dquakeplus/source/psp
2023-03-05 00:14:52 -05:00
..
dist Initial commit 2022-02-08 16:49:56 -05:00
m33libs Initial commit 2022-02-08 16:49:56 -05:00
pics Initial commit 2022-02-08 16:49:56 -05:00
.bash_history Initial commit 2022-02-08 16:49:56 -05:00
battery.cpp Initial commit 2022-02-08 16:49:56 -05:00
battery.hpp Initial commit 2022-02-08 16:49:56 -05:00
cd.cpp Initial commit 2022-02-08 16:49:56 -05:00
clipping.cpp Stop storing palette data for WAD3 and PCX textures 2023-03-01 19:32:49 -05:00
clipping.hpp Initial commit 2022-02-08 16:49:56 -05:00
files-collected Initial commit 2022-02-08 16:49:56 -05:00
fnmatch.cpp Initial commit 2022-02-08 16:49:56 -05:00
fnmatch.h Initial commit 2022-02-08 16:49:56 -05:00
gethost.cpp Initial commit 2022-02-08 16:49:56 -05:00
gethost.hpp Initial commit 2022-02-08 16:49:56 -05:00
input.cpp Use VFPU for most memcpy operations - backported from ADQ 2022-05-19 12:58:48 -04:00
main.cpp Some more probably inconsequential opts 2023-02-09 20:08:42 -05:00
MakePHAT Initial commit 2022-02-08 16:49:56 -05:00
MakeSLIM Initial commit 2022-02-08 16:49:56 -05:00
math.cpp Initial commit 2022-02-08 16:49:56 -05:00
math.hpp Initial commit 2022-02-08 16:49:56 -05:00
module.cpp Initial commit 2022-02-08 16:49:56 -05:00
module.h Initial commit 2022-02-08 16:49:56 -05:00
mp3.c Initial commit 2022-02-08 16:49:56 -05:00
mp3.h Initial commit 2022-02-08 16:49:56 -05:00
Nazi-Zombies-Portable.cbp Initial commit 2022-02-08 16:49:56 -05:00
Nazi-Zombies-Portable.layout Initial commit 2022-02-08 16:49:56 -05:00
network.cpp Initial commit 2022-02-08 16:49:56 -05:00
network_infrastructure.cpp Restore new loading screens 2022-04-05 11:54:40 -04:00
network_infrastructure.hpp Initial commit 2022-02-08 16:49:56 -05:00
network_psp.cpp Use VFPU for most memcpy operations - backported from ADQ 2022-05-19 12:58:48 -04:00
network_psp.hpp Initial commit 2022-02-08 16:49:56 -05:00
Random.cpp Initial commit 2022-02-08 16:49:56 -05:00
Random.h Initial commit 2022-02-08 16:49:56 -05:00
readme.txt Initial commit 2022-02-08 16:49:56 -05:00
sound.cpp Get rid of switch case in fillOutputBuffers for minor speedup 2023-02-13 12:55:28 -05:00
system.cpp Actually use Q_malloc in a lot of places 2023-02-02 12:44:45 -05:00
system.hpp Initial commit 2022-02-08 16:49:56 -05:00
video_hardware.cpp Some more probably inconsequential opts 2023-02-09 20:08:42 -05:00
video_hardware.h Make particle setting actually do something.. 2023-02-03 21:03:04 -05:00
video_hardware_decals_QMB.cpp Initial commit 2022-02-08 16:49:56 -05:00
video_hardware_draw.cpp Go back to DXT5 compression for Transparent alias textures and sprites 2023-03-05 00:14:52 -05:00
video_hardware_dxtn.cpp Initial commit 2022-02-08 16:49:56 -05:00
video_hardware_dxtn.h Initial commit 2022-02-08 16:49:56 -05:00
video_hardware_entity_fragment.cpp Initial commit 2022-02-08 16:49:56 -05:00
video_hardware_fog.cpp Initial commit 2022-02-08 16:49:56 -05:00
video_hardware_fullbright.cpp Initial commit 2022-02-08 16:49:56 -05:00
video_hardware_fullbright.h Initial commit 2022-02-08 16:49:56 -05:00
video_hardware_hlmdl.cpp Use VFPU for most memcpy operations - backported from ADQ 2022-05-19 12:58:48 -04:00
video_hardware_hlmdl.h Initial commit 2022-02-08 16:49:56 -05:00
video_hardware_images.cpp Stop storing palette data for WAD3 and PCX textures 2023-03-01 19:32:49 -05:00
video_hardware_images.h Initial commit 2022-02-08 16:49:56 -05:00
video_hardware_light.cpp Initial commit 2022-02-08 16:49:56 -05:00
video_hardware_main.cpp Use faster SV_RecursiveHullCheck 2023-02-12 19:54:42 -05:00
video_hardware_mesh.cpp Don't bother making an amod display list cache 2022-05-19 13:31:16 -04:00
video_hardware_mhex2.cpp Use VFPU for most memcpy operations - backported from ADQ 2022-05-19 12:58:48 -04:00
video_hardware_misc.cpp Make particle setting actually do something.. 2023-02-03 21:03:04 -05:00
video_hardware_model.cpp Sike, even better: Hack in textureflag support. 2023-02-13 17:38:10 -05:00
video_hardware_model.h Sike, even better: Hack in textureflag support. 2023-02-13 17:38:10 -05:00
video_hardware_part.cpp Initial commit 2022-02-08 16:49:56 -05:00
video_hardware_QMB.cpp Use faster SV_RecursiveHullCheck 2023-02-12 19:54:42 -05:00
video_hardware_resample.cpp Actually use Q_malloc in a lot of places 2023-02-02 12:44:45 -05:00
video_hardware_resample.h Initial commit 2022-02-08 16:49:56 -05:00
video_hardware_screen.cpp add missing def for W_KOLLIDER 2023-01-20 18:50:09 -05:00
video_hardware_surface.cpp Restore old sceGuAlphaFunc 2023-02-17 14:48:32 -05:00
video_hardware_warp.cpp Initial commit 2022-02-08 16:49:56 -05:00
vram.cpp Initial commit 2022-02-08 16:49:56 -05:00
vram.hpp Initial commit 2022-02-08 16:49:56 -05:00
VramExt.S Initial commit 2022-02-08 16:49:56 -05:00
wad3.cpp Stop storing palette data for WAD3 and PCX textures 2023-03-01 19:32:49 -05:00

used parts from: 
QRack by R00K, 
JoeQuake by joseph,
FitzQuake by john fitzburg,
Kurok by mdave,
FuhQuake,
FteQuake,
and DarkPlaces!
Many not fixed bugs!


Crow_Bar. 2009