935
Whitespace.
2001-11-24 08:08:44 +00:00
Bill Currie
8826bdd9dc
nuke the d_subdiv16 cvar as its sole user got nuked in the previous commit
2001-11-21 19:24:57 +00:00
Bill Currie
0be2a31f2e
lots of code cleanup. Merge Mod_LoadAllSkins, merge the sw32 model loading
...
code into the sw model loading code, remove all refs to r_pixbytes from the
sw renderer (it was never anything but 1), kill libQFmodels_sw32, remove
all the 16 bit code from the 8 bit sw renderer.
2001-11-21 19:13:53 +00:00
Bill Currie
61382f4967
make absolutely certain skin->fb_texture is 0 if there are no fb pixels in
...
the skin texture.
2001-11-21 08:26:21 +00:00
Bill Currie
7d14013041
fix many, many bugs in the alias skin loading, transforming and rendering
...
code. This fixes blather's `melted models' (sw), the nq alt player model
skins (gl), the arbitrary limits on skins and skin groups in gl, and the
incorrect timing of group skins (animated) in gl.
2001-11-21 08:14:05 +00:00
Chris Ison
3e34fc83e4
-3dfx re-enabled
2001-11-21 02:36:48 +00:00
Bill Currie
bc95116825
fix a defined but not used warning
2001-11-20 23:22:19 +00:00
Ragnvald Maartmann-Moe IV
3f79367865
Minor rendering cleanup, also may help rendering speed when r_wateralpha = 1, by playing with draw order.
2001-11-20 09:41:15 +00:00
Ragnvald Maartmann-Moe IV
b836566a3d
Fix particle physics bug with blob2 particles.
...
(thanks to taniwha for pointing out half of the fix I was missing)
2001-11-20 08:31:27 +00:00
Bill Currie
5dab7ccaf7
precalculate smoe model specific info (wether the whole model is fullbright,
...
if it should have shadows, whether it should be scaled/translated (gl eyes),
and the minimum lighting (player)). give a 1.9% speedup in null renderer.
2001-11-20 08:02:35 +00:00
Ragnvald Maartmann-Moe IV
b69e372589
Whitespace.
2001-11-20 06:57:31 +00:00
Bill Currie
025d520522
remove some dead code
2001-11-20 04:48:04 +00:00
Bill Currie
4c628d0c04
fbdev stuff is now warnings clean, so all -Werror for it
2001-11-20 03:40:57 +00:00
Bill Currie
46835e79fe
more quakeforge compiling on alpha patches
2001-11-17 05:26:30 +00:00
Chris Ison
5c26b54697
remove smoke I added thismorning
2001-11-15 23:36:14 +00:00
Chris Ison
0e5262c2ea
colored explosion smoke
2001-11-15 20:53:23 +00:00
Bill Currie
267e51eaaf
while cute, cl_surprise is just way too expensive when gains are measured in
...
fractions of a percent, and a loss is 3%.
I hate doing this sort of thing :(
2001-11-15 01:37:57 +00:00
Chris Ison
8d50c8ea47
added cl_surprise cvar for easter eggs
2001-11-14 21:46:50 +00:00
Chris Ison
c72e2ef324
re-enable 8bit textures
2001-11-14 21:01:10 +00:00
Bill Currie
e91180cccf
this should take care of wildcode's 8 bit issues
2001-11-14 16:36:42 +00:00
Bill Currie
50f2d46398
various cleanups
2001-11-12 20:58:06 +00:00
Bill Currie
d168a3daee
this should remove the requirement for gmake on bsd systems
2001-11-12 16:23:41 +00:00
Ragnvald Maartmann-Moe IV
1dfd2d4eaf
More use of mathlib, and some small optimizations.
2001-11-09 18:51:33 +00:00
Ragnvald Maartmann-Moe IV
3d572df460
Bug fix (we weren't removing particles from the list until the frame after they died, which caused particle slots to be wasted).
...
Fix for a bug in particle trail pre-aging (sometimes created some 0 age particles).
