Commit graph

141 commits

Author SHA1 Message Date
Ian
52ae6bfe8c
Revert hunk size increase: non-helpful 2023-03-27 17:43:18 -04:00
Steam Deck User
46e24535f9 More accurate manipulation of Crosshair values 2023-03-27 16:15:38 -04:00
Steam Deck User
d7d1416f5a Implement r_viewmodel_fov 2023-03-27 16:01:42 -04:00
Steam Deck User
75752e0312 Increase PSP 1000 HUNK size to 11mB 2023-03-27 15:24:10 -04:00
Steam Deck User
aa440e3726 Limit Zombie Skins and Muzzleflash variants on PSP 1000 2023-03-27 15:20:34 -04:00
Ian
0215e51529
Replaces instances of valloc() with vramalloc() 2023-03-27 13:07:48 -04:00
Steam Deck User
5a16a272c5 Update to the new, POSIX-Complient PSPSDK
Introduces a lot of changes to induce POSIX compliancy, and fix weird
compilation quirks that the old GCC ignored. Also removes some old
Makefiles that were just lying around. :^)
2023-03-27 13:04:29 -04:00
Steam Deck User
b90f7d55ea Add .MP3 Streaming from string, play music on Main Menu 2023-03-25 19:28:30 -04:00
Steam Deck User
7e164cdc6c Override Mustang & Sally sides to both use the same texture 2023-03-25 12:01:04 -04:00
Steam Deck User
dcf2278925 Force r_dynamic and sv_maxvelocity 2023-03-21 10:46:00 -04:00
Steam Deck User
2cf0d01544 Fix Zombie Bodies allocating their internal MDL texture 2023-03-20 16:10:11 -04:00
Steam Deck User
d67952ca9b Add print for textures flowing into main RAM, re-enable external PCX for 1000 2023-03-16 22:20:57 -04:00
Steam Deck User
49a9587180 Reduce QMB particlefont 2023-03-16 21:46:36 -04:00
Steam Deck User
c9af47a252 Remove fly particle dependency 2023-03-16 21:15:07 -04:00
Steam Deck User
f0e5edf9ee Stop using a 480x272 graphic for the scope.. 2023-03-16 21:10:23 -04:00
Steam Deck User
d7df9d4ae8 Remove muzzleflash8 dependency 2023-03-16 20:53:15 -04:00
Steam Deck User
6b1b38351d Remove uwater.png dependancy 2023-03-16 20:47:18 -04:00
Steam Deck User
2f6cc747e3 Fix crosshair rendering a bit 2023-03-16 18:51:48 -04:00
Steam Deck User
0bfbc51838 Stop using Q_strcmp, trust that the standard strcmp is faster 2023-03-16 17:43:00 -04:00
Steam Deck User
97435772b4 Don't interpolate alias models if they're more than 200 units away 2023-03-16 10:53:10 -04:00
Steam Deck User
c111883fde Remove CLUT4 palette swapping 2023-03-16 10:04:36 -04:00
Steam Deck User
6085a20fc9 ..Unless its CLUT4 2023-03-15 21:32:32 -04:00
Steam Deck User
9025e550b5 Don't always force swizzling 2023-03-15 21:27:52 -04:00
Steam Deck User
a3d4dae418 Allow CLUT4 to always force a palette 2023-03-15 20:57:18 -04:00
Steam Deck User
3b346aa040 Revert R_InterpolateEntity - broke viewmodel 2023-03-15 20:16:02 -04:00
Steam Deck User
7ce115ddc4 Faster R_InterpolateEntity 2023-03-15 19:46:45 -04:00
Steam Deck User
b35cf6969d Also add a hack for VID_SetPalette4() 2023-03-15 19:29:02 -04:00
Steam Deck User
9827c6667b Considerably reduce GL_Bind 2023-03-15 19:21:54 -04:00
Steam Deck User
fc8790e1d0 Fix crosshair values for weapons, add Springfield to engine 2023-03-13 17:32:17 -04:00
Steam Deck User
69daae32cb Use new-style HUD layout 2023-03-13 16:51:59 -04:00
Steam Deck User
b7e4db4a59 Fix R_RenderBrushPoly sometimes using sceGuColor value from previous draw 2023-03-13 15:43:09 -04:00
Steam Deck User
1ab0d85644 Disable PCX loading on 1000.. for now. 2023-03-13 15:18:08 -04:00
Steam Deck User
2fbd7303d3 Fix 1000 Sound, remove old sound.cpp 2023-03-13 15:06:34 -04:00
Steam Deck User
70c0967d7c Actually move sound over to SDL.. speed boost?? 2023-03-13 14:31:47 -04:00
Steam Deck User
c2ee802677 SDL2 Initializes 2023-03-13 13:37:00 -04:00
Steam Deck User
d219c1412f Add support for more Perk lights 2023-03-05 11:30:42 -05:00
Steam Deck User
43c260a156 Restore support for WAD3 Alpha Masking 2023-03-05 00:24:17 -05:00
Steam Deck User
631448a73d Go back to DXT5 compression for Transparent alias textures and sprites 2023-03-05 00:14:52 -05:00
Steam Deck User
ba181a6a3e Merge branch 'main' of https://github.com/nzp-team/dquakeplus 2023-03-01 19:33:20 -05:00
Steam Deck User
f5b90862ca Stop storing palette data for WAD3 and PCX textures 2023-03-01 19:32:49 -05:00
Ian
d41d664644
Restore old sceGuAlphaFunc 2023-02-17 14:48:32 -05:00
Steam Deck User
b30f349572 Sike, even better: Hack in textureflag support. 2023-02-13 17:38:10 -05:00
Steam Deck User
