mirror of
https://github.com/nzp-team/quakespasm.git
synced 2024-11-10 06:32:03 +00:00
Added Achievements to Vita - Working/Needs Scaled
This commit is contained in:
parent
79889e9944
commit
c053c2d88b
4 changed files with 136 additions and 91 deletions
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@ -1531,11 +1531,11 @@ void CL_ParseServerMessage (void)
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case svc_limbupdate:
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CL_ParseLimbUpdate();
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break;
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#ifdef VITA
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case svc_achievement:
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HUD_Parse_Achievement (MSG_ReadByte());
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break;
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#endif
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case svc_maxammo:
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domaxammo = true;
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break;
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@ -155,6 +155,9 @@ void HUD_Init (void) {
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b_xbutton = Draw_CachePic ("gfx/butticons/xbutton.tga");
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#endif
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fx_blood_lu = Draw_CachePic ("gfx/hud/blood.tga");
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#ifdef VITA
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Achievement_Init();
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#endif
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}
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/*
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@ -1302,7 +1305,7 @@ Achievements based on code by Arkage
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===============
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*/
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#ifdef VITA
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int achievement; // the background image
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int achievement_unlocked;
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char achievement_text[MAX_QPATH];
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@ -1310,22 +1313,19 @@ double achievement_time;
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float smallsec;
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int ach_pic;
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//sb FIXME!
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achievement_list_t achievement_list[MAX_ACHIEVEMENTS];
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qpic_t *achievement_locked;
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void HUD_Achievement (void)
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{
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if (achievement_unlocked == 1)
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{
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smallsec = smallsec + 0.7;
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if (smallsec >= 55)
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smallsec = 55;
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smallsec = smallsec + 0.4;
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if (smallsec >= 30)
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smallsec = 30;
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//Background image
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//Sbar_DrawPic (176, 5, achievement);
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// The achievement text
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Draw_AlphaStretchPic (30, smallsec - 50, 200, 100, 0.7f, achievement_list[ach_pic].img);
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Draw_AlphaStretchPic (30, smallsec, 200, 100, 255, achievement_list[ach_pic].img);
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}
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// Reset the achievement
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@ -1346,9 +1346,9 @@ void HUD_Parse_Achievement (int ach)
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achievement_time = Sys_DoubleTime() + 10;
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ach_pic = ach;
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achievement_list[ach].unlocked = 1;
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//Save_Achivements();
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Save_Achivements();
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}
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#endif
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//=============================================================================
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/*
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@ -1725,9 +1725,9 @@ void HUD_Draw (void) {
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}
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HUD_Points();
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HUD_Point_Change();
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/*
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HUD_Achievement();
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*/
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if (domaxammo == true) {
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if (maxammoopac <= 0) {
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maxammoopac = 255;
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194
source/menu.c
194
source/menu.c
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@ -24,6 +24,10 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "bgmusic.h"
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#include <dirent.h>
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#ifdef VITA
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#include <psp2/io/fcntl.h>
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#endif
