mirror of
https://github.com/nzp-team/dquakeplus.git
synced 2024-11-26 05:41:24 +00:00
Actually move sound over to SDL.. speed boost??
This commit is contained in:
parent
c2ee802677
commit
70c0967d7c
6 changed files with 154 additions and 73 deletions
2
MakeSLIM
2
MakeSLIM
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@ -29,7 +29,6 @@ COMMON_OBJS = \
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source/psp/input.o \
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source/psp/main.o \
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source/psp/math.o \
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source/psp/sound.o \
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source/psp/system.o \
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source/psp/module.o \
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source/psp/network.o \
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@ -65,6 +64,7 @@ COMMON_OBJS = \
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source/pr_cmds.o \
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source/pr_edict.o \
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source/pr_exec.o \
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source/snd_sdl.o \
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source/snd_dma.o \
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source/snd_mem.o \
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source/snd_mix.o \
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@ -759,18 +759,11 @@ void _Host_Frame (float time)
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// update audio
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if (cls.signon == SIGNONS)
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{
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Thread_UpdateSound(r_origin, vpn, vright, vup);
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//S_Update (r_origin, vpn, vright, vup);
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S_Update (r_origin, vpn, vright, vup);
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CL_DecayLights ();
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}
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else
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Thread_UpdateSound(vec3_origin, vec3_origin, vec3_origin, vec3_origin);
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//S_Update (vec3_origin, vec3_origin, vec3_origin, vec3_origin);
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//if (bmg_type_changed == true) {
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CDAudio_Update();
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// bmg_type_changed = false;
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//}
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S_Update (vec3_origin, vec3_origin, vec3_origin, vec3_origin);
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if (host_speeds.value)
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{
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@ -180,7 +180,7 @@ void CDAudio_Track(char* trackname)
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void CDAudio_Play(byte track, qboolean looping)
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{
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last_track = track;
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/*last_track = track;
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CDAudio_Stop();
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if (track < 1)
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@ -207,7 +207,7 @@ void CDAudio_Play(byte track, qboolean looping)
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}
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CDAudio_VolumeChange(bgmvolume.value);
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CDAudio_VolumeChange(bgmvolume.value);*/
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}
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void CDAudio_Stop(void)
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@ -541,13 +541,6 @@ int user_main(SceSize argc, void* argp)
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return 0;
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}
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// Initialize SDL2_mixer
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if (Mix_OpenAudio(22050, MIX_DEFAULT_FORMAT, 2, 4096) == -1)
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{
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Sys_Error("SDL2_mixer: Could not initialize!\n");
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return 0;
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}
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// Get the current working dir.
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char currentDirectory[1024];
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char gameDirectory[1024];
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@ -650,9 +643,6 @@ int user_main(SceSize argc, void* argp)
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u64 lastTicks;
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sceRtcGetCurrentTick(&lastTicks);
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// Set up threads
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Sys_InitThreads();
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// Enter the main loop.
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while (!quit)
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{
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@ -8,7 +8,7 @@ of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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@ -20,7 +20,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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// snd_dma.c -- main control for any streaming sound output device
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#include "quakedef.h"
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#include "thread.h"
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void S_Play(void);
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void S_PlayVol(void);
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@ -60,7 +59,7 @@ int num_sfx;
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sfx_t *ambient_sfx[NUM_AMBIENTS];
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int desired_speed = 11025;
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int desired_speed = 44100; //11025;
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int desired_bits = 16;
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int sound_started=0;
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@ -115,7 +114,7 @@ void S_SoundInfo_f(void)
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Con_Printf ("sound system not started\n");
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return;
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}
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Con_Printf("%5d stereo\n", shm->channels - 1);
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Con_Printf("%5d samples\n", shm->samples);
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Con_Printf("%5d samplepos\n", shm->samplepos);
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@ -184,7 +183,6 @@ void S_Init (void)
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Cvar_RegisterVariable(&loadas8bit);
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Cvar_RegisterVariable(&bgmvolume);
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Cvar_RegisterVariable(&bgmbuffer);
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Cvar_RegisterVariable(&bgmtype);
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Cvar_RegisterVariable(&ambient_level);
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Cvar_RegisterVariable(&ambient_fade);
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Cvar_RegisterVariable(&snd_noextraupdate);
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@ -225,15 +223,17 @@ void S_Init (void)
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shm->buffer = Hunk_AllocName(1<<16, "shmbuf");
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}
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Con_Printf ("Sound sampling rate: %i\n", shm->speed);
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if ( shm ) {
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Con_Printf ("Sound sampling rate: %i\n", shm->speed);
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}
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// provides a tick sound until washed clean
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// if (shm->buffer)
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// shm->buffer[4] = shm->buffer[5] = 0x7f; // force a pop for debugging
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ambient_sfx[AMBIENT_WATER] = S_PrecacheSound ("sounds/ambience/water1.wav");
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ambient_sfx[AMBIENT_SKY] = S_PrecacheSound ("sounds/ambience/wind2.wav");
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ambient_sfx[AMBIENT_WATER] = S_PrecacheSound ("ambience/water1.wav");
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ambient_sfx[AMBIENT_SKY] = S_PrecacheSound ("ambience/wind2.wav");
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S_StopAllSounds (true);
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}
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@ -292,12 +292,12 @@ sfx_t *S_FindName (char *name)
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if (num_sfx == MAX_SFX)
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Sys_Error ("S_FindName: out of sfx_t");
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sfx = &known_sfx[i];
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strcpy (sfx->name, name);