fd4c35185c Stop using Q_strncmp for looking up HL texture names
found this one myself :^)
2023-02-13 16:46:27 -05:00
Steam Deck User
8194bfc257 Get rid of switch case in fillOutputBuffers for minor speedup 2023-02-13 12:55:28 -05:00
Steam Deck User
d6ed5b3866 Use faster SV_RecursiveHullCheck 2023-02-12 19:54:42 -05:00
Steam Deck User
8b33b733a2 Some more probably inconsequential opts 2023-02-09 20:08:42 -05:00
Steam Deck User
3c518995e4 Stop using the VFPU for things its really bad at 2023-02-09 19:13:53 -05:00
Ian
2207125c66
NERF THIS! - Lower PSPSLIM heap to 30mB 2023-02-04 11:30:25 -05:00
Steam Deck User
169f3f9c03 Make particle setting actually do something.. 2023-02-03 21:03:04 -05:00
Steam Deck User
23ad1571ba Fix Nearest Filtering not applying to everything (except lightmaps) 2023-02-03 20:53:42 -05:00
Ian
cd3b08018e
Merge pull request #7 from MotoLegacy/main
Improve memory usage, limit color mode to store textures in VRAM
2023-02-02 14:35:38 -05:00
Steam Deck User
f103a5f142 Add malloc.h back for memset 2023-02-02 14:29:16 -05:00
Steam Deck User
bc10c5d7f6 Drop the heap size by 1mB (lol) 2023-02-02 14:28:30 -05:00
Steam Deck User
ed9f3d33cd Switch to RGB565 over 888 2023-02-02 14:24:27 -05:00
Steam Deck User
9f58c947fc Actually use Q_malloc in a lot of places 2023-02-02 12:44:45 -05:00
Steam Deck User
8ca8175096 Actually use Q_malloc in some places 2023-02-02 12:33:01 -05:00
Ian
41f13c3929
Add extra Cache_Alloc safety check to Mod_LoadAliasModel() 2023-02-02 11:46:01 -05:00
Steam Deck User
50ef590d86 add missing def for W_KOLLIDER 2023-01-20 18:50:09 -05:00
Steam Deck User
862718afd6 Add support for Z axis ADSOfs, adjust zoom amounts 2023-01-20 18:46:24 -05:00
Steam Deck User
7858b53153 force actions deployment 2023-01-19 01:39:57 -05:00
Steam Deck User
485bdf4dcd bump heap size up to 13mB on PHAT 2023-01-19 01:37:39 -05:00
Steam Deck User
2fa179a206 Rename Zombie Bodies to use % instead of # 2023-01-16 20:13:44 -05:00
Steam Deck User
853ce803ad If it aint broke 2023-01-13 13:19:56 -05:00
Steam Deck User
6d0f10eaa6 Fix typo 2023-01-13 13:13:39 -05:00
Steam Deck User
fe3f28a09c Fix typo 2023-01-13 13:11:04 -05:00
Steam Deck User
c2a101cb9b Restore old version of the zombie texture hack 2023-01-13 13:05:55 -05:00
Steam Deck User
972c7c2e1a Re-Wrap R_DrawEntitiesOnList 2022-12-27 22:56:12 -05:00
Steam Deck User
d703ed6427 Restore ZHack in R_DrawEntitiesOnList 2022-12-27 21:55:43 -05:00
Steam Deck User
98bdccecc8 Make Preload() use the ZHack paths 2022-12-27 21:51:58 -05:00
Steam Deck User
ba17ae0ce5 Remove hacked-in zombie skins 2022-12-27 21:48:58 -05:00
Steam Deck User
db6f33d495 Revert broken scale to fix map loading 2022-12-27 16:39:40 -05:00
Steam Deck User
77488595d1 Add Scale support. 2022-12-22 17:52:45 -05:00
Ian
e5513fb25e dumbest hack ever 2022-12-21 15:13:12 -05:00
Ian
d2ea2631f2 Force use of external Zombie skins and override MDL loading 2022-12-21 15:09:14 -05:00
moto
4857dab378 ADQuake's improved R_CullBox 2022-05-22 10:48:29 -04:00
moto
72288cf9ee Fix vram.h include 2022-05-20 09:56:12 -04:00
moto
fbfc75b7b0 Fix VRAM leak in GL_UnloadTexture 2022-05-20 09:51:40 -04:00
moto
06d658573c Don't bother making an amod display list cache 2022-05-19 13:31:16 -04:00
moto
8558301901 Implement host_timescale; replace host_frametime 2022-05-19 13:11:21 -04:00
moto
a2ce78450d Use VFPU for most memcpy operations - backported from ADQ 2022-05-19 12:58:48 -04:00
moto
431f5bd09f ericw's AllocBlock optimization 2022-05-19 12:19:25 -04:00
moto
e54c7d1ea4 Use DarkPlaces name scheme for sprites 2022-05-09 16:12:46 -04:00
mallgrab
54513cb802 Allocate JPEG files with the hunk. 2022-04-18 06:01:32 +02:00
mallgrab
8d46664c66 Allocate PNG files with the hunk. 2022-04-18 06:01:19 +02:00
mallgrab
e0c3214d79 Replace texture allocations to use the hunk. 2022-04-09 23:22:11 +02:00
unknown
5ae2552f5e Use DarkPlaces name scheme for external skins 2022-04-06 00:25:32 -04:00
unknown
c0beb9220f Fix bolt2 path 2022-04-05 17:56:21 -04:00
unknown
c4f894e939 Restore new loading screens 2022-04-05 11:54:40 -04:00
unknown
f278201d26 Fix duplicate vram.hpp include 2022-02-08 16:54:34 -05:00
unknown
7362ae53b7 gethost.hpp include fix 2022-02-08 16:52:51 -05:00
unknown
9314ffb79d Initial commit 2022-02-08 16:49:56 -05:00