mirror of
https://github.com/nzp-team/quakespasm.git
synced 2024-11-21 19:31:21 +00:00
Extended dlight support
This commit is contained in:
parent
33ee073d60
commit
08edd64d75
7 changed files with 232 additions and 171 deletions
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@ -513,9 +513,6 @@ void CL_RelinkEntities (void)
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if (ent->model->flags & EF_ROTATE)
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ent->angles[1] = bobjrotate;
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if (ent->effects & EF_BRIGHTFIELD)
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R_EntityParticles (ent);
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if (ent->effects & EF_MUZZLEFLASH)
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{
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if (i == cl.viewentity /*&& qmb_initialized && r_part_muzzleflash.value*/)
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@ -570,6 +567,10 @@ void CL_RelinkEntities (void)
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dl->die = cl.time + 0.001;
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}
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//
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// Perk Machine Lights
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//
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if (ent->effects & EF_BLUELIGHT)
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{
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dl = CL_AllocDlight (i);
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@ -586,7 +587,6 @@ void CL_RelinkEntities (void)
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dl = CL_AllocDlight (i);
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VectorCopy (ent->origin, dl->origin);
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dl->die = cl.time + 0.001;
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dl->radius = 100;
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dl->color[0] = 2;
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dl->color[1] = 0.25;
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dl->color[2] = 0.25;
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@ -603,27 +603,6 @@ void CL_RelinkEntities (void)
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dl->color[2] = 0;
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}
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if (ent->effects & EF_GREENLIGHT)
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{
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dl = CL_AllocDlight (i);
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VectorCopy (ent->origin, dl->origin);
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dl->die = cl.time + 0.001;
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dl->radius = 100;
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dl->color[0] = 0.25;
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dl->color[1] = 2;
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dl->color[2] = 0.25;
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}
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if (ent->effects & EF_ORANGELIGHT)
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{
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dl = CL_AllocDlight (i);
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VectorCopy (ent->origin, dl->origin);
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dl->die = cl.time + 0.001;
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dl->radius = 100;
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dl->color[0] = 2;
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dl->color[1] = 1;
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dl->color[2] = 0;
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}
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if (ent->effects & EF_GREENLIGHT)
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{
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dl = CL_AllocDlight (i);
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@ -646,6 +625,55 @@ void CL_RelinkEntities (void)
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dl->color[2] = 2;
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}
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if (ent->effects & EF_CYANLIGHT)
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{
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dl = CL_AllocDlight (i);
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VectorCopy (ent->origin, dl->origin);
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dl->die = cl.time + 0.001;
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dl->radius = 100;
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dl->color[0] = 0.765;
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dl->color[1] = 1.40;
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dl->color[2] = 1.95;
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}
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if (ent->effects & EF_PINKLIGHT)
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{
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dl = CL_AllocDlight (i);
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VectorCopy (ent->origin, dl->origin);
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dl->die = cl.time + 0.001;
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if (ent->light_lev != 0)
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dl->radius = ent->light_lev;
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else
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dl->radius = 100;
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dl->color[0] = 2.37;
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dl->color[1] = 1.35;
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dl->color[2] = 1.35;
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}
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if (ent->effects & EF_LIMELIGHT)
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{
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dl = CL_AllocDlight (i);
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VectorCopy (ent->origin, dl->origin);
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dl->die = cl.time + 0.001;
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dl->radius = 100;
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dl->color[0] = 1;
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dl->color[1] = 2;
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dl->color[2] = 1;
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}
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if (ent->effects & EF_YELLOWLIGHT)
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{
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dl = CL_AllocDlight (i);
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VectorCopy (ent->origin, dl->origin);
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dl->die = cl.time + 0.001;
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dl->radius = 100;
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dl->color[0] = 2;
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dl->color[1] = 2;
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dl->color[2] = 1;
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}
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// naievil -- fixme
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/*
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if (ent->effects & EF_RAYGREEN)
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@ -589,6 +589,11 @@ void CL_ParseUpdate (int bits)
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ent->lerpflags &= ~LERP_MOVESTEP;
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//johnfitz
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// NZP START
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if (bits & U_LIGHTLEVEL)
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ent->light_lev = MSG_ReadByte();
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// NZP END
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//johnfitz -- PROTOCOL_FITZQUAKE and PROTOCOL_NEHAHRA
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if (cl.protocol == PROTOCOL_FITZQUAKE || cl.protocol == PROTOCOL_RMQ)
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{
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@ -685,6 +690,7 @@ void CL_ParseBaseline (entity_t *ent, int version) //johnfitz -- added argument
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ent->baseline.colormap = MSG_ReadByte();
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ent->baseline.skin = MSG_ReadByte();
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ent->baseline.light_lev = MSG_ReadByte();
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for (i = 0; i < 3; i++)
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{
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ent->baseline.origin[i] = MSG_ReadCoord (cl.protocolflags);
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@ -42,15 +42,15 @@ m*_t structures are in-memory
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#define EF_REDLIGHT 8