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#define NZP_VERSION "v1.0"
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#ifdef VITA
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@ -134,6 +138,7 @@ void M_Menu_Main_f (void);
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void M_Main_Draw (void);
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void M_SinglePlayer_Draw (void);
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void M_Menu_Maps_Draw (void);
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void M_Achievement_Draw (void);
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void M_MultiPlayer_Draw (void);
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void M_Setup_Draw (void);
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void M_Net_Draw (void);
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@ -154,6 +159,7 @@ void M_Main_Key (int key);
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void M_SinglePlayer_Key (int key);
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void M_Load_Key (int key);
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void M_Save_Key (int key);
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void M_Achievement_Key (int key);
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void M_MultiPlayer_Key (int key);
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void M_Setup_Key (int key);
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void M_Net_Key (int key);
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@ -496,7 +502,12 @@ void M_Start_Key (int key)
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/* MAIN MENU */
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int m_main_cursor;
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#ifdef VITA
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#define MAIN_ITEMS 5
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#else
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#define MAIN_ITEMS 4
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#endif
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void M_Menu_Main_f (void)
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@ -510,6 +521,10 @@ void M_Menu_Main_f (void)
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key_dest = key_menu;
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m_state = m_main;
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m_entersound = true;
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#ifdef VITA
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Load_Achivements();
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#endif
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}
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void M_Main_Draw (void)
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@ -552,43 +567,67 @@ void M_Main_Draw (void)
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else
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Draw_ColoredStringScale(10, y + 100, "Settings", 1, 1, 1, 1, 1.5f);
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// Achievements (Unavailable, so non-selectable)
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//Draw_ColoredStringScale(10, y + 115, "Achievements", 0.5, 0.5, 0.5, 1, 1.5f);
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#ifdef VITA
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if (m_main_cursor == 2)
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Draw_ColoredStringScale(10, y + 122, "Achievements", 1, 0, 0, 1, 1.5f);
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else
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Draw_ColoredStringScale(10, y + 122, "Achievements", 1, 1, 1, 1, 1.5f);
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#else
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// Achievements (Unavailable, so non-selectable)
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Draw_ColoredStringScale(10, y + 115, "Achievements", 0.5, 0.5, 0.5, 1, 1.5f);
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#endif
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// Divider
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Draw_FillByColor(10, y + 135, 240, 3, 220, 220, 220, 0.8);
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#ifdef VITA
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// Credits
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if (m_main_cursor == 3)
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#else
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if (m_main_cursor == 2)
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#endif
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Draw_ColoredStringScale(10, y + 145, "Credits", 1, 0, 0, 1, 1.5f);
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else
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Draw_ColoredStringScale(10, y + 145, "Credits", 1, 1, 1, 1, 1.5f);
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// Divider
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Draw_FillByColor(10, y + 165, 240, 3, 220, 220, 220, 0.8);
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#ifdef VITA
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// Exit
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if (m_main_cursor == 4)
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#else
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if (m_main_cursor == 3)
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#endif
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Draw_ColoredStringScale(10, y + 175, "Exit", 1, 0, 0, 1, 1.5f);
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else
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Draw_ColoredStringScale(10, y + 175, "Exit", 1, 1, 1, 1, 1.5f);
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// future note: 335 = back
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switch (m_main_cursor) {
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#ifdef VITA
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case 0: Draw_ColoredStringScale(10, y + 305, "Take on the Hordes by yourself.", 1, 1, 1, 1, 1.5f); break;
