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NX/VITA: Add look decceleration with Aim Assist enabled
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1 changed files with 8 additions and 3 deletions
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@ -693,6 +693,7 @@ IN_JoyMove
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extern float cl_backspeed;
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extern float cl_forwardspeed;
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extern float cl_sidespeed;
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extern cvar_t in_aimassist;
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qboolean croshhairmoving;
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float client_sprinting;
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@ -760,10 +761,14 @@ void IN_JoyMove (usercmd_t *cmd)
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// Naievil -- share speed for the viewangle
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speed = 1;
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//shpuld begin
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if ((in_aimassist.value == 1) && (sv_player->v.facingenemy == 1) && cl.stats[STAT_CURRENTMAG] > 0) {
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speed *= 0.5;
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}
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// additionally, slice look speed when ADS/scopes
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if (cl.stats[STAT_ZOOM] == 1)
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speed = speed*0.5;
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speed *= 0.5;
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else if (cl.stats[STAT_ZOOM] == 2)
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speed = speed*0.25;
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speed *= 0.25;
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speed = speed * (sensitivity.value / 11.0);
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@ -930,7 +935,7 @@ static inline int IN_SDL_KeysymToQuakeKey(SDLKey sym)
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case SDLK_BREAK: return K_PAUSE;
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case SDLK_PAUSE: return K_PAUSE;
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case SDLK_WORLD_18: return '~'; // the '²' key
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case SDLK_WORLD_18: return '~'; // the '<EFBFBD>' key
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default: return 0;
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}
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