..
dist
Initial commit
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iridlibs
Initial commit
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m33libs
Initial commit
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pics
Initial commit
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.bash_history
Initial commit
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battery.cpp
Initial commit
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battery.hpp
Initial commit
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cd.cpp
Initial commit
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clipping.cpp
Initial commit
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clipping.hpp
Initial commit
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files-collected
Initial commit
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fnmatch.cpp
Initial commit
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fnmatch.h
Initial commit
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gethost.cpp
Initial commit
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gethost.hpp
Initial commit
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input.cpp
Use VFPU for most memcpy operations - backported from ADQ
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main.cpp
force actions deployment
2023-01-19 01:39:57 -05:00
MakePHAT
Initial commit
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MakeSLIM
Initial commit
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math.cpp
Initial commit
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math.hpp
Initial commit
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module.cpp
Initial commit
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module.h
Initial commit
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mp3.c
Initial commit
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mp3.h
Initial commit
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Nazi-Zombies-Portable.cbp
Initial commit
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Nazi-Zombies-Portable.layout
Initial commit
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network.cpp
Initial commit
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network_infrastructure.cpp
Restore new loading screens
2022-04-05 11:54:40 -04:00
network_infrastructure.hpp
Initial commit
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network_psp.cpp
Use VFPU for most memcpy operations - backported from ADQ
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network_psp.hpp
Initial commit
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Random.cpp
Initial commit
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Random.h
Initial commit
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readme.txt
Initial commit
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sound.cpp
Initial commit
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system.cpp
Initial commit
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system.hpp
Initial commit
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video_hardware.cpp
Actually use Q_malloc in some places
2023-02-02 12:33:01 -05:00
video_hardware.h
ADQuake's improved R_CullBox
2022-05-22 10:48:29 -04:00
video_hardware_decals_QMB.cpp
Initial commit
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video_hardware_draw.cpp
Remove hacked-in zombie skins
2022-12-27 21:48:58 -05:00
video_hardware_dxtn.cpp
Initial commit
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video_hardware_dxtn.h
Initial commit
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video_hardware_entity_fragment.cpp
Initial commit
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video_hardware_fog.cpp
Initial commit
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video_hardware_fullbright.cpp
Initial commit
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video_hardware_fullbright.h
Initial commit
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video_hardware_hlmdl.cpp
Use VFPU for most memcpy operations - backported from ADQ
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video_hardware_hlmdl.h
Initial commit
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video_hardware_images.cpp
Actually use Q_malloc in some places
2023-02-02 12:33:01 -05:00
video_hardware_images.h
Initial commit
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video_hardware_light.cpp
Initial commit
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video_hardware_main.cpp
Rename Zombie Bodies to use % instead of #
2023-01-16 20:13:44 -05:00
video_hardware_mesh.cpp
Don't bother making an amod display list cache
2022-05-19 13:31:16 -04:00
video_hardware_mhex2.cpp
Use VFPU for most memcpy operations - backported from ADQ
2022-05-19 12:58:48 -04:00
video_hardware_misc.cpp
Remove hacked-in zombie skins
2022-12-27 21:48:58 -05:00
video_hardware_model.cpp
Actually use Q_malloc in some places
2023-02-02 12:33:01 -05:00
video_hardware_model.h
Initial commit
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video_hardware_part.cpp
Initial commit
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video_hardware_QMB.cpp
Restore new loading screens
2022-04-05 11:54:40 -04:00
video_hardware_resample.cpp
Use VFPU for most memcpy operations - backported from ADQ
2022-05-19 12:58:48 -04:00
video_hardware_resample.h
Initial commit
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video_hardware_screen.cpp
Restore new loading screens
2022-04-05 11:54:40 -04:00
video_hardware_surface.cpp
ADQuake's improved R_CullBox
2022-05-22 10:48:29 -04:00
video_hardware_warp.cpp
Initial commit
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vram.cpp
Initial commit
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vram.hpp
Initial commit
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VramExt.S
Initial commit
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wad3.cpp
Implement host_timescale; replace host_frametime
2022-05-19 13:11:21 -04:00