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case 1: Draw_ColoredStringScale(10, y + 305, "Adjust your Settings to Optimize your Experience.", 1, 1, 1, 1, 1.5f); break;
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case 2: Draw_ColoredStringScale(10, y + 305, "View locked or unlocked Achievements.", 1, 1, 1, 1, 1.5f); break;
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case 3: Draw_ColoredStringScale(10, y + 305, "See who made NZ:P possible.", 1, 1, 1, 1, 1.5f); break;
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case 4:
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Draw_ColoredStringScale(10, y + 305, "Return to Vita Homescreen.", 1, 1, 1, 1, 1.5f);
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break;
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default: break;
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#else
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case 0: Draw_ColoredStringScale(10, y + 305, "Take on the Hordes by yourself.", 1, 1, 1, 1, 1.5f); break;
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case 1: Draw_ColoredStringScale(10, y + 305, "Adjust your Settings to Optimize your Experience.", 1, 1, 1, 1, 1.5f); break;
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//case 2: Draw_ColoredStringScale(10, y + 305, "View locked or unlocked Achievements.", 1, 1, 1, 1, 1.5f); break;
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case 2: Draw_ColoredStringScale(10, y + 305, "See who made NZ:P possible.", 1, 1, 1, 1, 1.5f); break;
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case 3:
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#ifdef NX
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Draw_ColoredStringScale(10, y + 305, "Return to Horizon (SwitchOS).", 1, 1, 1, 1, 1.5f);
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#else
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Draw_ColoredStringScale(10, y + 305, "Return to Vita Homescreen.", 1, 1, 1, 1, 1.5f);
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#endif
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break;
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default: break;
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#endif
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}
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}
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@ -635,16 +674,24 @@ void M_Main_Key (int key)
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case 1:
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M_Menu_Options_f ();
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break;
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//case 2:
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//M_Menu_Achievement_f ();
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//break;
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#ifdef VITA
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case 2:
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M_Menu_Achievement_f ();
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break;
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#endif
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#ifdef VITA
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case 3:
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#else
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case 2:
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#endif
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M_Menu_Credits_f ();
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break;
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#ifdef VITA
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case 4:
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#else
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case 3:
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#endif
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M_Menu_Quit_f ();
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break;
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}
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@ -1002,7 +1049,7 @@ void M_SinglePlayer_Key (int key)
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//=============================================================================
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/* ACHIEVEMENT MENU */
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#ifdef VITA
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int m_achievement_cursor;
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int m_achievement_selected;
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@ -1011,36 +1058,36 @@ int total_unlocked_achievements;
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int total_locked_achievements;
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extern achievement_list_t achievement_list[MAX_ACHIEVEMENTS];
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extern qpic_t *achievement_locked;
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achievement_list_t achievement_list[MAX_ACHIEVEMENTS];
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qpic_t *achievement_locked;
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void Achievement_Init (void)
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{
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achievement_list[0].img = Draw_CachePic("gfx/achievement/ready");
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achievement_list[0].img = Draw_CachePic("gfx/achievement/ready.tga");
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achievement_list[0].unlocked = 0;
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achievement_list[0].progress = 0;
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strcpy(achievement_list[0].name, "Ready..");
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strcpy(achievement_list[0].description, "Reach round 5");
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achievement_list[1].img = Draw_CachePic("gfx/achievement/steady");