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#define EF_ORANGELIGHT 16
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#define EF_GREENLIGHT 32
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#define EF_LIGHT 64
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#define EF_PINKLIGHT 64 // formerly EF_LIGHT
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#define EF_NODRAW 128
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#define EF_BRIGHTFIELD 256
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#define EF_LIMELIGHT 256 // formerly EF_BRIGHTFIELD
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#define EF_FULLBRIGHT 512
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#define EF_DARKLIGHT 1024
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#define EF_DARKFIELD 2048
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#define EF_CYANLIGHT 1024 // formerly EF_DARKLIGHT
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#define EF_YELLOWLIGHT 2048 // formerly EF_DARKFIELD
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#define EF_PURPLELIGHT 4096
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#define EF_RAYRED 8196 // red trail for porter x2
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#define EF_RAYGREEN 16384 // gree trail for ray gun
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#define EF_RAYGREEN 16384 // green trail for ray gun
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/*
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@ -2,166 +2,169 @@
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/* file generated by qcc, do not modify */
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typedef struct
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{ int pad[28];
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int self;
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int other;
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int world;
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float time;
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float frametime;
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float force_retouch;
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{ int pad[28];
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int self;
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int other;
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int world;
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float time;
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float frametime;
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float force_retouch;
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string_t mapname;
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float deathmatch;
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float coop;
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float teamplay;
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float serverflags;
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float rounds;
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float rounds_change;
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float parm1;
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float parm2;
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float parm3;
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float parm4;
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float parm5;
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float parm6;
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float parm7;
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float parm8;
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float parm9;
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float parm10;
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float parm11;
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float parm12;
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float parm13;
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float parm14;
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float parm15;
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float parm16;
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vec3_t v_forward;
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vec3_t v_up;
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vec3_t v_right;
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float trace_allsolid;
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float trace_startsolid;
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float trace_fraction;
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vec3_t trace_endpos;
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vec3_t trace_plane_normal;
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float trace_plane_dist;
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int trace_ent;
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float trace_inopen;
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float trace_inwater;
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int msg_entity;
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func_t main;
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func_t StartFrame;
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func_t EndFrame;
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func_t PlayerPreThink;
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func_t PlayerPostThink;
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func_t ClientKill;
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func_t ClientConnect;
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func_t PutClientInServer;
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func_t ClientDisconnect;
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func_t SetNewParms;
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func_t SetChangeParms;
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float deathmatch;
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float coop;
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float teamplay;
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float serverflags;
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float rounds;
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float rounds_change;
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float parm1;
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float parm2;
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float parm3;
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float parm4;
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float parm5;
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float parm6;
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float parm7;
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float parm8;
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float parm9;
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float parm10;
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float parm11;
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float parm12;
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float parm13;
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float parm14;
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float parm15;
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float parm16;
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vec3_t v_forward;
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vec3_t v_up;
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vec3_t v_right;
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float trace_allsolid;
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float trace_startsolid;
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float trace_fraction;
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vec3_t trace_endpos;
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vec3_t trace_plane_normal;
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float trace_plane_dist;
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int trace_ent;
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float trace_inopen;
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float trace_inwater;
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int msg_entity;
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func_t main;
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func_t StartFrame;
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func_t EndFrame;
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func_t PlayerPreThink;
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func_t PlayerPostThink;
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func_t ClientKill;
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func_t ClientConnect;
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func_t PutClientInServer;
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func_t ClientDisconnect;
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func_t SetNewParms;
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func_t SetChangeParms;
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} globalvars_t;
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typedef struct
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{
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float modelindex;
