Commit Graph

239 Commits

Author SHA1 Message Date
cypress daab14944a
NX/VITA: Mystery Box Useprint says Weapon Name 2023-08-29 11:43:50 -04:00
cypress 2f39dd1b86
NX/VITA: Increase STRINGTEMP_BUFFERS to 1024 2023-08-29 10:53:52 -04:00
cypress 75ee832aaf
NX/VITA: Even more. 2023-08-29 10:23:39 -04:00
cypress d71a1a0171
NX/VITA: Increase runaway execution count 2023-08-29 10:14:44 -04:00
cypress 634a923982
NX/VITA: Tweak sniper scope weapon zoom 2023-08-26 20:16:31 -04:00
cypress c0d5d8988a NX/VITA: Stop using internal quake skin for zombies 2023-07-21 13:21:10 -04:00
cypress ed78a74b7f VITA/NX: Restore loading screen support 2023-07-21 12:38:28 -04:00
cypress 3e574000da VITA: Fix point positions on the HUD 2023-07-21 12:27:27 -04:00
cypress 9bfb2cc24d VITA: Increase size of centerprint to be more readable 2023-07-21 12:04:10 -04:00
cypress 1d161d41a7 VITA/NX: Fix more references to build date 2023-07-21 10:45:52 -04:00
cypress f544fd5824 VITA/NX: Add real build date to menu 2023-07-21 10:45:16 -04:00
cypress daa2e95e06 Prompt build..? 2023-07-21 09:46:45 -04:00
cypress 5420936be6 NX/VITA: Fix cl_crosshair_debug on by default 2023-07-20 13:41:53 -04:00
cypress 1eab2f6e9d NX/VITA: Add cl_crosshair_debug 2023-07-20 13:40:49 -04:00
cypress db62654d8e VITA/NX: Fix crosshair spread 2023-07-20 13:21:12 -04:00
cypress fceec60479 NX: Fix position of sniper scope 2023-07-20 13:04:13 -04:00
cypress c1bb4b2725 VITA/NX: Add music streaming 2023-07-20 12:55:17 -04:00
cypress 5850ad9da7 VITA/NX: Fix dividing lines on Menu 2023-07-20 12:16:39 -04:00
cypress 6870d7fa8f NX/VITA: Add look decceleration with Aim Assist enabled 2023-07-20 12:08:04 -04:00
Ryan Baldwin 77bbe4eddb Default to backup plan if loading screen doesn't exist, add logic for PNG loading in Draw_CachePic 2023-05-07 17:38:59 -07:00
Ian b0fdf9436a
VITA/NX: Stop forcing extension for Loading Screens 2023-04-04 14:38:47 -04:00
Ian d9d8356d50
NX: Allow svc_achievement protocol byte to actually exist
..why was this blocked out..
2023-04-02 11:56:49 -04:00
Steam Deck User e25ad7eb97 NX/VITA: Add new Nacht der Untoten description 2023-03-31 23:02:46 -04:00
Steam Deck User b4a93ca2be NX/VITA: Don't force-close a file when we hit EoL in fgets() 2023-03-17 16:16:41 -04:00
Ian 4c936cbe41
NX/VITA: HACK - always Sys_Error on Host_Error 2023-03-17 15:18:06 -04:00
Steam Deck User fa9657111b Merge branch 'main' of https://github.com/nzp-team/quakespasm 2023-03-13 17:40:22 -04:00
Steam Deck User f35a8a5d39 NX/VITA: Fix crosshair values for weapons, add Springfield to engine 2023-03-13 17:40:07 -04:00
Ian 63c767b55a
NX/VITA: Re-Enable Weapon Kicking with Deadshot Daiquiri 2023-03-09 14:33:52 -05:00
Tyler Young da466434eb [CLIENT] Fix bug with Custom Maps Menu 2023-03-02 15:32:37 -05:00
Ian aff753308b
NX/VITA: Fix bprint not reading OFS_PARM0 2023-02-27 10:37:55 -05:00