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achievement_list[1].img = Draw_CachePic("gfx/achievement/steady.tga");
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achievement_list[1].unlocked = 0;
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achievement_list[1].progress = 0;
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strcpy(achievement_list[1].name, "Steady..");
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strcpy(achievement_list[1].description, "Reach round 10");
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achievement_list[2].img = Draw_CachePic("gfx/achievement/go_hell_no");
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achievement_list[2].img = Draw_CachePic("gfx/achievement/go_hell_no.tga");
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achievement_list[2].unlocked = 0;
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achievement_list[2].progress = 0;
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strcpy(achievement_list[2].name, "Go? Hell No...");
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strcpy(achievement_list[2].description, "Reach round 15");
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achievement_list[3].img = Draw_CachePic("gfx/achievement/where_legs_go");
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achievement_list[3].img = Draw_CachePic("gfx/achievement/where_legs_go.tga");
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achievement_list[3].unlocked = 0;
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achievement_list[3].progress = 0;
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strcpy(achievement_list[3].name, "Where Did Legs Go?");
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strcpy(achievement_list[3].description, "Turn a zombie into a crawler");
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achievement_list[4].img = Draw_CachePic("gfx/achievement/the_f_bomb");
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achievement_list[4].img = Draw_CachePic("gfx/achievement/the_f_bomb.tga");
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achievement_list[4].unlocked = 0;
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achievement_list[4].progress = 0;
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strcpy(achievement_list[4].name, "The F Bomb");
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@ -1166,7 +1213,7 @@ void Achievement_Init (void)
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strcpy(achievement_list[22].name, "And Stay out");
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strcpy(achievement_list[22].description, "Don't let zombies in for 2 rounds");*/
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achievement_locked = Draw_CachePic("gfx/achievement/achievement_locked");
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achievement_locked = Draw_CachePic("gfx/achievement/achievement_locked.tga");
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m_achievement_scroll[0] = 0;
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m_achievement_scroll[1] = 0;
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@ -1176,46 +1223,40 @@ void Achievement_Init (void)
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void Load_Achivements (void)
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{
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int achievement_file;
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achievement_file = (byte *)COM_LoadHunkFile ("%s/data/ach.dat", com_gamedir);
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if(!achievement_file)
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Sys_Error("Achievement file not preset.");
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achievement_file = sceIoOpen(va("%s/data/ach.dat",com_gamedir), SCE_O_RDONLY, 0);
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if (achievement_file >= 0) {
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char* buffer = (char*)calloc(2, sizeof(char));
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for (int i = 0; i < MAX_ACHIEVEMENTS; i++) {
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Sys_FileRead(achievement_file, buffer, sizeof(char)*2);
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sceIoRead(achievement_file, buffer, sizeof(char)*2);
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achievement_list[i].unlocked = atoi(buffer);
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Sys_FileRead(achievement_file, buffer, sizeof(char)*2);
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sceIoRead(achievement_file, buffer, sizeof(char)*2);
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achievement_list[i].progress = atoi(buffer);
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}
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} else {
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achievement_file = (byte *)COM_LoadHunkFile ("%s/data/ach.dat", com_gamedir);
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achievement_file = sceIoOpen(va("%s/data/ach.dat",com_gamedir), SCE_O_WRONLY | SCE_O_CREAT | SCE_O_TRUNC, 0);
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if(!achievement_file)
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Sys_Error("Achievement file not preset.");
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for (int i = 0; i < MAX_ACHIEVEMENTS; i++) {
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Sys_FileWrite(achievement_file, "0\n", sizeof(char)*2);
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Sys_FileWrite(achievement_file, "0\n", sizeof(char)*2);
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sceIoWrite(achievement_file, "0\n", sizeof(char)*2);
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sceIoWrite(achievement_file, "0\n", sizeof(char)*2);
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}
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}
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COM_CloseFile(achievement_file);
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sceIoClose(achievement_file);
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}
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void Save_Achivements (void)
