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Go back to DXT5 compression for Transparent alias textures and sprites
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1 changed files with 12 additions and 0 deletions
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@ -3234,6 +3234,18 @@ int GL_LoadImages (const char *identifier, int width, int height, const byte *da
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break;
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}
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// HACK HACK: Force use of DXT5 for the mbox glow
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char specChar = identifier[strlen(identifier) - 7];
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if (specChar == '$')
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texture.format = GU_PSM_DXT5;
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// Sprite textures also get special treatment :)
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if (identifier[strlen(identifier) - 5] == 's' &&
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identifier[strlen(identifier) - 4] == 'p' &&
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identifier[strlen(identifier) - 3] == 'r') {
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texture.format = GU_PSM_DXT5;
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}
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texture.filter = filter;
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if(texture.format < GU_PSM_DXT1)
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{
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