And a couple small optimizations.
2001-11-09 12:09:46 +00:00
Ragnvald Maartmann-Moe IV
f60c39e0bc
Whitespace.
2001-11-07 06:59:10 +00:00
Ragnvald Maartmann-Moe IV
14aa428871
Switch to dot texture for sparks, and drop particle size. A little less cartoony effect.
2001-11-07 06:57:34 +00:00
Ragnvald Maartmann-Moe IV
f2f8513141
Reduce number of rand() calls in teleport and lava splash effects. Also preserves entropy, and we all know how important that is!
2001-11-06 21:02:18 +00:00
Ragnvald Maartmann-Moe IV
ceb307aead
Cleanups, whitespace, convert some ints to unsigned int. Whee!
2001-11-06 05:06:37 +00:00
Ragnvald Maartmann-Moe IV
1c5701f51f
Fix a few minor quirks with particle trails.
2001-11-06 04:42:17 +00:00
Ragnvald Maartmann-Moe IV
6af4eae1e5
Couple of cleanups (remove unused variables) and a small optimization.
2001-11-05 14:59:05 +00:00
Ragnvald Maartmann-Moe IV
069ad1bfb1
Change r_lightmap_components default to 3. Looks like Nvidia fixed that horrid slowdown for 3 component texture uploads. :)
2001-11-05 10:11:21 +00:00
Bill Currie
dc779acdb5
build the texture chains such that they get rendered front to back. seems to
...
only get about 0.17% speedup in overkill (with just about every thing off),
but it might make more of a difference in-game.
2001-11-05 06:20:35 +00:00
Bill Currie
9f4a565523
rename some get_key functions so they're all uniqely named (matters only for
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profiling purposes thanks to static:)
2001-11-05 03:21:42 +00:00
Ragnvald Maartmann-Moe IV
a856cbc413
Fix for r_lightmap_components 4 weirdness.
2001-11-04 20:58:46 +00:00
Ragnvald Maartmann-Moe IV
a2ed608ee7
Some more small speedups.
...
Not entirely thrilled with R_BuildLightMap inside 'store:'. Macros are a pain to work around...
2001-11-04 16:57:47 +00:00
Ragnvald Maartmann-Moe IV
dbb6e37bb7
Remove some unneeded variables.
...
Speed lightmap calculations up for r_lightmap_components 1.
Enough to give a 4.4% speedup to timedemo overkill.
Hint: int/float/int conversions are expensive.
2001-11-04 11:20:35 +00:00
Ragnvald Maartmann-Moe IV
fd19f9332d
Tiny comment cleanup
2001-11-04 08:50:16 +00:00
Ragnvald Maartmann-Moe IV
de0b4f65fa
modelalpha and currenentity cleanups.
2001-11-04 07:40:35 +00:00
Ragnvald Maartmann-Moe IV
961ea0b693
Move cshift render to before hud/text render, so that you can still read it while heavy cshift action is happening.
2001-11-03 07:50:57 +00:00
Ragnvald Maartmann-Moe IV
e8b36b1a71
Remove unused R_CullBlocked.
2001-11-03 07:30:15 +00:00
Ragnvald Maartmann-Moe IV
08a211385f
Optimize some redundant math out of the particle aging loop.
2001-11-02 21:12:09 +00:00
Ragnvald Maartmann-Moe IV
3958b4a4b3
Age particle trails based on position in trail, during creation.
2001-11-02 20:47:47 +00:00
Bill Currie
7b4e5e69af
now actually works (especially for double scan modes and the like)
2001-11-02 06:43:41 +00:00
Ragnvald Maartmann-Moe IV
c19c237e0e
Whitespace.
2001-11-02 06:35:32 +00:00
Bill Currie
a98c5bb4c1
fix vid_fullscreen toggling (sgl) and archiving (all)
2001-11-02 06:11:32 +00:00
Bill Currie
a45b78b622
make all 8 X buffers available. no args uses the default buffer, giving 0-7
...
as an agument to in_paste_buffer specifies which buffer to use.