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{
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int achievement_file;
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achievement_file = (byte *)COM_LoadHunkFile ("%s/data/ach.dat", com_gamedir);
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achievement_file = sceIoOpen(va("%s/data/ach.dat",com_gamedir), SCE_O_WRONLY, 0);
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if(!achievement_file)
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Sys_Error("Achievement file not preset.");
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//if(!achievement_file)
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//Sys_Error("Achievement file not preset.");
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if (achievement_file >= 0) {
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for (int i = 0; i < MAX_ACHIEVEMENTS; i++) {
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char* buffer = va("%i\n", achievement_list[i].unlocked);
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char* buffer2 = va("%i\n", achievement_list[i].progress);
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Sys_FileWrite(achievement_file, va("%i\n", achievement_list[i].unlocked), strlen(buffer));
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Sys_FileWrite(achievement_file, va("%i\n", achievement_list[i].progress), strlen(buffer2));
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sceIoWrite(achievement_file, va("%i\n", achievement_list[i].unlocked), strlen(buffer));
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sceIoWrite(achievement_file, va("%i\n", achievement_list[i].progress), strlen(buffer2));
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}
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} else {
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Load_Achivements();
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@ -1228,7 +1269,7 @@ void M_Menu_Achievement_f (void)
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key_dest = key_menu;
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m_state = m_achievement;
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m_entersound = true;
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//Load_Achivements();
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Load_Achivements();
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}
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void M_Achievement_Draw (void)
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@ -1236,13 +1277,13 @@ void M_Achievement_Draw (void)
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int i, b, y;
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int unlocked_achievement[MAX_ACHIEVEMENTS];
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int locked_achievement[MAX_ACHIEVEMENTS];
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int maxLenght = floor((vid.width - 155)/8);
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int maxLenght = floor((vid.width - 155)/16);
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int stringLenght;
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char *description;
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char *string_line = (char*) malloc(maxLenght);
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int lines;
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y = 0;
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y = 5;
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total_unlocked_achievements = 0;
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total_locked_achievements = 0;
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@ -1263,25 +1304,25 @@ void M_Achievement_Draw (void)
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}
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// Background
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if (key_dest != key_menu_pause)
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Draw_Pic (0, 0, menu_bk);
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if (paused_hack == false)
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Draw_BgMenu();
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// Fill black to make everything easier to see
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Draw_FillByColor(0, 0, 480, 272, 0, 0, 0, 102);
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Draw_FillByColor(0, 0, 960, 544, 0, 0, 0, 1);
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// Version String
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Draw_ColoredStringScale(vid.width - 40, 5, "v1.0", 255, 255, 255, 1, 2.0f);
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Draw_ColoredStringScale(vid.width - 40, 5, "v1.0", 255, 255, 255, 1, 1.0f);
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if (!m_achievement_selected)
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{
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Draw_FillByColor(15, 8, 225, 12, 204, 0, 0, 100);
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Draw_FillByColor(240, 8, 225, 12, 0, 0, 0, 100);
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Draw_FillByColor(15, 8, 225, 12, 204, 0, 0, 150);
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Draw_FillByColor(240, 8, 225, 12, 0, 0, 0, 150);
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if (total_unlocked_achievements <= 0)
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{
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Draw_FillByColor(15, 25, vid.width - 30, 60, 0, 0, 0, 100);
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Draw_Pic (20, 30 + y, achievement_locked);
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Draw_ColoredStringScale (125, 30 + y, "No achievements unlocked :(", 255, 255, 255, 1, 2.0f);
|
||||
Draw_FillByColor(15, 25, vid.width - 30, 60, 0, 0, 0, 150);
|
||||
Draw_StretchPic (20, 30 + y, achievement_locked, 150, 50);
|
||||
Draw_ColoredStringScale (180, 50 + y, "No achievements unlocked :(", 255, 255, 255, 1, 1.0f);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1289,10 +1330,10 @@ void M_Achievement_Draw (void)