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num_sfx++;
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return sfx;
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}
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@ -311,7 +311,7 @@ S_TouchSound
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void S_TouchSound (char *name)
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{
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sfx_t *sfx;
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if (!sound_started)
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return;
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@ -333,11 +333,11 @@ sfx_t *S_PrecacheSound (char *name)
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return NULL;
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sfx = S_FindName (name);
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// cache it in
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if (precache.value)
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S_LoadSound (sfx);
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return sfx;
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}
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@ -385,8 +385,8 @@ channel_t *SND_PickChannel(int entnum, int entchannel)
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if (channels[first_to_die].sfx)
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channels[first_to_die].sfx = NULL;
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return &channels[first_to_die];
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}
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return &channels[first_to_die];
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}
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/*
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=================
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@ -396,7 +396,7 @@ SND_Spatialize
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void SND_Spatialize(channel_t *ch)
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{
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vec_t dot;
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vec_t dist;
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vec_t ldist, rdist, dist;
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vec_t lscale, rscale, scale;
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vec3_t source_vec;
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sfx_t *snd;
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@ -413,9 +413,9 @@ void SND_Spatialize(channel_t *ch)
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snd = ch->sfx;
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VectorSubtract(ch->origin, listener_origin, source_vec);
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dist = VectorNormalize(source_vec) * ch->dist_mult;
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dot = DotProduct(listener_right, source_vec);
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if (shm->channels == 1)
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@ -439,7 +439,7 @@ void SND_Spatialize(channel_t *ch)
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ch->leftvol = (int) (ch->master_vol * scale);
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if (ch->leftvol < 0)
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ch->leftvol = 0;
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}
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}
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// =======================================================================
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@ -469,7 +469,7 @@ void S_StartSound(int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float f
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target_chan = SND_PickChannel(entnum, entchannel);
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if (!target_chan)
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return;
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// spatialize
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memset (target_chan, 0, sizeof(*target_chan));
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VectorCopy(origin, target_chan->origin);
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@ -492,7 +492,7 @@ void S_StartSound(int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float f
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target_chan->sfx = sfx;
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target_chan->pos = 0.0;
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target_chan->end = paintedtime + sc->length;
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target_chan->end = paintedtime + sc->length;
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// if an identical sound has also been started this frame, offset the pos
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// a bit to keep it from just making the first one louder
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@ -510,7 +510,7 @@ void S_StartSound(int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float f
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target_chan->end -= skip;
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break;
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}
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}
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}
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@ -557,7 +557,7 @@ void S_StopAllSoundsC (void)
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void S_ClearBuffer (void)
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{
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int clear;
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if (!sound_started || !shm || !shm->buffer)
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return;
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@ -566,10 +566,7 @@ void S_ClearBuffer (void)
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else
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clear = 0;
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{
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Q_memset(shm->buffer, clear, shm->samples * shm->samplebits/8);
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}
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Q_memset(shm->buffer, clear, shm->samples * shm->samplebits/8);
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}
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@ -604,13 +601,13 @@ void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation)
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Con_Printf ("Sound %s not looped\n", sfx->name);
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return;
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}
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ss->sfx = sfx;
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VectorCopy (origin, ss->origin);
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ss->master_vol = vol;
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ss->dist_mult = (attenuation/64) / sound_nominal_clip_dist;
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ss->end = paintedtime + sc->length;
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ss->end = paintedtime + sc->length;
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SND_Spatialize (ss);
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}
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@ -646,9 +643,9 @@ void S_UpdateAmbientSounds (void)
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for (ambient_channel = 0 ; ambient_channel< NUM_AMBIENTS ; ambient_channel++)
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{
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chan = &channels[ambient_channel];
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chan = &channels[ambient_channel];
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chan->sfx = ambient_sfx[ambient_channel];
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vol = ambient_level.value * l->ambient_sound_level[ambient_channel];
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if (vol < 8)
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vol = 0;
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@ -666,7 +663,7 @@ void S_UpdateAmbientSounds (void)
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if (chan->master_vol < vol)
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chan->master_vol = vol;
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}
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chan->leftvol = chan->rightvol = chan->master_vol;
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}
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}
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@ -693,13 +690,13 @@ void S_Update(vec3_t origin, vec3_t forward, vec3_t right, vec3_t up)
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VectorCopy(forward, listener_forward);
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VectorCopy(right, listener_right);
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VectorCopy(up, listener_up);
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// update general area ambient sound sources
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S_UpdateAmbientSounds ();
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combine = NULL;
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// update spatialization for static and dynamic sounds
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// update spatialization for static and dynamic sounds
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ch = channels+NUM_AMBIENTS;
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for (i=NUM_AMBIENTS ; i<total_channels; i++, ch++)
