Shpuld Shpuldson
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d646689352
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reduce lots of vram use, add horizon fog blending for sky
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2023-09-30 10:00:10 +03:00 |
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Shpuld Shpuldson
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05e611b7f2
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clean up code, fix one memory leak
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2023-09-26 22:44:11 +03:00 |
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Shpuld Shpuldson
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1b1b7e9564
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refactor texture freeing to work around gltextures not mapTextureNameList
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2023-09-26 21:54:09 +03:00 |
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Shpuld Shpuldson
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4109dd2bdb
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wip move gltextures allocating all to 1 place instead of copy paste
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2023-09-22 23:13:29 +03:00 |
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cypress
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a2b869e2a7
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Merge pull request #26 from shpuld/feat/comment-out-unnecessary-hunk-spending
Remove some unnecessary hunk usage
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2023-09-22 15:00:44 -04:00 |
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Shpuld Shpuldson
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86d36d1fd1
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remove some unnecessary hunk usage
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2023-09-22 21:42:40 +03:00 |
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cypress
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509a13ca21
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Merge pull request #25 from shpuld/feat/clut4-compression-on-load
8bpp to 4bpp compression
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2023-09-22 14:40:15 -04:00 |
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Shpuld Shpuldson
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a6592a09b7
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remove unnecessary comment
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2023-09-22 21:39:07 +03:00 |
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Shpuld Shpuldson
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8c44c5b1ea
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fix uploading to vram
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2023-09-22 21:21:45 +03:00 |
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Shpuld Shpuldson
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1536a48ff0
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fix memory leak
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2023-09-22 20:55:25 +03:00 |
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Shpuld Shpuldson
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876c28b366
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remove vram alloc, doesn't work for some reason, it's fast enough anyway
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2023-09-22 09:14:52 +03:00 |
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Shpuld Shpuldson
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bd1b011139
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why not use vram too for clut4
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2023-09-22 08:38:03 +03:00 |
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Shpuld Shpuldson
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eab5ddd082
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Refactor clut4 conversion to its own file, use 8bpp resampling to better reuse code
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2023-09-22 08:26:11 +03:00 |
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Shpuld Shpuldson
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b2c43cbe5a
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add a median cut implementation for converting wad3 8bpp textures to 4bpp
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2023-09-21 23:13:06 +03:00 |
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cypress
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08a31968fa
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Fix default FOV and usebtn offset
hello from mobile
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2023-09-17 17:28:26 -04:00 |
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cypress
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cdbb3d1f53
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Merge pull request #22 from shpuld/fix/doors-losing-lm-when-moving
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2023-09-17 05:57:19 -04:00 |
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Shpuld Shpuldson
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876dc2702e
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disable alpha test before blending lightmaps for surfaces that need alpha test
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2023-09-17 09:56:12 +03:00 |
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Shpuld Shpuldson
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c782d49c77
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port over dual frustum clipping from interstice
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2023-09-16 16:00:48 +03:00 |
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Shpuld Shpuldson
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c708da2fb9
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fix the -lm_2 arg to work correctly, also use 5551 instead of 4444 when doing so
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2023-09-12 08:28:06 +03:00 |
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Shpuld Shpuldson
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c38aa2d90e
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avoid unnecessary frustum checks in world leaves
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2023-09-11 20:59:48 +03:00 |
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cypress
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cfbf7f5098
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Use custom sound DMA instead of SDL for audio
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2023-09-11 11:19:31 -04:00 |
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cypress
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debcddf2cc
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Merge pull request #17 from shpuld/fix/revert-clipping-vfpu-asm
Fix: revert changes to vfpu clipping asm, it was too good to be true
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2023-09-11 10:38:34 -04:00 |
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Shpuld Shpuldson
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de61f956c4
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revert changes to vfpu clipping asm, it was too good to be true
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2023-09-10 09:58:28 +03:00 |
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Shpuld Shpuldson
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938e7272a4
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double the interpolation disabling distance
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2023-09-10 09:56:04 +03:00 |
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Shpuld Shpuldson
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ecc81105f8
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Use vertex morphs for interpolated alias mdl