|
|||
{
|
||||
if (unlocked_achievement[i + m_achievement_scroll[0]] >= 0)
|
||||
{
|
||||
Draw_FillByColor(15, 25 + y, vid.width - 30, 60, 0, 0, 0, 100);
|
||||
Draw_FillByColor(15, 25 + y, vid.width - 30, 60, 0, 0, 0, 150);
|
||||
|
||||
Draw_Pic (20, 30 + y, achievement_list[unlocked_achievement[i + m_achievement_scroll[0]]].img);
|
||||
Draw_ColoredStringScale (125, 30 + y, achievement_list[unlocked_achievement[i + m_achievement_scroll[0]]].name, 255, 255, 255, 1, 2.0f);
|
||||
Draw_StretchPic (20, 30 + y, achievement_list[unlocked_achievement[i + m_achievement_scroll[0]]].img, 150, 50);
|
||||
Draw_ColoredStringScale (180, 30 + y, achievement_list[unlocked_achievement[i + m_achievement_scroll[0]]].name, 255, 255, 255, 1, 1.0f);
|
||||
description = achievement_list[unlocked_achievement[i + m_achievement_scroll[0]]].description;
|
||||
stringLenght = strlen(description);
|
||||
lines = stringLenght/maxLenght;
|
||||
|
@ -1301,7 +1342,7 @@ void M_Achievement_Draw (void)
|
|||
|
||||
for (b = 0; b < lines; b++) {
|
||||
strncpy(string_line, description+maxLenght*b, (maxLenght-1));
|
||||
Draw_ColoredStringScale (125, 40 + y + b*8, string_line, 255, 255, 255, 1, 2.0f);
|
||||
Draw_ColoredStringScale (180, 60 + y + b*8, string_line, 255, 255, 255, 1, 1.0f);
|
||||
}
|
||||
|
||||
//if (stringLenght <= maxLenght)
|
||||
|
@ -1316,22 +1357,22 @@ void M_Achievement_Draw (void)
|
|||
{
|
||||
if (total_locked_achievements <= 0)
|
||||
{
|
||||
Draw_FillByColor(15, 25, vid.width - 30, 60, 0, 0, 0, 100);
|
||||
Draw_Pic (20, 30 + y, achievement_locked);
|
||||
Draw_ColoredStringScale (125, 30 + y, "All achievements unlocked :)", 255, 255, 255, 1, 2.0f);
|
||||
Draw_FillByColor(15, 25, vid.width - 30, 60, 0, 0, 0, 150);
|
||||
Draw_StretchPic (20, 30 + y, achievement_locked, 150, 50);
|
||||
Draw_ColoredStringScale (180, 50 + y, "All achievements unlocked :)", 255, 255, 255, 1, 1.0f);
|
||||
}
|
||||
|
||||
Draw_FillByColor(15, 8, 225, 12, 0, 0, 0, 100);
|
||||
Draw_FillByColor(240, 8, 225, 12, 204, 0, 0, 100);
|
||||
Draw_FillByColor(15, 8, 225, 12, 0, 0, 0, 150);
|
||||
Draw_FillByColor(vid.width - 167, 8, 225, 12, 204, 0, 0, 150);
|
||||
|
||||
for (i = 0; i < 3; i++)
|
||||
{
|
||||
if (locked_achievement[i + m_achievement_scroll[1]] >= 0)
|
||||
{
|
||||
Draw_FillByColor(15, 25 + y, vid.width - 30, 60, 0, 0, 0, 100);
|
||||
Draw_FillByColor(15, 25 + y, vid.width - 30, 60, 0, 0, 0, 150);
|
||||
|
||||
Draw_Pic (20, 30 + y, achievement_locked);
|
||||
Draw_ColoredStringScale (125, 30 + y, achievement_list[locked_achievement[i + m_achievement_scroll[1]]].name, 255, 255, 255, 1, 2.0f);
|
||||
Draw_StretchPic (20, 30 + y, achievement_locked, 150, 50);
|
||||
Draw_ColoredStringScale (180, 30 + y, achievement_list[locked_achievement[i + m_achievement_scroll[1]]].name, 255, 255, 255, 1, 1.0f);
|
||||
description = achievement_list[locked_achievement[i + m_achievement_scroll[1]]].description;
|
||||
stringLenght = strlen(description);
|
||||
lines = stringLenght/maxLenght;
|
||||
|
@ -1340,7 +1381,7 @@ void M_Achievement_Draw (void)
|
|||
|
||||
for (b = 0; b < lines; b++) {
|
||||
strncpy(string_line, description+maxLenght*b, (maxLenght-1));
|
||||
Draw_ColoredStringScale (125, 40 + y + b*8, string_line, 255, 255, 255, 1, 2.0f);
|
||||
Draw_ColoredStringScale (180, 60 + y + b*8, string_line, 255, 255, 255, 1, 1.0f);
|
||||
}
|
||||
|
||||
|
||||
|
@ -1353,8 +1394,8 @@ void M_Achievement_Draw (void)
|
|||
}
|
||||
|
||||
free(string_line);
|
||||
Draw_ColoredStringScale (15, 10, "Unlocked Achievements", 255, 255, 255, 1, 2.0f);
|
||||
Draw_ColoredStringScale (vid.width - 167, 10, "Locked Achievements", 255, 255, 255, 1, 2.0f);
|
||||
Draw_ColoredStringScale (15, 10, "Unlocked Achievements", 255, 255, 255, 1, 1.0f);
|
||||
Draw_ColoredStringScale (vid.width - 167, 10, "Locked Achievements", 255, 255, 255, 1, 1.0f);
|
||||
}
|
||||
|
||||
void M_Achievement_Key (int key)
|
||||
|
@ -1362,18 +1403,14 @@ void M_Achievement_Key (int key)
|
|||
switch (key)
|
||||
{
|
||||
case K_ESCAPE:
|
||||
if (key_dest == key_menu_pause)
|
||||
M_Paused_Menu_f();
|
||||
else
|
||||
M_Menu_Main_f ();
|
||||
case K_BBUTTON:
|
||||
M_Menu_Main_f ();
|
||||
break;
|
||||
|
||||
case K_AUX1:
|
||||
case K_LEFTARROW:
|
||||
m_achievement_selected = 0;
|
||||
break;
|
||||
|
||||
case K_AUX2:
|
||||
case K_RIGHTARROW:
|
||||
m_achievement_selected = 1;
|
||||
break;
|
||||
|
@ -1402,12 +1439,15 @@ void M_Achievement_Key (int key)
|
|||
break;
|
||||
|
||||
case K_ENTER:
|
||||
case K_KP_ENTER:
|
||||
case K_ABUTTON:
|
||||
m_entersound = true;
|
||||
switch (m_achievement_cursor)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
int m_maps_cursor;
|
||||
int MAP_ITEMS;
|
||||
|
@ -4321,7 +4361,10 @@ void M_Init (void)
|
|||
Cmd_AddCommand ("menu_video", M_Menu_Video_f);
|
||||
Cmd_AddCommand ("help", M_Menu_Credits_f);
|
||||
Cmd_AddCommand ("menu_quit", M_Menu_Quit_f);
|
||||
|
||||
#ifdef VITA
|
||||
Cmd_AddCommand ("savea", Save_Achivements);
|
||||
Cmd_AddCommand ("loada", Load_Achivements);
|
||||
#endif
|
||||
Cvar_RegisterVariable(&cl_enablereartouchpad);
|
||||
|
||||
Map_Finder();
|
||||
|
@ -4386,9 +4429,11 @@ void M_Draw (void)
|
|||
case m_multiplayer:
|
||||
M_MultiPlayer_Draw ();
|
||||
break;
|
||||
#ifdef VITA
|
||||
case m_achievement:
|
||||
M_Achievement_Draw ();
|
||||
break;
|
||||
#endif
|
||||
case m_setup:
|
||||
GL_SetCanvas (CANVAS_MENU); //johnfitz
|
||||
M_Setup_Draw ();
|
||||
|
@ -4483,10 +4528,11 @@ void M_Keydown (int key)
|
|||
case m_multiplayer:
|
||||
M_MultiPlayer_Key (key);
|
||||
return;
|
||||
|
||||
#ifdef VITA
|
||||
case m_achievement:
|
||||
M_Achievement_Key (key);
|
||||
return;
|
||||
#endif
|
||||
|
||||
case m_setup:
|
||||
M_Setup_Key (key);
|
||||
|
|
|
@ -1303,11 +1303,10 @@ void PF_achievement (void)
|
|||
return;
|
||||
}
|
||||
|
||||
//Con_Printf (va("Achievement? %i\n", ach)); // JPG
|
||||
client = &svs.clients[entnum-1];
|
||||
|
||||
MSG_WriteByte (&client->message,svc_achievement);
|
||||
MSG_WriteByte (&client->message, ach);
|
||||
MSG_WriteByte (&client->message,ach);
|
||||
}
|
||||
|
||||
|
||||
|
|
Loading…
Reference in a new issue