Tyler Young 5e55f863b0 [CLIENT] Disable fog for Vita (for now) 2023-02-25 22:06:12 -05:00
Tyler Young c7015183c4 Stop drawing menu maps as custom maps in Quakespasm 2023-02-21 17:13:35 -05:00
Steam Deck User d9143fdd66 VITA/NX: Fix order or progdefs 2023-02-05 16:02:33 -05:00
Steam Deck User 8206b827ea VITA/NX: Add dummy for TE_RAYSPLASH* 2023-02-05 15:02:34 -05:00
Steam Deck User ae1fe44113 VITA/NX: Sorta-remove renderGrayscale 2023-02-05 14:10:41 -05:00
Steam Deck User ccec6da7fc VITA/NX: Remove armorvalue & armortype 2023-02-05 14:07:38 -05:00
Steam Deck User e16b1da44c VITA/NX: Fix dumb W_MP5K definition 2023-02-03 20:34:08 -05:00
Steam Deck User 3ffcd046ba VITA/NX: Add support for Z axis ADSOfs, adjust zoom amounts 2023-02-03 20:30:34 -05:00
Steam Deck User 8a21d114d4 NX: Some loadscreen improvements 2023-02-02 20:25:14 -05:00
Steam Deck User 58421a45fe VITA/NX: Fix inaccessible 'Back' button in controls menu 2023-02-02 19:45:00 -05:00
Steam Deck User d9e841bd76 NX: Make fog look a bit better 2023-02-02 18:20:08 -05:00
Steam Deck User 22e967a9d6 NX: Restore Draw_CharacterRGBA functionality 2023-02-02 17:54:44 -05:00
Steam Deck User 60201120b0 Remove #ifdef around PF_rumble to fix builtin order 2023-02-02 17:49:42 -05:00
Ian daaa4427ea
NX: Restore error.log dumping... 2023-01-31 14:48:01 -05:00
Tyler Young 9600662185 Fix build error on NX 2023-01-28 00:27:51 -05:00
Tyler Young c053c2d88b Added Achievements to Vita - Working/Needs Scaled 2023-01-28 00:17:33 -05:00
Tyler Young 79889e9944 Attempting to fix a crash on NX due to incorrect(?) gl calls 2023-01-27 20:25:51 -05:00
Tyler Young cccfe53128 Fixed sniper scope on Vita 2023-01-27 16:08:52 -05:00
Tyler Young afb622d9fa Fixed round image transition on map start 2023-01-26 20:03:44 -05:00
Tyler Young 2ab5efa2ad Update file handling functions for achievements in Quakespasm 2023-01-26 17:16:26 -05:00
Tyler Young 74e5b677e7 Continue Achievement additions in Quakespasm 2023-01-24 17:23:44 -05:00
Tyler Young 87b93749c3 Fix MAX AMMO text in Quakespasm 2023-01-24 16:39:02 -05:00
Tyler Young 6ddcb33c18 Restore svc_songegg and svc_maxammo in Quakespasm 2023-01-24 16:13:13 -05:00
Tyler Young 509dec8a74 Remove dmg_take and dmg_save from Quakespasm 2023-01-24 15:42:17 -05:00
Tyler Young ff864a03ad Restore SVC_CUTSCENE and SVC_WEAPONFIRE to correct protocol spots in Quakespasm 2023-01-23 20:21:23 -05:00
Tyler Young dd90b6cfdd Move PF_tokenize and PF_ArgV to correct locations in Quakespasm 2023-01-23 20:12:04 -05:00
Tyler Young 51573765d6 Restore EF_RAYGREEN & RAYRED in Quakespasm 2023-01-23 19:56:08 -05:00
Tyler Young dfe723f6e8 Restored ParseClientCommand, CMD_STRING, and Soft_Restart to Quakespasm
and initialized features in engine
2023-01-23 19:27:32 -05:00
Tyler Young b918891258 Fix PF_etos to work in Quakespasm
just incase we ever want to use it?