2001-11-01 22:52:22 +00:00
Bill Currie
9b8995b836
fix win32's missing clipboard support (bringing it back). some trickery will
...
be required to get ctrl-V working, but... *shrug*
2001-10-30 22:46:15 +00:00
Ragnvald Maartmann-Moe IV
d1c115da05
Whitespace.
2001-10-30 19:58:01 +00:00
Ragnvald Maartmann-Moe IV
3ad79cc970
Change particle limit from a short to an unsigned int. Possibly a tiny speedup, also allows for absurd particle counts...
2001-10-30 19:42:29 +00:00
Bill Currie
4685fccbac
new command for -x11 and -glx: in_paste_buffer (eg in_bind imt_console
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m_button3 in_paste_buffer). Makes X's clipboard available to quake (for
pasting:)
2001-10-30 18:20:56 +00:00
Bill Currie
d835b79352
this might fix the black screen in 8 bit X
2001-10-29 22:29:42 +00:00
Bill Currie
00514d744e
this should fix the skating statues
2001-10-29 19:38:20 +00:00
Bill Currie
85c9e0ab1e
more externs cleaned up
2001-10-29 17:46:03 +00:00
Bill Currie
8071e8398a
put a couple externs back for win32. they need a bit more thought on how to
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arrange things.
2001-10-29 16:45:03 +00:00
Bill Currie
1d442c496f
setup the colormap /before/ calling Vid_InitGamma so VID_SetPalette gets
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called with a valid colormap to update.
2001-10-29 06:46:46 +00:00
Bill Currie
78a3e398d5
* taniwha gets medieval on extern
2001-10-28 04:23:37 +00:00
Ragnvald Maartmann-Moe IV
5afce455df
Undo taniwha's debugging insanity.
...
If you want to test for injecting more particles than can fit in the list, particle_new is the right place for the test. It's even there already, just commented out.
2001-10-28 00:47:21 +00:00
Bill Currie
10d83e090a
externs in .c files are evil, evil evil (ok, so I haven't cleaned these ones
...
out yet:P). This fixes the recent GL crash.
2001-10-27 22:27:32 +00:00
Bill Currie
3601b5ba35
fix the minor breakage were /no/ particles were being generated
2001-10-27 21:39:58 +00:00
Bill Currie
74d3499f74
fix a seg caused by my changes from last night
2001-10-27 20:52:33 +00:00
Bill Currie
014785a9f2
lots of error checking for our phantom particle bug, but I was unable to
...
trigger it after 2h of play using the previous changes
2001-10-27 08:32:52 +00:00
Bill Currie
d9fd8dc29f
make r_particles truely a flag and call R_MaxParticlesCheck when r_particles
...
changes
2001-10-27 08:31:45 +00:00
Bill Currie
1fab17ab33
d'oh. must read the clode closer :P
2001-10-26 05:31:39 +00:00
Adam Olsen
3bba5398ba
- audit malloc usage. now everything checks the return value :)
2001-10-24 22:50:06 +00:00
Bill Currie
552a486d87
fix the libQFrenderer_sw.lai installation error. libtool requires -rpath
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for /any/ installed lib, static or not.
2001-10-24 17:54:56 +00:00
Adam Olsen
dd19f7b500
- convert svc_deltapacketentities
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- add a Host_NetError that dumps a packet log and disconnects, and use
it instead of Host_EndGame in most cases
- fix a couple multiply-defined vars
2001-10-24 15:23:02 +00:00
Bill Currie
8e9505c100
/finally/ get asm in the sw renderer when not using --disable-shared. libtool
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was using the wrong objects.
2001-10-23 18:48:49 +00:00
Bill Currie
bf309fb554
split the sprite and alias model rendering code out from gl_rmain.c into
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their own files.
