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VITA/NX: Remove armorvalue & armortype
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4 changed files with 112894 additions and 3 deletions
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source/nzportable.lst
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source/nzportable.lst
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source/nzportable.map
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source/nzportable.map
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@ -131,8 +131,6 @@ typedef struct
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float team;
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float max_health;
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float teleport_time;
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float armortype;
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float armorvalue;
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float waterlevel;
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float watertype;
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float ideal_yaw;
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@ -95,7 +95,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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//johnfitz -- PROTOCOL_FITZQUAKE -- new bits
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#define SU_EXTEND1 (1<<15) // another byte to follow
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#define SU_WEAPON2 (1<<16) // 1 byte, this is .weaponmodel & 0xFF00 (second byte)
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#define SU_ARMOR2 (1<<17) // 1 byte, this is .armorvalue & 0xFF00 (second byte)
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#define SU_AMMO2 (1<<18) // 1 byte, this is .currentammo & 0xFF00 (second byte)
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#define SU_SHELLS2 (1<<19) // 1 byte, this is .ammo_shells & 0xFF00 (second byte)
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#define SU_NAILS2 (1<<20) // 1 byte, this is .ammo_nails & 0xFF00 (second byte)
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