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vec3_t absmin;
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vec3_t absmax;
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float ltime;
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float movetype;
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float solid;
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vec3_t origin;
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vec3_t oldorigin;
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vec3_t velocity;
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vec3_t angles;
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vec3_t avelocity;
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vec3_t punchangle;
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float modelindex;
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vec3_t absmin;
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vec3_t absmax;
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float ltime;
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float movetype;
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float solid;
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vec3_t origin;
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vec3_t oldorigin;
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vec3_t velocity;
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vec3_t angles;
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vec3_t avelocity;
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vec3_t punchangle;
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string_t classname;
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string_t model;
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float frame;
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float skin;
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float effects;
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vec3_t mins;
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vec3_t maxs;
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vec3_t size;
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func_t touch;
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func_t use;
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func_t think;
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func_t blocked;
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float nextthink;
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int groundentity;
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float health;
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float points;
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float kills;
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float weapon;
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float frame;
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float skin;
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float effects;
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vec3_t mins;
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vec3_t maxs;
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vec3_t size;
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func_t touch;
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func_t use;
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func_t think;
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func_t blocked;
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float nextthink;
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int groundentity;
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float health;
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float points;
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float kills;
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float weapon;
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string_t weaponmodel;
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string_t weapon2model;
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float weaponframe;
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float weapon2frame;
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float currentammo;
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float currentmag;
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float zoom;
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float weaponskin;
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float weapon2skin;
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float primary_grenades;
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float secondary_grenades;
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float grenades;
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float perks;
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float takedamage;
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int chain;
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float deadflag;
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vec3_t view_ofs;
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float button0;
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float button1;
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float button2;
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float button3;
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float button4;
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float button5;
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float button6;
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float button7;
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float button8;
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float impulse;
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float fixangle;
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vec3_t v_angle;
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float idealpitch;
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float weaponframe;
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float weapon2frame;
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float currentammo;
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float currentmag;
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float zoom;
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float weaponskin;
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float weapon2skin;
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float primary_grenades;
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float secondary_grenades;
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float grenades;
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float perks;
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float takedamage;
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int chain;
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float deadflag;
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vec3_t view_ofs;
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float button0;
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float button1;
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float button2;
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float button3;
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float button4;
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float button5;
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float button6;
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float button7;
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float button8;
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float impulse;
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float fixangle;
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vec3_t v_angle;
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float idealpitch;
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string_t netname;
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int enemy;
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float flags;
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float colormap;
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float team;
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float max_health;
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float teleport_time;
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float armortype;
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float armorvalue;
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float waterlevel;
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float watertype;
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float ideal_yaw;
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float yaw_speed;
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int aiment;
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int head;
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int larm;
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int rarm;
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int goalentity;
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float spawnflags;
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int enemy;
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float flags;
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float colormap;
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float team;