2001-10-23 17:20:56 +00:00
Bill Currie
6a5e3edcf7
and extern fixes for the windows side
2001-10-23 17:11:48 +00:00
Bill Currie
b5341f0d13
we now compile and link with -fno-common. this cleans up the multiple,
...
uninitialized declarations of variables.
2001-10-23 16:55:23 +00:00
Bill Currie
fa95bd35aa
fix a really stupid brainfart that caused shift states to not work
2001-10-23 01:53:51 +00:00
Bill Currie
b6ad2223d2
attempt to handle the byte swapping of screenshots seen on voodoo2s in
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windows
2001-10-22 19:46:34 +00:00
Bill Currie
1d697dc90d
give in_win keyboard shift states for ascii conversions
2001-10-22 16:07:26 +00:00
Bill Currie
3252ee3eb6
fix the mangled key codes
2001-10-22 05:07:15 +00:00
Bill Currie
52252616ff
pull the input code out of vid_wgl into in_win
2001-10-22 04:13:56 +00:00
Bill Currie
82aa0fde58
fix -wgl's keyboard input
2001-10-22 02:33:19 +00:00
Bill Currie
9a5ec9c187
ok, qw-client-wgl.exe works now (helps if scr_width and scr_height are set)
2001-10-22 02:15:30 +00:00
Chris Ison
2467671c72
removal of tdfx_brighten in preparation for gl_brighten
2001-10-21 21:29:54 +00:00
Bill Currie
e1fc77dd2b
fix a crasher in win32. I don't know if linux crashed, but it should have.
2001-10-21 03:48:02 +00:00
Bill Currie
b3914eeaaa
elimination of bare printf (with some exceptions) from libs: Sys_Printf is
...
used instead
2001-10-18 16:42:14 +00:00
Bill Currie
e765321452
wgl funcs are likely GLAPIENTRY type too :)
2001-10-16 22:37:11 +00:00
Bill Currie
2d068c0745
massive windows.h and WIN32 cleanup.
2001-10-16 21:40:45 +00:00
Jeff Teunissen
ce740fb4ec
Joystick target fixed.
2001-10-16 05:06:31 +00:00
Bill Currie
8417d23a94
fix a nasty seg on gl startup causes by looped function pointers
2001-10-16 04:11:25 +00:00
Bill Currie
376a9105fa
oops
2001-10-15 23:16:42 +00:00
Bill Currie
3402dfd51a
libasm improvements
2001-10-15 23:09:03 +00:00
Jeff Teunissen
2e4d8d1473
Makefile fixes -- video driver libs are gone.
2001-10-15 22:32:28 +00:00
Jeff Teunissen
10424a5015
*** empty log message ***
2001-10-15 22:28:05 +00:00
Bill Currie
460a270a54
fix some init order issues brought up by the new gl_funcs.c code.
2001-10-15 19:06:22 +00:00
Bill Currie
fd25261ab3
hopefully better win32 dynamicly loaded gl support. if nothing else,
...
gl_funcs.c is easier to read :)
2001-10-15 18:24:30 +00:00
Bill Currie
41d01d54f9
put the INITGUID definition in the correct place
2001-10-15 17:32:43 +00:00
Bill Currie
f7b82bcb69
comment out the definition of INITGUID for now as it's causing linking problems
2001-10-15 16:30:15 +00:00
Bill Currie
62873d6980
diff snr --
2001-10-11 17:31:41 +00:00
Bill Currie
49fe4e9f05
fix a misplaced s&r
2001-10-11 06:54:29 +00:00
Ragnvald Maartmann-Moe IV
1674e6a763
Clean up of models that are always fullbright.
2001-10-10 05:00:30 +00:00
Ragnvald Maartmann-Moe IV
db87121c2b
Whitespace.
2001-10-10 04:59:43 +00:00
Ragnvald Maartmann-Moe IV
86a82b895d
Whitespace.
2001-10-09 21:57:49 +00:00
Bill Currie
a65d98a35c
r_dlight_max can now safely be 0
2001-10-09 21:50:51 +00:00
Ragnvald Maartmann-Moe IV
9cc671e6d2
Try #2 .
