VITA/NX: Sorta-remove renderGrayscale

This commit is contained in:
Steam Deck User 2023-02-05 14:10:41 -05:00
parent ccec6da7fc
commit ae1fe44113
3 changed files with 2 additions and 3 deletions

View file

@ -164,7 +164,6 @@ typedef struct
float currentmag2;
float maxspeed;
float facingenemy;
float renderGrayscale;
vec3_t colormod;
vec3_t glowmod;
float light_lev;

View file

@ -365,7 +365,7 @@ void GL_DrawAliasFrame_GLSL (aliashdr_t *paliashdr, lerpdata_t lerpdata, gltextu
GL_Uniform1fFunc (fogDensityLoc, Fog_GetDensity() / 64.0f);
#endif
// naievil -- experimental grayscale mod
GL_Uniform1fFunc (aliasgrayscale_enableLoc, sv_player->v.renderGrayscale);
GL_Uniform1fFunc (aliasgrayscale_enableLoc, /*sv_player->v.renderGrayscale*/0);
// set textures

View file

@ -1030,7 +1030,7 @@ void R_DrawTextureChains_GLSL (qmodel_t *model, entity_t *ent, texchain_t chain)
#endif
// naievil -- experimental grayscale shader
GL_Uniform1fFunc (grayscale_enableLoc, sv_player->v.renderGrayscale);
GL_Uniform1fFunc (grayscale_enableLoc, /*sv_player->v.renderGrayscale*/0);
for (i=0 ; i<model->numtextures ; i++)