Reduce QMB particlefont

This commit is contained in:
Steam Deck User 2023-03-16 21:46:36 -04:00
parent c9af47a252
commit 49a9587180

View file

@ -49,7 +49,6 @@ typedef enum
p_fire,
p_fire2,
p_bubble,
p_lavasplash,
p_gunblast,
p_chunk,
p_shockwave,
@ -110,11 +109,8 @@ typedef enum
{
ptex_none,
ptex_smoke,
ptex_bubble,
ptex_generic,
ptex_dpsmoke,
ptex_lava,
ptex_blueflare,
ptex_blood1,
ptex_blood2,
ptex_blood3,
@ -291,7 +287,6 @@ static byte *ColorForParticle (part_type_t type)
break;
case p_teleflare:
case p_lavasplash:
color[0] = color[1] = color[2] = 128 + (rand() & 127);
break;
@ -447,16 +442,15 @@ void QMB_InitParticles (void)
strcpy(loading_name, "Particles");
SCR_UpdateScreen ();
max_s = max_t = 256.0;
max_s = max_t = 128.0;
// LAST 4 PARAMS = START X, START Y, END X, END Y
ADD_PARTICLE_TEXTURE(ptex_none, 0, 0, 1, 0, 0, 0, 0);
ADD_PARTICLE_TEXTURE(ptex_blood1, particleimage, 0, 1, 0, 0, 64, 64);
ADD_PARTICLE_TEXTURE(ptex_blood2, particleimage, 0, 1, 64, 0, 128, 64);
ADD_PARTICLE_TEXTURE(ptex_lava, particleimage, 0, 1, 128, 0, 192, 64);
ADD_PARTICLE_TEXTURE(ptex_blueflare, particleimage, 0, 1, 192, 0, 256, 64);
ADD_PARTICLE_TEXTURE(ptex_generic, particleimage, 0, 1, 0, 96, 96, 192);
ADD_PARTICLE_TEXTURE(ptex_smoke, particleimage, 0, 1, 96, 96, 192, 192);
ADD_PARTICLE_TEXTURE(ptex_blood3, particleimage, 0, 1, 192, 96, 256, 160);
ADD_PARTICLE_TEXTURE(ptex_bubble, particleimage, 0, 1, 192, 160, 224, 192);
ADD_PARTICLE_TEXTURE(ptex_generic, particleimage, 0, 1, 0, 64, 32, 96);
ADD_PARTICLE_TEXTURE(ptex_smoke, particleimage, 0, 1, 32, 64, 96, 128);
ADD_PARTICLE_TEXTURE(ptex_blood3, particleimage, 0, 1, 0, 96, 32, 128);
for (i=0 ; i<8 ; i++)
ADD_PARTICLE_TEXTURE(ptex_dpsmoke, particleimage, i, 8, i * 32, 64, (i + 1) * 32, 96);
@ -606,8 +600,6 @@ void QMB_InitParticles (void)
SCR_UpdateScreen ();
ADD_PARTICLE_TYPE(p_dpsmoke, pd_billboard, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, ptex_dpsmoke, 85, 3, 0, pm_die, 0);
ADD_PARTICLE_TYPE(p_teleflare, pd_billboard, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, ptex_blueflare, 255, 0, 0, pm_die, 0);
ADD_PARTICLE_TYPE(p_flare, pd_billboard, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, ptex_bubble, 255, 0, 0, pm_die, 0);
loading_cur_step++;
SCR_UpdateScreen();
@ -620,16 +612,12 @@ void QMB_InitParticles (void)
loading_cur_step++;
SCR_UpdateScreen();
ADD_PARTICLE_TYPE(p_lavasplash, pd_billboard, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, ptex_lava, 170, 0, 0, pm_nophysics, 0);
ADD_PARTICLE_TYPE(p_bubble, pd_billboard, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, ptex_bubble, 204, 8, 0, pm_float, 0);
ADD_PARTICLE_TYPE(p_staticbubble, pd_billboard, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, ptex_bubble, 204, 0, 0, pm_static, 0);
ADD_PARTICLE_TYPE(p_flame, pd_billboard, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, ptex_generic, 200, 10, 0, pm_die, 0);
loading_cur_step++;
SCR_UpdateScreen();
ADD_PARTICLE_TYPE(p_lavatrail, pd_billboard, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, ptex_dpsmoke, 255, 3, 0, pm_normal, 0);//R00k
ADD_PARTICLE_TYPE(p_bubble2, pd_billboard, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, ptex_bubble, 204, 1, 0, pm_float, 0);
ADD_PARTICLE_TYPE(p_glow, pd_billboard, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, ptex_generic, 204, 0, 0, pm_die, 0);
ADD_PARTICLE_TYPE(p_alphatrail, pd_billboard, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, ptex_generic, 100, 0, 0, pm_static, 0);
@ -779,7 +767,6 @@ __inline static void AddParticle (part_type_t type, vec3_t org, int count, float
VectorClear (p->vel);
break;
case p_lavasplash:
case p_streak:
case p_streakwave:
case p_shockwave:
@ -2899,7 +2886,6 @@ void QMB_LavaSplash (vec3_t org)
vel = 50 + (rand() & 63);
VectorScale (dir, vel, dir);
AddParticle (p_lavasplash, neworg, 1, 4.5, 2.6 + (rand() & 31) * 0.02, NULL, dir);
}
}
}