...
Change r_maxparticles from short to unsigned int.
Make MAX_DLIGHTS into a cvar, r_dlight_max that sets the unsigned int r_maxdlights.
2001-10-09 20:35:17 +00:00
Bill Currie
757a0f690c
fix a missing #ifdef HAVE_VIDMODE
2001-10-06 22:57:54 +00:00
Ragnvald Maartmann-Moe IV
24e80b21d4
Whitespace. Hiding commented out code is bad.
2001-10-06 01:14:23 +00:00
Ragnvald Maartmann-Moe IV
d657a590b5
Clean up extern functions, update noise_diamondsquare to match LordHavoc's fractalnoise.
2001-10-06 00:39:22 +00:00
Ragnvald Maartmann-Moe IV
8afd4a870e
Revert an optimization that impacts legibility more than performance.
2001-10-06 00:31:57 +00:00
Ragnvald Maartmann-Moe IV
9daba0eef7
GL string and character rendering speed up and clean up.
2001-10-05 19:01:57 +00:00
Ragnvald Maartmann-Moe IV
72b198d650
Minor cleanup.
2001-10-05 18:55:40 +00:00
Bill Currie
a1d2cf3532
duplicate file name cleanup and make dist works
2001-10-03 17:50:36 +00:00
Bill Currie
87e59c0762
finally got sw's Makefile.am working too
2001-10-03 14:59:43 +00:00
Bill Currie
9aca46416c
ok, sw32's Makefile.am now works with both 1.4 and 1.5
2001-10-03 14:49:14 +00:00
Bill Currie
95d3600452
fix skybox/skydom map vis issues. I hope this works on all drivers.
2001-10-03 02:51:30 +00:00
Bill Currie
c3735506c7
hey, I think this one is going to work!!!
2001-10-03 00:07:01 +00:00
Bill Currie
081a44e5bc
this works a smidge better
2001-10-02 23:13:54 +00:00
Bill Currie
b866bcae61
seems automake isn't too happy about nested conditionals and main vars
2001-10-02 22:36:08 +00:00
Ragnvald Maartmann-Moe IV
256f6e94c1
Broken attempt at cleaning up Makefile.am's, for taniwha's perusal.
2001-10-02 22:02:10 +00:00
Bill Currie
4699bf6d5b
files under inclue/QF are not allowed to include files from include (eg,
...
including config.h is a nono).
2001-10-02 21:14:11 +00:00
Ragnvald Maartmann-Moe IV
9c778bb539
Minor tweak of lightning sparks and teleport appearances, fix brief breakage of gl_sky_clip 1 & 2 with skyboxes.
2001-10-02 09:11:20 +00:00
Ragnvald Maartmann-Moe IV
9c21edc6d0
Whitespace.
2001-10-02 06:58:44 +00:00
Ragnvald Maartmann-Moe IV
820fcbb8d2
R_Mirror-related cleanups, and some whitespace.
2001-10-02 06:13:22 +00:00
Ragnvald Maartmann-Moe IV
5e6f77cddb
Instead of glEnable/glDisable (GL_ALPHA_TEST) pairs for every sprite rendered, let's do it once for the entire sprite loop. Minor hit when there are no sprites, but 2+ it's a gain. Better worst case, rather than better peak performance.
2001-10-02 01:48:51 +00:00
Ragnvald Maartmann-Moe IV
63ac10dfde
Clean up glDepthFunc and glDepthRange so it's properly initted, and not set needlessly every frame.
2001-10-02 00:01:05 +00:00
Ragnvald Maartmann-Moe IV
4b3c4e1eaf
Whitespace.
2001-10-01 21:52:05 +00:00
Ragnvald Maartmann-Moe IV
fce4b903eb
Fix double joystick init in sdl targets.