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2023-09-10 09:46:25 +03:00 |
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cypress
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a4d4d31727
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Merge pull request #15 from shpuld/feat/render-static-brush-models-with-world
Render static brush models with world
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2023-09-09 13:47:15 -04:00 |
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Shpuld Shpuldson
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ad36351717
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Merge branch 'main' into feat/render-static-brush-models-with-world
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2023-09-09 13:57:51 +03:00 |
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Shpuld Shpuldson
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b909e5d8ee
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render static brush models with world
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2023-09-09 13:49:38 +03:00 |
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cypress
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4bfd390948
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Merge pull request #14 from shpuld/feat/aggressive-clipping-checking
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2023-09-07 15:09:08 -04:00 |
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Shpuld Shpuldson
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168d5a7871
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make clipping checking prevent clipping more aggressively
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2023-09-06 08:37:28 +03:00 |
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cypress
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56efc44b9b
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Merge pull request #13 from shpuld/fix/flames-looking-wrong
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2023-09-05 15:30:26 -04:00 |
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Shpuld Shpuldson
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cd7234877e
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fix mistake with i supposed to be j
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2023-09-05 22:24:30 +03:00 |
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Shpuld Shpuldson
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d9e7fe2f4c
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port broad phase clipping checks from interstice
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2023-09-05 08:45:55 +03:00 |
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Shpuld Shpuldson
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1636b50e3b
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Fix alias models with frame groups crashing
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2023-09-04 22:39:38 +03:00 |
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Shpuld Shpuldson
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4c01fa58cc
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draw static alias mdl straight from commands buffer
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2023-09-02 11:15:10 +03:00 |
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cypress
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a94adc1906
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Merge pull request #9 from shpuld/feat/compressed-and-speedier-alias-verts
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2023-09-01 15:56:22 -04:00 |
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Shpuld Shpuldson
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24d2b9c493
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remove the extra getmemory, whoops
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2023-09-01 22:45:27 +03:00 |
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Shpuld Shpuldson
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e50d778172
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port vertex compression from interstice, remove per vertex lighting, allocate whole alias frame at once
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2023-09-01 22:13:36 +03:00 |
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cypress
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815ee48123
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Mystery Box Useprint says Weapon Name
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2023-08-29 11:43:55 -04:00 |
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Ian
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85dce28921
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shpuld's single-pass clipping optimization
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2023-08-28 14:07:02 -04:00 |
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Ian
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1ce07676cf
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Further increase hunk size on PSP-1000
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2023-08-28 13:48:59 -04:00 |
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Ian
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8c52efee31
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Resample large textures on PSP-1000
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2023-08-27 15:48:32 -04:00 |
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Ian
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77d27fa949
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Use v_papskin.pcx for PaP'd weapons on PSP 1000
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2023-08-27 15:34:02 -04:00 |
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Ian
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2c84da2295
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Convert Quake Palette assets to RGBA
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2023-08-27 15:16:51 -04:00 |
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cypress
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519dccf106
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Tweak sniper scope weapon zoom
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2023-08-26 20:16:33 -04:00 |
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cypress
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ef7b59b0b0
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Add cl_crosshair_debug and fix crosshair offset
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2023-07-19 23:39:20 -04:00 |
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cypress
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7332872ef4
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Protect allocating skins for perk bottles of machines not in map
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2023-07-19 22:43:56 -04:00 |
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cypress
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15bdd2bd8b
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Re-Enable external textures on PSP1000, add optimization for PaP skins
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2023-07-19 21:56:15 -04:00 |
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cypress
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c7726a8653
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Oopsie!
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2023-07-11 17:53:41 -04:00 |
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Steam Deck User
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3fe3086cc8
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Misc. Additional Memory optimizations for PSP 1000
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2023-03-31 11:34:55 -04:00 |
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