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VITA: Increase size of centerprint to be more readable
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3 changed files with 43 additions and 3 deletions
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@ -30,6 +30,7 @@ extern qpic_t *draw_disc; // also used on sbar
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void Draw_Init (void);
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void Draw_Character (int x, int y, int num);
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void Draw_CharacterScale (int x, int y, int num, float scale);
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void Draw_CharacterRGBA(int x, int y, int num, float r, float g, float b, float a); //sB
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void Draw_DebugChar (char num);
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void Draw_StretchPic (int x, int y, qpic_t *pic, int x_value, int y_value);
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@ -564,6 +564,24 @@ void Draw_Character (int x, int y, int num)
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glEnd ();
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}
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void Draw_CharacterScale (int x, int y, int num, float scale)
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{
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if (y <= -8)
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return; // totally off screen
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num &= 255;
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if (num == 32)
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return; //don't waste verts on spaces
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GL_Bind (char_texture);
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glBegin (GL_QUADS);
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Draw_CharacterQuadScale (x, y, (char) num, scale);
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glEnd ();
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}
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/*
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================
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Draw_CharacterRGBA
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@ -484,15 +484,36 @@ void SCR_DrawCenterString (void) //actually do the drawing
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for (l=0 ; l<40 ; l++)
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if (start[l] == '\n' || !start[l])
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break;
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x = (320 - l*8)/2; //johnfitz -- 320x200 coordinate system
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for (j=0 ; j<l ; j++, x+=8)
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#ifndef VITA
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int scale = 8;
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#else
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int scale = 16;
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#endif // VITA
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x = (320 - l*scale)/2; //johnfitz -- 320x200 coordinate system
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for (j=0 ; j<l ; j++, x+=scale)
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{
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#ifndef VITA
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Draw_Character (x, y, start[j]); //johnfitz -- stretch overlays
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#else
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Draw_CharacterScale(x, y, start[j], 2.0f);
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#endif // VITA
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if (!remaining--)
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return;
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}
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y += 8;
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y += scale;
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while (*start && *start != '\n')
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start++;
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