2001-10-01 21:50:35 +00:00
Bill Currie
c7031b20f3
move vid_fullcreen definition from *.c to vid.c and declaration from
...
context_x11.h to vid.h and remove all extern decls from *.c
2001-09-28 16:54:31 +00:00
Jeff Teunissen
e892131af5
Rename gl_libgl to gl_driver, nuke the last of the HAVE_GLX references,
...
and default gl_driver to OPENGL32.DLL on Win32.
2001-09-28 07:41:38 +00:00
Jeff Teunissen
e9c9c8bab6
fix up installs for -svga.
2001-09-28 06:55:27 +00:00
Bill Currie
b1f4a778f9
the rcsid commit from hell }:>
2001-09-28 06:26:31 +00:00
Jeff Teunissen
31b6da027c
The video version. This WILL break QW and NQ until my next commit.
2001-09-28 05:33:58 +00:00
Jeff Teunissen
325303b037
And now for the 32-bit software renderer.
2001-09-27 21:58:10 +00:00
Jeff Teunissen
4c40bad808
Okay, this ought to work for software.
2001-09-27 21:53:59 +00:00
Jeff Teunissen
be9ee170d6
Okay, the GL renderer lib is fixed up.
2001-09-27 21:47:47 +00:00
Jeff Teunissen
b794d4c316
yaay, cleaned up.
2001-09-27 21:28:44 +00:00
Ragnvald Maartmann-Moe IV
bd1465ef3e
Make blood puffs a little less ridiculously large and not overly dense.
2001-09-27 06:52:38 +00:00
Ragnvald Maartmann-Moe IV
35b767cd21
Remove scaling from R_RunParticleEffect, and make blood puff size variable in qw.
2001-09-27 03:09:24 +00:00
Ragnvald Maartmann-Moe IV
2941c07b0a
Add small cyan light to lightning impacts. And restore particle direction use in nq. Greatly improves blood effects.
2001-09-27 00:43:46 +00:00
Chris Ison
0efd28abcc
trying to get bootstrap to work in cygwin
2001-09-25 23:04:13 +00:00
Bill Currie
a439170dcf
libasm cleanups
2001-09-25 22:12:55 +00:00
Bill Currie
06da30ac89
mingw build fixes again (including mostly working in sid: got some link issues)
2001-09-25 06:18:30 +00:00
Ragnvald Maartmann-Moe IV
5330fd5651
Whoops.
2001-09-24 18:03:36 +00:00
Ragnvald Maartmann-Moe IV
e2f14519fb
Merge world.h. Also reduced smoke particle textures from 8 to 1, a considerable speedup through reduced texture thrash...
2001-09-24 17:52:13 +00:00
Bill Currie
c8ab7d04ef
fix two bugs with glx extension checking: HAVE_GLX wasn't getting into
...
config.h and GLX_ARB_get_proc_address is not (any longer?) defined by mesa.
2001-09-23 03:41:05 +00:00
Ragnvald Maartmann-Moe IV
d247027954
Use a callback for gl_multitexture which sets gl_mtex_active (now a qboolean, rather than a macro). 0.6-1.0% speedup.
2001-09-23 03:24:23 +00:00
Bill Currie
bf1920a851
don't enable mtex if the required functions cannot be found. This shouldn't
...
normally happen, but is due to a currently broken QFGL_ExtensionAddress and
causes qf to seg when mtex is requested.
2001-09-23 03:18:58 +00:00
Ragnvald Maartmann-Moe IV
bb6796247c
Kill r_particles->int_val testing in gl particle engine. Also merge a bit down to r_part.c/r_cvar.c. Properly declare cl_max_particles (how the heck was it working when only ever declared as exter cvar_t *cl_max_particles?).
...
Should be a minor speedup for gl, definitely a code cleanup.
2001-09-22 02:37:45 +00:00
Ragnvald Maartmann-Moe IV
fc1ab9640e
r_numparticles is now r_maxparticles. Ah, the joy of sane variable names.
2001-09-19 18:07:09 +00:00
Ragnvald Maartmann-Moe IV
8af9c2321d
Larger lightning sparks, and more importantly, cull particles more efficiently when bumping into max. R_LavaSplash and R_TeleportSplash need work, though.