2023-01-22 21:59:54 -05:00
Tyler Young 3fcbf380ae Update missing definition for movetoorigin 2023-01-22 21:52:36 -05:00
Tyler Young 1453611206 Restore SV_MoveToOrigin in Quakespasm 2023-01-22 21:43:22 -05:00
Tyler Young 396898a992 Restore PF_etos in Quakespasm 2023-01-22 21:07:17 -05:00
Tyler Young 9f6cae98f8 Setup framework for achievements in Quakespasm 2023-01-22 21:00:01 -05:00
Tyler Young 8eb96b231d Restored Close_Waypoint in Quakespasm 2023-01-22 20:17:02 -05:00
Tyler Young 47d84df458 Restored PF_GetSoundLen 2023-01-22 19:51:18 -05:00
Tyler Young 2450734297 Update HUD_Weapon to use Weapon_Name 2023-01-22 19:48:41 -05:00
Tyler Young ed0f1379b1 Restored missing entity fields
iframetime
bleed_out
Weapon_Name
2023-01-22 19:31:48 -05:00
Tyler Young c7ba1d40e5 Added colored crosshair to Quakespasm
Enabled facingenemy in progdefs
2023-01-22 17:48:43 -05:00
Tyler Young 816b0f1bb3 Remove unnecessary files from source 2023-01-22 16:33:01 -05:00
Tyler Young 7e5688bb45 Fixed menu dividers and adjusted betty positioning in HUD 2023-01-22 16:27:43 -05:00
Tyler Young 78d8731877 Update to new HUD concept for Vita ONLY - WIP 2023-01-20 16:45:29 -05:00
Tyler Young ec02539ebf HUD_Points: Update points positioning on VITA 2023-01-18 17:58:31 -05:00
Tyler Young 4bf80db50d Misc. Engine fixes for Quakespasm 2023-01-18 16:52:39 -05:00
Tyler Young 9b66d23c0f Fix HUD showing in transition from Pause Menu to Main Menu 2023-01-15 16:35:59 -05:00
Tyler Young 9a90e1ac96 Set console background on NX/Vita
Now you can see what you're typing
2023-01-15 16:21:56 -05:00
Tyler Young 04d4e532fa Fix map crash if there is no skybox specified
+ other misc engine fixes
2023-01-15 15:20:52 -05:00
Tyler Young 9a6054865e Allow user to close pause menu with back key. 2023-01-14 15:18:32 -05:00
Tyler Young 9ff92c413b Fix exit text to reflect correct platform 2023-01-14 14:12:59 -05:00
Tyler Young 98e4595d0e Add support for replacing missing models
Replaces with missing_model.mdl.
2023-01-14 13:56:37 -05:00
Tyler Young 3646b8f421 Update gl_draw.c 2023-01-13 21:29:39 -05:00
Tyler Young cc76d04b84 Attempting to fix console background on switch
Plus add buffers
2023-01-13 20:59:19 -05:00
Tyler Young b2eb45f4e5 Fixed Skybox and laid groundwork for unified fog values on Vita/NX 2023-01-13 20:10:17 -05:00
Tyler Young 9962d333bb Merge remote-tracking branch 'upstream/main' 2023-01-08 18:46:43 -05:00
Steam Deck User 300f4c3bec gl_hud: move moneyback 2023-01-08 18:08:05 -05:00
Tyler Young 92cc54eea2 Fixed ADS viewmodel [PITCH] changing with joy input on Vita/NX. 2023-01-07 16:16:13 -05:00
Tyler Young d0d656ce55 Merge remote-tracking branch 'upstream/main' 2023-01-05 20:56:29 -05:00
Steam Deck User 5d280d14f7 New HUD_Powerups 2023-01-03 21:29:52 -05:00
Steam Deck User dbc68769d1 HUD_Perks: Draw column at a time instead of weird modulus 2023-01-03 21:06:30 -05:00
Steam Deck User e1b495fd9f Fix redefinitions of coordinates 2023-01-03 20:46:33 -05:00
Steam Deck User b4e0906fdb New HUD_Perks 2023-01-03 20:43:24 -05:00
Steam Deck User d8d6bce891 Use CANVAS_DEFAULT for Blood effect 2023-01-03 19:58:18 -05:00
Tyler Young d8d27719a9 Ian fixed Sprite loading on NX/Vita
Powerups and ect. work now yay
2023-01-03 19:58:10 -05:00
Steam Deck User 17fde7ed88 NOW I get it -- Y Value starts at 360 on NX 2023-01-03 19:32:49 -05:00
Steam Deck User 7f31214f7b Finally grasp the USEPRINT viewport 2023-01-03 19:20:49 -05:00
Steam Deck User 169c88acca Revert 2023-01-03 18:54:48 -05:00
Steam Deck User 5d48af83f5 gl_hud: Completely abandon CANVAS_USEPRINT 2023-01-03 18:39:55 -05:00
Steam Deck User 628ef7e7af Remember to set their color. 2023-01-03 18:28:08 -05:00
Steam Deck User 4e259defcd 'WAYPOINT MODE' text re-scale 2023-01-03 18:21:06 -05:00
Steam Deck User e737361991 VITA: Remove exlucisve CANVAS calls in gl_hud.c
Preparing for HUD overhaul.
