Restore ZHack in R_DrawEntitiesOnList

This commit is contained in:
Steam Deck User 2022-12-27 21:55:43 -05:00
parent 98bdccecc8
commit d703ed6427

View file

@ -2281,9 +2281,9 @@ void R_DrawAliasModel (entity_t *e)
if(doZHack && specChar == '#')
{
if(clmodel->name[strlen(clmodel->name) - 6] == 'c')
paliashdr = (aliashdr_t *) Mod_Extradata(Mod_FindName("progs/ai/zcfull.mdl"));
paliashdr = (aliashdr_t *) Mod_Extradata(Mod_FindName("models/ai/zcfull.mdl"));
else
paliashdr = (aliashdr_t *) Mod_Extradata(Mod_FindName("progs/ai/zfull.mdl"));
paliashdr = (aliashdr_t *) Mod_Extradata(Mod_FindName("models/ai/zfull.mdl"));
}
else
paliashdr = (aliashdr_t *)Mod_Extradata (e->model);
@ -4072,6 +4072,9 @@ void R_RenderScene (void)
// drawentitiesonlist
if (r_drawentities.value) {
int zHackCount;
doZHack = 0;
// draw sprites seperately, because of alpha blending
for (i=0 ; i<cl_numvisedicts ; i++)
{
@ -4089,6 +4092,23 @@ void R_RenderScene (void)
specChar = currententity->model->name[strlen(currententity->model->name)-5];
if(specChar == '(' || specChar == '^')//skip heads and arms: it's faster to do this than a strcmp...
{
continue;
}
doZHack = 0;
if(specChar == '#')
{
if(zHackCount > 5 || ((currententity->z_head != 0) && (currententity->z_larm != 0) && (currententity->z_rarm != 0)))
{
doZHack = 1;
}
else
{
zHackCount ++;//drawing zombie piece by piece.
}
}
switch (currententity->model->type) {
case mod_alias:
if (qmb_initialized && SetFlameModelState() == -1) continue;
@ -4120,6 +4140,7 @@ void R_RenderScene (void)
default:
break;
}
doZHack = 0;
}
}