Remember to set their color.

This commit is contained in:
Steam Deck User 2023-01-03 18:28:08 -05:00
parent 4e259defcd
commit 628ef7e7af

View file

@ -1293,21 +1293,21 @@ void HUD_Draw (void) {
if (waypoint_mode.value) {
#ifndef VITA
Draw_ColoredStringScale(949, 3, "WAYPOINT MODE", 1.5f);
Draw_ColoredStringScale(658, 39, "FIRE to Create Waypoint", 1.5f);
Draw_ColoredStringScale(658, 65, "USE to Select Waypoint", 1.5f);
Draw_ColoredStringScale(658, 91, "AIM to Link Waypoint", 1.5f);
Draw_ColoredStringScale(658, 117, "KNIFE to Remove Waypoint", 1.5f);
Draw_ColoredStringScale(658, 143, "SWITCH to Move Waypoint", 1.5f);
Draw_ColoredStringScale(658, 169, "RELOAD to Evolve Waypoint", 1.5f);
Draw_ColoredStringScale(949, 3, "WAYPOINT MODE", 1, 1, 1, 1, 1.5f);
Draw_ColoredStringScale(658, 39, "FIRE to Create Waypoint", 1, 1, 1, 1, 1.5f);
Draw_ColoredStringScale(658, 65, "USE to Select Waypoint", 1, 1, 1, 1, 1.5f);
Draw_ColoredStringScale(658, 91, "AIM to Link Waypoint", 1, 1, 1, 1, 1.5f);
Draw_ColoredStringScale(658, 117, "KNIFE to Remove Waypoint", 1, 1, 1, 1, 1.5f);
Draw_ColoredStringScale(658, 143, "SWITCH to Move Waypoint", 1, 1, 1, 1, 1.5f);
Draw_ColoredStringScale(658, 169, "RELOAD to Evolve Waypoint", 1, 1, 1, 1, 1.5f);
#else
Draw_ColoredStringScale(712, 2, "WAYPOINT MODE", 2.0f);
Draw_ColoredStringScale(530, 29, "FIRE to Create Waypoint", 2.0f);
Draw_ColoredStringScale(530, 49, "USE to Select Waypoint", 2.0f);
Draw_ColoredStringScale(530, 69, "AIM to Link Waypoint", 2.0f);
Draw_ColoredStringScale(530, 89, "KNIFE to Remove Waypoint", 2.0f);
Draw_ColoredStringScale(530, 109, "SWITCH to Move Waypoint", 2.0f);
Draw_ColoredStringScale(530, 129, "RELOAD to Evolve Waypoint", 2.0f);
Draw_ColoredStringScale(712, 2, "WAYPOINT MODE", 1, 1, 1, 1, 2.0f);
Draw_ColoredStringScale(530, 29, "FIRE to Create Waypoint", 1, 1, 1, 1, 2.0f);
Draw_ColoredStringScale(530, 49, "USE to Select Waypoint", 1, 1, 1, 1, 2.0f);
Draw_ColoredStringScale(530, 69, "AIM to Link Waypoint", 1, 1, 1, 1, 2.0f);
Draw_ColoredStringScale(530, 89, "KNIFE to Remove Waypoint", 1, 1, 1, 1, 2.0f);
Draw_ColoredStringScale(530, 109, "SWITCH to Move Waypoint", 1, 1, 1, 1, 2.0f);
Draw_ColoredStringScale(530, 129, "RELOAD to Evolve Waypoint", 1, 1, 1, 1, 2.0f);
#endif
GL_SetCanvas (CANVAS_DEFAULT);
return;