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Fix errors from glquake->qs
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45257e7d73
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2 changed files with 7 additions and 7 deletions
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@ -2460,9 +2460,9 @@ qboolean model_is_zombie(char name[MAX_QPATH])
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Q_strcmp(name, "models/ai/zhead.mdl") == 0 ||
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Q_strcmp(name, "models/ai/zlarm.mdl") == 0 ||
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Q_strcmp(name, "models/ai/zrarm.mdl") == 0)
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return qtrue;
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return true;
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return qfalse;
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return false;
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}
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/*
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@ -2506,7 +2506,7 @@ void *Mod_LoadAllSkins (int numskins, daliasskintype_t *pskintype)
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pheader->fbtextures[i][0] = NULL;
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}
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pskintype = (daliasskintype_t *)((byte *)(pskintype+1) + s);
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pskintype = (daliasskintype_t *)((byte *)(pskintype+1) + size);
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return (void *)pskintype;
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}
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@ -680,9 +680,9 @@ void R_InitOtherTextures (void)
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decal_glow = loadtextureimage ("textures/decals/glow2");
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// external zombie skins
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zombie_skins[0] = loadtextureimage ("models/ai/zfull.mdl_0", 0, 0, qtrue, qtrue);
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zombie_skins[1] = loadtextureimage ("models/ai/zfull.mdl_1", 0, 0, qtrue, qtrue);
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zombie_skins[2] = loadtextureimage ("models/ai/zfull.mdl_2", 0, 0, qtrue, qtrue);
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zombie_skins[3] = loadtextureimage ("models/ai/zfull.mdl_3", 0, 0, qtrue, qtrue);
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zombie_skins[0] = loadtextureimage ("models/ai/zfull.mdl_0");
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zombie_skins[1] = loadtextureimage ("models/ai/zfull.mdl_1");
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zombie_skins[2] = loadtextureimage ("models/ai/zfull.mdl_2");
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zombie_skins[3] = loadtextureimage ("models/ai/zfull.mdl_3");
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}
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