VITA: Remove exlucisve CANVAS calls in gl_hud.c

Preparing for HUD overhaul.
This commit is contained in:
Steam Deck User 2023-01-03 17:40:06 -05:00
parent 1aa3799745
commit e737361991

View file

@ -1289,11 +1289,8 @@ void HUD_Draw (void) {
if (key_dest == key_menu_pause || paused_hack == true) {
return;
}
#ifdef VITA
GL_SetCanvas(CANVAS_HUD);
#else
GL_SetCanvas(CANVAS_USEPRINT);
#endif
if (waypoint_mode.value) {
Draw_String (vid.width/2 - 112, vid.height/2 + 0, "WAYPOINTMODE");
Draw_String (vid.width/2 - 240, vid.height/2 + 8, "Press fire to create waypoint");