2001-09-18 23:22:57 +00:00
Timothy C. McGrath
54e5a3e114
Fix for svgalib from joa, two liner. Very nice of him :)
...
Misty-chan
2001-09-18 22:38:08 +00:00
Adam Olsen
678068849e
James' latest fullscreen patch, which works flawlessly for me :)
...
(and if anybody cares about the formatting they can change it AFTER
this is in)
2001-09-18 09:30:59 +00:00
Adam Olsen
7c75e264c9
- build fix for fbdev
...
- minor formatting tweak for in_common.c
2001-09-18 09:19:44 +00:00
Bill Currie
b79ff6378d
mouse warpage fixes from james
2001-09-18 05:18:49 +00:00
Bill Currie
dd98622859
x11 vid_fullscreen improvements from james (thanks)
2001-09-18 04:53:01 +00:00
Bill Currie
b559b3a796
fix a key mapping issue reported by MasterLich
2001-09-18 04:38:18 +00:00
Ragnvald Maartmann-Moe IV
d3e8e4ed11
Sparks and a little smoke from TE_LIGHTNINGBLOOD.
...
And kill R_RunGunshotEffect.
2001-09-17 01:48:52 +00:00
Ragnvald Maartmann-Moe IV
a7d8e2c0ea
TE_EXPLOSION2 now does colored lighting. And spark showers brightened up a bit. Sparks all yellow now, none of the weird dingy grey ones. ;)
2001-09-16 20:07:28 +00:00
Ragnvald Maartmann-Moe IV
431ac4eedb
Convert particles to use byte colors instead of float. Roughly breaks even on Mesa on my machine. Should be a speedup under other drivers.
2001-09-14 12:11:54 +00:00
Bill Currie
8c026417d8
Wait for X to complete the previous operation before proceding to the next.
...
This causes the mouse to warp properly, but doesn't fix my disappearing window :(
(possibly a wm bug)
2001-09-10 21:55:34 +00:00
Bill Currie
95515e28d7
use XMapRaised instead of XMapWindow + XRaiseWindow
2001-09-10 17:18:31 +00:00
Bill Currie
0f30506b79
d'oh, got the return values backwards
2001-09-10 17:02:35 +00:00
Bill Currie
388513e005
several fullscreen toggling improvements including window location restoration
2001-09-10 16:53:33 +00:00
Bill Currie
a17d8fe452
turns out the window location code is needed after all.
2001-09-10 15:41:47 +00:00
Bill Currie
8ca44af043
fix a bug in the handling of case m (see skybox.fig)
2001-09-10 00:57:11 +00:00
Ragnvald Maartmann-Moe IV
7af79b96ec
Lots of whitespace, header cleanups, and a few tiny optimizations.
2001-09-09 21:41:35 +00:00
Bill Currie
8a959d157b
put my sky debug code back in (enabled for now)
2001-09-09 21:27:09 +00:00
Ragnvald Maartmann-Moe IV
28fe1dc004
Tweak rocket trails. Uglier, but don't bog down rocket snipers. Also a couple tiny optimizations and cleanups.
2001-09-09 19:37:07 +00:00
Bill Currie
b788eb6dbd
remove some no-longer needed code (the window coord finder) and quientn
...
the mode setting code a little.
2001-09-08 06:25:37 +00:00
Bill Currie
b12ee9e166
unmap and re-map the window with the correct attributes for the current
...
setting of vid_fullscreen
2001-09-08 05:43:52 +00:00
Bill Currie
20188c6670
heh, and in_pre_amp
2001-09-08 03:34:28 +00:00
Bill Currie
cd0d260549
fix an exponential growth of in_mouse_amp when in_amp is > 1
2001-09-08 03:33:57 +00:00
Bill Currie
05f489735e
code cleanups and possibly minor optimisations
2001-09-07 21:15:08 +00:00
Bill Currie
c762151df6
comment on the code duplication for the texture resamplers
2001-09-07 17:12:02 +00:00
Bill Currie
ffd9e727a8
roll the skin resampling loops back up
2001-09-07 17:05:56 +00:00
Ragnvald Maartmann-Moe IV
0d0e570676
Small particle trail speedup/legibility/flexibility improvement, at price of redundant code in sw/sw32. Tradeoffs. *sigh*
2001-09-07 05:37:11 +00:00
Bill Currie
d7675ada7a
move the particle count multiplication out of the renderer and into the clien
...
