'WAYPOINT MODE' text re-scale

This commit is contained in:
Steam Deck User 2023-01-03 18:21:06 -05:00
parent e737361991
commit 4e259defcd

View file

@ -1292,13 +1292,23 @@ void HUD_Draw (void) {
GL_SetCanvas(CANVAS_USEPRINT);
if (waypoint_mode.value) {
Draw_String (vid.width/2 - 112, vid.height/2 + 0, "WAYPOINTMODE");
Draw_String (vid.width/2 - 240, vid.height/2 + 8, "Press fire to create waypoint");
Draw_String (vid.width/2 - 232, vid.height/2 + 16, "Press use to select waypoint");
Draw_String (vid.width/2 - 216, vid.height/2 + 24, "Press aim to link waypoint");
Draw_String (vid.width/2 - 248, vid.height/2 + 32, "Press knife to remove waypoint");
Draw_String (vid.width/2 - 272, vid.height/2 + 40, "Press switch to move waypoint here");
Draw_String (vid.width/2 - 304, vid.height/2 + 48, "Press reload to make special waypoint");
#ifndef VITA
Draw_ColoredStringScale(949, 3, "WAYPOINT MODE", 1.5f);
Draw_ColoredStringScale(658, 39, "FIRE to Create Waypoint", 1.5f);
Draw_ColoredStringScale(658, 65, "USE to Select Waypoint", 1.5f);
Draw_ColoredStringScale(658, 91, "AIM to Link Waypoint", 1.5f);
Draw_ColoredStringScale(658, 117, "KNIFE to Remove Waypoint", 1.5f);
Draw_ColoredStringScale(658, 143, "SWITCH to Move Waypoint", 1.5f);
Draw_ColoredStringScale(658, 169, "RELOAD to Evolve Waypoint", 1.5f);
#else
Draw_ColoredStringScale(712, 2, "WAYPOINT MODE", 2.0f);
Draw_ColoredStringScale(530, 29, "FIRE to Create Waypoint", 2.0f);
Draw_ColoredStringScale(530, 49, "USE to Select Waypoint", 2.0f);
Draw_ColoredStringScale(530, 69, "AIM to Link Waypoint", 2.0f);
Draw_ColoredStringScale(530, 89, "KNIFE to Remove Waypoint", 2.0f);
Draw_ColoredStringScale(530, 109, "SWITCH to Move Waypoint", 2.0f);
Draw_ColoredStringScale(530, 129, "RELOAD to Evolve Waypoint", 2.0f);
#endif
GL_SetCanvas (CANVAS_DEFAULT);
return;
}