2023-01-03 17:40:06 -05:00
Steam Deck User 1aa3799745 Forgot a symbol 2023-01-03 17:32:45 -05:00
Steam Deck User e1df113fda oopsie! 2023-01-03 17:27:33 -05:00
Steam Deck User 4c4598091c Add Draw_AlphaStretchPic to gl_draw to fix blood and sniper stretching 2023-01-03 17:22:03 -05:00
Tyler Young 20f576b0db Revert back to Draw_StretchPic and fix locations of everything to look pretty 2023-01-02 23:47:14 -05:00
Tyler Young 7bfc528640 Squashed all FOV bugs as of now 2023-01-02 23:46:40 -05:00
Tyler Young 634b9a7dd4 Fixed custom maps crash on Vita and NX 2023-01-02 16:38:10 -05:00
Tyler Young b1d3e94186 Fixed some zombie collision errors -- still incomplete but functional 2023-01-02 16:37:48 -05:00
Tyler Young bcbd9ac17f Fixed zombies getting stuck inside eachother on Vita and NX.
Also fixes some misc pathfinding bugs apparently :P
2023-01-02 12:02:57 -05:00
Tyler Young 770fb49e68 Merge remote-tracking branch 'upstream/main' 2023-01-01 20:31:02 -05:00
Tyler Young a7b1595985 Fully fixed viewmodel FOV bug. (hopefully) 2023-01-01 18:38:27 -05:00
Tyler Young b912fc17d6 Add Loading Screens to NX and Vita.
+ misc changes. Please report bugs.
2022-12-31 19:22:56 -05:00
Steam Deck User 8da7317c1f Oops! Enable the #define 2022-12-30 12:47:13 -05:00
Steam Deck User a1610a77f2 Use STBImage for TGA instead of internal. 2022-12-30 12:37:03 -05:00
Tyler Young 51a902e82d something real
something real
2022-12-28 00:20:17 -05:00
Tyler Young 990c6be72c Merge remote-tracking branch 'upstream/main' 2022-12-22 17:22:53 -05:00
Tyler Young 579f9bde42 Fixed render issues with VitaGL
thanks rinn!
2022-12-22 17:17:16 -05:00
Ian 4b8743aaa8 Kinda give up, just use one skin. 2022-12-21 17:54:45 -05:00
Ian d7f41c126b Try this instead: Use normal TexMgr for zombies: 2022-12-21 17:01:00 -05:00
Ian c9c87443bd got good. 2022-12-21 15:26:46 -05:00
Ian 36939696e2 missed one 2022-12-21 15:15:47 -05:00
Ian f93c775ee3 Fix errors from glquake->qs 2022-12-21 15:11:44 -05:00
Ian 45257e7d73 Force use of external Zombie skins and override MDL loading 2022-12-21 15:05:34 -05:00
Tyler Young 18a5ae1fb9 Fixed Gyro aiming activating while sprinting (while set to ADS only)
just as it says
2022-11-27 19:02:53 -05:00
Tyler Young 9a24596e46 Fixed a goof with viewmodel
it just works!
2022-11-27 14:28:57 -05:00
Tyler Young 11d5544577 Ported viewmodel FOV seperation from 3ds
it is what it is
2022-11-27 13:03:46 -05:00
Tyler Young 7364508152 Add dynamic FOV toggle to settings
as above so below
2022-11-27 12:15:07 -05:00
Ian 9218e2ac94
Remove broken SDL version check
we love not having access to stdout :^)
2022-11-26 17:17:49 -05:00
moto 362a9c918e VITA: Use a bad hack for getcwd instead 2022-09-11 08:38:52 -04:00
moto 2c82bc6288 VITA: Replace system getcwd with old vers. 2022-09-11 08:26:32 -04:00
moto 0e36051d89 VITA: Remove getcwd declaration 2022-07-15 19:17:04 -04:00
moto f75a53a0d2 Fix old footstep path 2022-07-15 18:37:49 -04:00
unknown f8844730c2 Fix crash related to unguarded write/read bytes 2022-04-09 12:40:17 -04:00
unknown 08edd64d75 Extended dlight support 2022-04-08 16:49:19 -04:00
unknown 33ee073d60 Fix typo. 2022-04-08 13:36:45 -04:00
unknown bae5afbef9 Restore oddity 2022-04-08 13:33:00 -04:00
unknown a56558ceb9 Add support for dp-style glow/luma textures when loading externally 2022-04-08 13:27:32 -04:00
unknown 82c2680747 Use DarkPlaces name scheme for external skins 2022-04-05 23:16:08 -04:00
unknown dd7862a9c9 Fix bolt2 path 2022-04-05 17:59:58 -04:00
unknown 63a1511630 Fix preloads 2022-04-05 13:14:04 -04:00
unknown 1556256c74 Initial commit 2022-02-08 14:06:54 -05:00