(for blood and gunshot, anyway).
2001-09-06 05:41:15 +00:00
Ragnvald Maartmann-Moe IV
4c7e60e73a
Rearrange "rocket" trail code. Some small optimizations, mostly a cleanup, will make tweaking individual effects separately easier.
2001-09-06 04:26:53 +00:00
Bill Currie
be7307faa9
move the dlight and lightmap code and data from r_main to r_light
2001-09-06 03:53:13 +00:00
Bill Currie
008d80df67
s/IMT_DEFAULT/IMT_0/g for the constant and move the name-enum entry for
...
IMT_DEFAULT to the bottom of the list so that IMT_0 gets written as such
rather than IMT_DEFAULT.
Also, clean up nq's EF_* dlight creation a bit (haven't touched
EF_MUZZLEFLASH: undecided on what to do).
2001-09-05 21:22:55 +00:00
Ragnvald Maartmann-Moe IV
7d52c663a3
Convert a few rand to qfrandom, and a tiny optimization (more of a cleanup, really).
2001-09-05 09:06:48 +00:00
Ragnvald Maartmann-Moe IV
55f0fed0b6
Replace lhrandom with qfrandom, a different convenience macro with better random number distribution (see man 3 rand).
2001-09-05 06:20:45 +00:00
Ragnvald Maartmann-Moe IV
d2c041cae6
Remove and ifdef out currently unused code.
2001-09-05 04:25:47 +00:00
Bill Currie
4249bba636
make sure input is grabbed when going fullscreen on init
2001-09-05 03:41:29 +00:00
Bill Currie
f9e610bf6b
fix a seg witn +set in_grab on the command line
2001-09-05 03:14:41 +00:00
Ragnvald Maartmann-Moe IV
75aaccf9f0
Prettier, but slower particle effects. Also skip particle physics when r_particles 0.
2001-09-05 02:04:02 +00:00
Bill Currie
2e1a5112bd
give r_particles a callback to clear all particles when set to 0 and do
...
some general cleanup to the gl particles code
2001-09-05 00:08:54 +00:00
Ragnvald Maartmann-Moe IV
65c526c057
Some minor cleanups, and lots of particle effects tweaks.
...
Less blinding rocket trails is probably the most noticable change, other than a nice speedup in nq timedemos. Little change for overkill, though. Aw...
2001-09-04 10:32:51 +00:00
Bill Currie
83e3f10520
fix a silly with joystick buttons
2001-09-04 04:28:31 +00:00
Bill Currie
dc4cd343b5
id's sky code is back (gl_sky_clip 2 when no skybox is loaded). Not as fast
...
as the black polygons (duh:) and not as nice looking as the sky dome, but also
not as slow (fps when standing in the normal coridor looking at the sky in
start: 26 for skydome, 37 for id skys, 44 for black). Good for when you want
to see sky other than black but your card can't handle the fillrate
requirements of skydome. I'll clean up the sqrt in there soonish.
2001-09-03 06:12:10 +00:00
Ragnvald Maartmann-Moe IV
ed4de07e9a
Header and variable declaration cleanups, tiny bit of whitespace.
2001-09-01 08:57:04 +00:00
Bill Currie
99a4ea2093
fix some bogosities
2001-08-31 19:13:16 +00:00
Bill Currie
ea614fc2c6
turns out the sprite models are /not/ relocatable, so back out that change
...
in favor of cleaning up the accessors
2001-08-31 17:33:25 +00:00