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float max_health;
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float teleport_time;
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float armortype;
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float armorvalue;
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float waterlevel;
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float watertype;
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float ideal_yaw;
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float yaw_speed;
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int aiment;
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int head;
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int larm;
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int rarm;
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int goalentity;
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float spawnflags;
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string_t target;
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string_t targetname;
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float dmg_take;
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float dmg_save;
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float progress_bar;
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int dmg_inflictor;
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int owner;
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vec3_t movedir;
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float dmg_take;
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float dmg_save;
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float progress_bar;
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int dmg_inflictor;
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int owner;
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vec3_t movedir;
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string_t message;
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float sounds;
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float sounds;
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string_t noise;
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string_t noise1;
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string_t noise2;
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string_t noise3;
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float x2_icon;
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float insta_icon;
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float x2_icon;
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float insta_icon;
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string_t Weapon_Name_Touch;
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vec3_t ADS_Offset;
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vec3_t Flash_Offset;
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float Flash_Size;
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float currentmag2;
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float maxspeed;
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float renderGrayscale;
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vec3_t Flash_Offset;
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float Flash_Size;
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float currentmag2;
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float maxspeed;
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float renderGrayscale;
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vec3_t colormod;
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vec3_t glowmod;
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float light_lev;
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} entvars_t;
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#define PROGHEADER_CRC 5927
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@ -73,6 +73,10 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#define U_TRANS (1<<15)
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//johnfitz
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// NZP START
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#define U_LIGHTLEVEL (1<<24)
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// NZP END
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#define SU_VIEWHEIGHT (1<<0)
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#define SU_IDEALPITCH (1<<1)
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#define SU_PUNCH1 (1<<2)
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@ -127,6 +131,10 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#define B_ALPHA (1<<2) // 1 byte, uses ENTALPHA_ENCODE, not sent if ENTALPHA_DEFAULT
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//johnfitz
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// NZP START
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#define B_LIGHTLEVEL (1<<3)
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// NZP END
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//johnfitz -- PROTOCOL_FITZQUAKE -- alpha encoding
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#define ENTALPHA_DEFAULT 0 //entity's alpha is "default" (i.e. water obeys r_wateralpha) -- must be zero so zeroed out memory works
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#define ENTALPHA_ZERO 1 //entity is invisible (lowest possible alpha)
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@ -246,6 +254,7 @@ typedef struct
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unsigned char colormap; //johnfitz -- was int
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unsigned char skin; //johnfitz -- was int
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unsigned char alpha; //johnfitz -- added
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unsigned char light_lev;
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int effects;
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} entity_state_t;
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@ -71,6 +71,7 @@ typedef struct entity_s
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int dlightframe; // dynamic lighting
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int dlightbits;
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float light_lev;
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// FIXME: could turn these into a union
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int trivial_accept;
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@ -648,6 +648,9 @@ void SV_WriteEntitiesToClient (edict_t *clent, sizebuf_t *msg)
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if (ent->baseline.modelindex != ent->v.modelindex)
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bits |= U_MODEL;
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if (ent->baseline.light_lev != ent->v.light_lev)
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bits |= U_LIGHTLEVEL;
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//johnfitz -- alpha
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if (pr_alpha_supported)
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{
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@ -725,6 +728,11 @@ void SV_WriteEntitiesToClient (edict_t *clent, sizebuf_t *msg)
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if (bits & U_ANGLE3)
|
||||
MSG_WriteAngle(msg, ent->v.angles[2], sv.protocolflags);
|
||||
|
||||
// NZP START
|
||||
if (bits & U_LIGHTLEVEL)
|
||||
MSG_WriteByte(msg, ent->v.light_lev);
|
||||
// NZP END
|
||||
|
||||
//johnfitz -- PROTOCOL_FITZQUAKE
|
||||
if (bits & U_ALPHA)
|
||||
MSG_WriteByte(msg, ent->alpha);
|
||||
|
@ -1184,12 +1192,14 @@ void SV_CreateBaseline (void)
|
|||
svent->baseline.colormap = entnum;
|
||||
svent->baseline.modelindex = SV_ModelIndex("models/player.mdl");
|
||||
svent->baseline.alpha = ENTALPHA_DEFAULT; //johnfitz -- alpha support
|
||||
svent->baseline.light_lev = 0; // motolegacy -- light level support
|
||||
}
|
||||
else
|
||||
{
|
||||
svent->baseline.colormap = 0;
|
||||
svent->baseline.modelindex = SV_ModelIndex(PR_GetString(svent->v.model));
|
||||
svent->baseline.alpha = svent->alpha; //johnfitz -- alpha support
|
||||
svent->baseline.light_lev = 0; // motolegacy -- light level support
|
||||
}
|
||||
|
||||
//johnfitz -- PROTOCOL_FITZQUAKE
|
||||
|
@ -1201,6 +1211,7 @@ void SV_CreateBaseline (void)
|
|||
if (svent->baseline.frame & 0xFF00)
|
||||
svent->baseline.frame = 0;
|
||||
svent->baseline.alpha = ENTALPHA_DEFAULT;
|
||||
svent->baseline.light_lev = 0;
|
||||
}
|
||||
else //decide which extra data needs to be sent
|
||||
{
|
||||
|
@ -1210,6 +1221,8 @@ void SV_CreateBaseline (void)
|
|||
bits |= B_LARGEFRAME;
|
||||
if (svent->baseline.alpha != ENTALPHA_DEFAULT)
|
||||
bits |= B_ALPHA;
|
||||
if (svent->baseline.light_lev != 0)
|
||||
bits |= B_LIGHTLEVEL;
|
||||
}
|
||||
//johnfitz
|
||||
|
||||
|
@ -1242,6 +1255,7 @@ void SV_CreateBaseline (void)
|
|||
|
||||
MSG_WriteByte (&sv.signon, svent->baseline.colormap);
|
||||
MSG_WriteByte (&sv.signon, svent->baseline.skin);
|
||||
MSG_WriteByte (&sv.signon, svent->baseline.light_lev);
|
||||
for (i=0 ; i<3 ; i++)
|
||||
{
|
||||
MSG_WriteCoord(&sv.signon, svent->baseline.origin[i], sv.protocolflags);
|
||||
|
|
Loading…
Reference in a new issue