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Add print for textures flowing into main RAM, re-enable external PCX for 1000
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49a9587180
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2 changed files with 6 additions and 9 deletions
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@ -3041,6 +3041,7 @@ int GL_LoadTextureLM (const char *identifier, int width, int height, const byte
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GL_LoadImages
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================
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*/
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int total_overbudget_texturemem;
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int GL_LoadImages (const char *identifier, int width, int height, const byte *data, qboolean stretch_to_power_of_two, int filter, int mipmap_level, int bpp)
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{
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int texture_index = -1;
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@ -3190,7 +3191,7 @@ int GL_LoadImages (const char *identifier, int width, int height, const byte *da
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// Allocate the RAM.
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std::size_t buffer_size = GL_GetTexSize(texture.format, texture.width, texture.height, 0);
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Con_Printf("Loading: %s [%dx%d](%0.2f KB)\n",texture.identifier,texture.width,texture.height, (float) buffer_size/1024);
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Con_DPrintf("Loading: %s [%dx%d](%0.2f KB)\n",texture.identifier,texture.width,texture.height, (float) buffer_size/1024);
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texture.ram = static_cast<texel*>(memalign(16, buffer_size));
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@ -3226,6 +3227,10 @@ int GL_LoadImages (const char *identifier, int width, int height, const byte *da
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{
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free(texture.ram);
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texture.ram = NULL;
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} else {
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Con_Printf("Couldn't fit %s into VRAM (%dkB)\n", identifier, buffer_size/1024);
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total_overbudget_texturemem += buffer_size/1024;
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Con_Printf("RESIDUAL VRAM: %d\n", total_overbudget_texturemem);
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}
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// Done.
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@ -2113,20 +2113,12 @@ void *Mod_LoadAllSkins (int numskins, daliasskintype_t *pskintype)
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// HACK HACK HACK
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sprintf (model2, "%s.mdl_%i", model, i);
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// Sigh.. something is totally awry with memory and the Slim kinda band-aids it..
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// Textures can occupy RAM and VRAM at the same time, ie RAM isnt being freed properly
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// So PHAT ends up kicking the bucket with a lot of external textures.
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#ifdef SLIM
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pheader->gl_texturenum[i][0] =
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pheader->gl_texturenum[i][1] =
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pheader->gl_texturenum[i][2] =
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pheader->gl_texturenum[i][3] = loadtextureimage (model2, 0, 0, qtrue, GU_LINEAR);
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if (pheader->gl_texturenum[i][0] == 0)// did not find a matching TGA...
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#endif // SLIM
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{
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sprintf (name, "%s_%i", loadmodel->name, i);
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if(mod_h2)
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