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Fixed round image transition on map start
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2ab5efa2ad
commit
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1 changed files with 14 additions and 8 deletions
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@ -183,8 +183,13 @@ void HUD_NewMap (void)
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point_change_interval = 0;
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point_change_interval_neg = 0;
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#ifdef VITA
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round_center_x = vid.width/2 - sb_round[0]->width + 3;
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round_center_y = vid.height/2 - sb_round[0]->height/2 - 27;
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#else
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round_center_x = (vid.width/2 - sb_round[0]->width) /2;
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round_center_y = vid.height*3/4 - sb_round[0]->height/2;
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#endif
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}
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@ -570,7 +575,7 @@ void HUD_Rounds (void)
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int num[3];
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x_offset = 0;
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savex = 0;
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int x_offset2 = 2; //Extra offset for all round images to keep things uniform (may not be neccesary?) -- SPECIFIC TO WHOLE ROUNDS
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int y_offset = 50; //y_offset -- SPECIFIC TO WHOLE ROUNDS
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int x_mark_offset = 10; //Needed x offset for stretched marks
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@ -581,7 +586,7 @@ void HUD_Rounds (void)
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if (cl.stats[STAT_ROUNDCHANGE] == 1)//this is the rounds icon at the middle of the screen
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{
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#ifdef VITA
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Draw_ColorStretchPic ((vid.width/2 - sb_round[0]->width) /2 - x_offset2, vid.height*3/4 - sb_round[0]->height/2, stretch_x, stretch_y, sb_round[0], 0.4196, 0.004, 0, alphabling/255);
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Draw_ColorStretchPic ((vid.width/2 - sb_round[0]->width) - x_offset2 + 5, vid.height/2 - sb_round[0]->height/2 - 27, stretch_x, stretch_y, sb_round[0], 0.4196, 0.004, 0, alphabling/255);
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#else
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Draw_ColorPic ((vid.width/2 - sb_round[0]->width) /2, vid.height*3/4 - sb_round[0]->height/2, sb_round[0], 0.4196, 0.004, 0, alphabling/255);
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#endif
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@ -598,12 +603,13 @@ void HUD_Rounds (void)
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#ifdef VITA
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Draw_ColorStretchPic (round_center_x, round_center_y, stretch_x, stretch_y, sb_round[0], 0.4196, 0.004, 0, 1);
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round_center_x = round_center_x - ((229/108)*2 - 0.2)*(vid.width/2)/850;
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round_center_y = round_center_y + ((vid.height*1.015)/2);
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if (round_center_x <= 5)
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round_center_x = 5;
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if (round_center_y >= 250*vid.height/340)
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round_center_y = 250*vid.height/340;
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round_center_x -= 2.03;
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round_center_y = round_center_y + ((544*1.015)/544);
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if (round_center_x <= 5*(vid.width/2)/272 + x_mark_offset)
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round_center_x = 5*(vid.width/2)/272 + x_mark_offset;
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if (round_center_y >= vid.height - sb_round[4]->height - y_mark_offset)
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round_center_y = vid.height - sb_round[4]->height - y_mark_offset;
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#else
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Draw_ColorPic (round_center_x, round_center_y, sb_round[0], 0.4196, 0.004, 0, 1);
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