Don't always force swizzling

This commit is contained in:
Steam Deck User 2023-03-15 21:27:52 -04:00
parent a3d4dae418
commit 9025e550b5

View file

@ -217,7 +217,7 @@ void GL_Bind (int texture_index)
vid_palmode = GU_PSM_T8;
}
sceGuTexMode(texture.format, texture.mipmaps , 0, GU_TRUE);
sceGuTexMode(texture.format, texture.mipmaps , 0, texture.swizzle);
// Set the Texture filter.
if (r_retro.value)