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https://github.com/nzp-team/quakespasm.git
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Restored missing entity fields
iframetime bleed_out Weapon_Name
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parent
c7ba1d40e5
commit
ed0f1379b1
3 changed files with 10 additions and 6 deletions
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@ -1580,6 +1580,7 @@ void HUD_Weapon (void)
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#else
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y_value = vid.height - 16 - fragpic->height - 4 - 16;
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#endif
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//strcpy(str, pr_strings+sv_player->v.Weapon_Name);
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strcpy(str, GetWeaponName(cl.stats[STAT_ACTIVEWEAPON]));
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l = strlen(str);
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#ifdef VITA
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@ -524,7 +524,7 @@ void M_Main_Draw (void)
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Draw_BgMenu();
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// Fill black to make everything easier to see
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Draw_FillByColor(0, 0, 1280, 720, 0, 0, 0, 150);
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Draw_FillByColor(0, 0, 1280, 720, 0, 0, 0, 1);
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// Version String
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Draw_ColoredString(vid.width - 40, y + 5, NZP_VERSION, 1, 1, 1, 1);
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@ -543,7 +543,7 @@ void M_Main_Draw (void)
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Draw_ColoredStringScale(10, y + 70, "Co-Op (Coming Soon!)", 0.5, 0.5, 0.5, 1, 1.5f);
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// Divider
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Draw_FillByColor(10, y + 90, 240, 3, 220, 220, 220, 220);
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Draw_FillByColor(10, y + 90, 240, 3, 220, 220, 220, 0.8);
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// Settings
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if (m_main_cursor == 1)
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@ -555,7 +555,7 @@ void M_Main_Draw (void)
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Draw_ColoredStringScale(10, y + 115, "Achievements", 0.5, 0.5, 0.5, 1, 1.5f);
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// Divider
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Draw_FillByColor(10, y + 135, 240, 3, 220, 220, 220, 220);
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Draw_FillByColor(10, y + 135, 240, 3, 220, 220, 220, 0.8);
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// Credits
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if (m_main_cursor == 2)
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@ -564,7 +564,7 @@ void M_Main_Draw (void)
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Draw_ColoredStringScale(10, y + 145, "Credits", 1, 1, 1, 1, 1.5f);
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// Divider
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Draw_FillByColor(10, y + 165, 240, 3, 220, 220, 220, 220);
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Draw_FillByColor(10, y + 165, 240, 3, 220, 220, 220, 0.8);
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// Exit
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if (m_main_cursor == 3)
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@ -851,7 +851,7 @@ void M_SinglePlayer_Draw (void)
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Draw_ColoredStringScale(10, y + 115, "Christmas Special", 1, 1, 1, 1, 1.5f);
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// Divider
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Draw_FillByColor(10, y + 135, 240, 3, 220, 220, 220, 220);
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Draw_FillByColor(10, y + 135, 240, 3, 220, 220, 220, 0.8);
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// Custom Maps
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if (m_singleplayer_cursor == 3)
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@ -1980,7 +1980,7 @@ void M_Options_Draw (void)
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Draw_ColoredStringScale(10, y + 85, "Control Settings", 1, 1, 1, 1, 1.5f);
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// Divider
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Draw_FillByColor(10, y + 105, 240, 3, 220, 220, 220, 220);
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Draw_FillByColor(10, y + 105, 240, 3, 220, 220, 220, 0.8);
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// Console
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if (options_cursor == 3)
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@ -76,6 +76,7 @@ typedef struct
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string_t model;
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float frame;
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float skin;
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float iframetime;
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float effects;
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vec3_t mins;
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vec3_t maxs;
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@ -143,6 +144,7 @@ typedef struct
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string_t targetname;
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float dmg_take;
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float dmg_save;
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float bleed_out;
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float progress_bar;
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int dmg_inflictor;
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int owner;
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@ -155,6 +157,7 @@ typedef struct
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string_t noise3;
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float x2_icon;
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float insta_icon;
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string_t Weapon_Name;
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string_t Weapon_Name_Touch;
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vec3_t ADS_Offset;
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vec3_t Flash_Offset;
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