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Remember to set their color.
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1 changed files with 14 additions and 14 deletions
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@ -1293,21 +1293,21 @@ void HUD_Draw (void) {
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if (waypoint_mode.value) {
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#ifndef VITA
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Draw_ColoredStringScale(949, 3, "WAYPOINT MODE", 1.5f);
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Draw_ColoredStringScale(658, 39, "FIRE to Create Waypoint", 1.5f);
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Draw_ColoredStringScale(658, 65, "USE to Select Waypoint", 1.5f);
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Draw_ColoredStringScale(658, 91, "AIM to Link Waypoint", 1.5f);
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Draw_ColoredStringScale(658, 117, "KNIFE to Remove Waypoint", 1.5f);
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Draw_ColoredStringScale(658, 143, "SWITCH to Move Waypoint", 1.5f);
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Draw_ColoredStringScale(658, 169, "RELOAD to Evolve Waypoint", 1.5f);
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Draw_ColoredStringScale(949, 3, "WAYPOINT MODE", 1, 1, 1, 1, 1.5f);
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Draw_ColoredStringScale(658, 39, "FIRE to Create Waypoint", 1, 1, 1, 1, 1.5f);
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Draw_ColoredStringScale(658, 65, "USE to Select Waypoint", 1, 1, 1, 1, 1.5f);
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Draw_ColoredStringScale(658, 91, "AIM to Link Waypoint", 1, 1, 1, 1, 1.5f);
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Draw_ColoredStringScale(658, 117, "KNIFE to Remove Waypoint", 1, 1, 1, 1, 1.5f);
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Draw_ColoredStringScale(658, 143, "SWITCH to Move Waypoint", 1, 1, 1, 1, 1.5f);
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Draw_ColoredStringScale(658, 169, "RELOAD to Evolve Waypoint", 1, 1, 1, 1, 1.5f);
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#else
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Draw_ColoredStringScale(712, 2, "WAYPOINT MODE", 2.0f);
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Draw_ColoredStringScale(530, 29, "FIRE to Create Waypoint", 2.0f);
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Draw_ColoredStringScale(530, 49, "USE to Select Waypoint", 2.0f);
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Draw_ColoredStringScale(530, 69, "AIM to Link Waypoint", 2.0f);
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Draw_ColoredStringScale(530, 89, "KNIFE to Remove Waypoint", 2.0f);
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Draw_ColoredStringScale(530, 109, "SWITCH to Move Waypoint", 2.0f);
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Draw_ColoredStringScale(530, 129, "RELOAD to Evolve Waypoint", 2.0f);
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Draw_ColoredStringScale(712, 2, "WAYPOINT MODE", 1, 1, 1, 1, 2.0f);
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Draw_ColoredStringScale(530, 29, "FIRE to Create Waypoint", 1, 1, 1, 1, 2.0f);
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Draw_ColoredStringScale(530, 49, "USE to Select Waypoint", 1, 1, 1, 1, 2.0f);
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Draw_ColoredStringScale(530, 69, "AIM to Link Waypoint", 1, 1, 1, 1, 2.0f);
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Draw_ColoredStringScale(530, 89, "KNIFE to Remove Waypoint", 1, 1, 1, 1, 2.0f);
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Draw_ColoredStringScale(530, 109, "SWITCH to Move Waypoint", 1, 1, 1, 1, 2.0f);
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Draw_ColoredStringScale(530, 129, "RELOAD to Evolve Waypoint", 1, 1, 1, 1, 2.0f);
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#endif
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GL_SetCanvas (CANVAS_DEFAULT);
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return;
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