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https://github.com/nzp-team/dquakeplus.git
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Reduce QMB particlefont
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parent
c9af47a252
commit
49a9587180
1 changed files with 6 additions and 20 deletions
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@ -49,7 +49,6 @@ typedef enum
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p_fire,
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p_fire2,
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p_bubble,
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p_lavasplash,
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p_gunblast,
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p_chunk,
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p_shockwave,
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@ -110,11 +109,8 @@ typedef enum
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{
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ptex_none,
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ptex_smoke,
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ptex_bubble,
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ptex_generic,
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ptex_dpsmoke,
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ptex_lava,
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ptex_blueflare,
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ptex_blood1,
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ptex_blood2,
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ptex_blood3,
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@ -291,7 +287,6 @@ static byte *ColorForParticle (part_type_t type)
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break;
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case p_teleflare:
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case p_lavasplash:
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color[0] = color[1] = color[2] = 128 + (rand() & 127);
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break;
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@ -447,16 +442,15 @@ void QMB_InitParticles (void)
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strcpy(loading_name, "Particles");
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SCR_UpdateScreen ();
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max_s = max_t = 256.0;
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max_s = max_t = 128.0;
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// LAST 4 PARAMS = START X, START Y, END X, END Y
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ADD_PARTICLE_TEXTURE(ptex_none, 0, 0, 1, 0, 0, 0, 0);
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ADD_PARTICLE_TEXTURE(ptex_blood1, particleimage, 0, 1, 0, 0, 64, 64);
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ADD_PARTICLE_TEXTURE(ptex_blood2, particleimage, 0, 1, 64, 0, 128, 64);
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ADD_PARTICLE_TEXTURE(ptex_lava, particleimage, 0, 1, 128, 0, 192, 64);
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ADD_PARTICLE_TEXTURE(ptex_blueflare, particleimage, 0, 1, 192, 0, 256, 64);
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ADD_PARTICLE_TEXTURE(ptex_generic, particleimage, 0, 1, 0, 96, 96, 192);
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ADD_PARTICLE_TEXTURE(ptex_smoke, particleimage, 0, 1, 96, 96, 192, 192);
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ADD_PARTICLE_TEXTURE(ptex_blood3, particleimage, 0, 1, 192, 96, 256, 160);
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ADD_PARTICLE_TEXTURE(ptex_bubble, particleimage, 0, 1, 192, 160, 224, 192);
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ADD_PARTICLE_TEXTURE(ptex_generic, particleimage, 0, 1, 0, 64, 32, 96);
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ADD_PARTICLE_TEXTURE(ptex_smoke, particleimage, 0, 1, 32, 64, 96, 128);
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ADD_PARTICLE_TEXTURE(ptex_blood3, particleimage, 0, 1, 0, 96, 32, 128);
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for (i=0 ; i<8 ; i++)
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ADD_PARTICLE_TEXTURE(ptex_dpsmoke, particleimage, i, 8, i * 32, 64, (i + 1) * 32, 96);
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@ -606,8 +600,6 @@ void QMB_InitParticles (void)
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SCR_UpdateScreen ();
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ADD_PARTICLE_TYPE(p_dpsmoke, pd_billboard, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, ptex_dpsmoke, 85, 3, 0, pm_die, 0);
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ADD_PARTICLE_TYPE(p_teleflare, pd_billboard, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, ptex_blueflare, 255, 0, 0, pm_die, 0);
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ADD_PARTICLE_TYPE(p_flare, pd_billboard, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, ptex_bubble, 255, 0, 0, pm_die, 0);
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loading_cur_step++;
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SCR_UpdateScreen();
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@ -620,16 +612,12 @@ void QMB_InitParticles (void)
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loading_cur_step++;
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SCR_UpdateScreen();
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ADD_PARTICLE_TYPE(p_lavasplash, pd_billboard, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, ptex_lava, 170, 0, 0, pm_nophysics, 0);
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ADD_PARTICLE_TYPE(p_bubble, pd_billboard, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, ptex_bubble, 204, 8, 0, pm_float, 0);
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ADD_PARTICLE_TYPE(p_staticbubble, pd_billboard, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, ptex_bubble, 204, 0, 0, pm_static, 0);
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ADD_PARTICLE_TYPE(p_flame, pd_billboard, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, ptex_generic, 200, 10, 0, pm_die, 0);
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loading_cur_step++;
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SCR_UpdateScreen();
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ADD_PARTICLE_TYPE(p_lavatrail, pd_billboard, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, ptex_dpsmoke, 255, 3, 0, pm_normal, 0);//R00k
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ADD_PARTICLE_TYPE(p_bubble2, pd_billboard, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, ptex_bubble, 204, 1, 0, pm_float, 0);
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ADD_PARTICLE_TYPE(p_glow, pd_billboard, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, ptex_generic, 204, 0, 0, pm_die, 0);
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ADD_PARTICLE_TYPE(p_alphatrail, pd_billboard, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, ptex_generic, 100, 0, 0, pm_static, 0);
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@ -779,7 +767,6 @@ __inline static void AddParticle (part_type_t type, vec3_t org, int count, float
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VectorClear (p->vel);
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break;
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case p_lavasplash:
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case p_streak:
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case p_streakwave:
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case p_shockwave:
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@ -2899,7 +2886,6 @@ void QMB_LavaSplash (vec3_t org)
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vel = 50 + (rand() & 63);
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VectorScale (dir, vel, dir);
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AddParticle (p_lavasplash, neworg, 1, 4.5, 2.6 + (rand() & 31) * 0.02, NULL, dir);
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}
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}
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}
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