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{
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@ -711,7 +708,7 @@ void S_Update(vec3_t origin, vec3_t forward, vec3_t right, vec3_t up)
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// try to combine static sounds with a previous channel of the same
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// sound effect so we don't mix five torches every frame
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if (i >= MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS)
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{
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// see if it can just use the last one
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@ -727,7 +724,7 @@ void S_Update(vec3_t origin, vec3_t forward, vec3_t right, vec3_t up)
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for (j=MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS ; j<i; j++, combine++)
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if (combine->sfx == ch->sfx)
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break;
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if (j == total_channels)
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{
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combine = NULL;
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@ -743,8 +740,8 @@ void S_Update(vec3_t origin, vec3_t forward, vec3_t right, vec3_t up)
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continue;
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}
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}
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}
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//
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@ -760,7 +757,7 @@ void S_Update(vec3_t origin, vec3_t forward, vec3_t right, vec3_t up)
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//Con_Printf ("%3i %3i %s\n", ch->leftvol, ch->rightvol, ch->sfx->name);
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total++;
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}
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Con_Printf ("----(%i)----\n", total);
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}
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@ -774,7 +771,7 @@ void GetSoundtime(void)
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static int buffers;
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static int oldsamplepos;
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int fullsamples;
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fullsamples = shm->samples / shm->channels;
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// it is possible to miscount buffers if it has wrapped twice between
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@ -785,7 +782,7 @@ void GetSoundtime(void)
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if (samplepos < oldsamplepos)
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{
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buffers++; // buffer wrapped
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if (paintedtime > 0x40000000)
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{ // time to chop things off to avoid 32 bit limits
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buffers = 0;
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@ -800,9 +797,6 @@ void GetSoundtime(void)
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void S_ExtraUpdate (void)
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{
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if (snd_noextraupdate.value)
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return; // don't pollute timings
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S_Update_();
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@ -810,9 +804,11 @@ void S_ExtraUpdate (void)
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void S_Update_(void)
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{
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/*#ifndef SDL
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unsigned endtime;
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int samps;
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if (!sound_started || (snd_blocked > 0))
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return;
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@ -835,6 +831,7 @@ void S_Update_(void)
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S_PaintChannels (endtime);
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SNDDMA_Submit ();
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#endif*/
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}
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/*
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@ -851,7 +848,7 @@ void S_Play(void)
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int i;
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char name[256];
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sfx_t *sfx;
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i = 1;
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while (i<Cmd_Argc())
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{
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@ -875,7 +872,7 @@ void S_PlayVol(void)
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float vol;
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char name[256];
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sfx_t *sfx;
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i = 1;
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while (i<Cmd_Argc())
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{
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@ -926,7 +923,7 @@ void S_LocalSound (char *sound)
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return;
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if (!sound_started)
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return;
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sfx = S_PrecacheSound (sound);
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if (!sfx)
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{
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@ -949,5 +946,4 @@ void S_BeginPrecaching (void)
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void S_EndPrecaching (void)
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{
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}
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}
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102
source/snd_sdl.c
Normal file
102
source/snd_sdl.c
Normal file
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@ -0,0 +1,102 @@
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#include <stdio.h>
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#include <SDL2/SDL_audio.h>
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#include "quakedef.h"
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static dma_t the_shm;
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static int snd_inited;
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extern int desired_speed;
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extern int desired_bits;
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static void paint_audio(void *unused, Uint8 *stream, int len)
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{
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if ( shm ) {
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shm->buffer = stream;
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shm->samplepos += len/(shm->samplebits/8)/2;
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// Check for samplepos overflow?
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S_PaintChannels (shm->samplepos);
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}
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}
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qboolean SNDDMA_Init(void)
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{
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SDL_AudioSpec desired, obtained;
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snd_inited = 0;
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/* Set up the desired format */
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desired.freq = desired_speed;
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switch (desired_bits) {
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case 8:
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desired.format = AUDIO_U8;
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break;
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case 16:
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desired.format = AUDIO_S16LSB;
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break;
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default:
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Con_Printf("Unknown number of audio bits: %d\n",
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desired_bits);
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return 0;
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}
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desired.channels = 2;
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desired.samples = 512;
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desired.callback = paint_audio;
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/* Open the audio device */
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if ( SDL_OpenAudio(&desired, &obtained) < 0 ) {
|
||||
Con_Printf("Couldn't open SDL audio: %s\n", SDL_GetError());
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* Make sure we can support the audio format */
|
||||
switch (obtained.format) {
|
||||
case AUDIO_U8:
|
||||
/* Supported */
|
||||
break;
|
||||
case AUDIO_S16LSB:
|
||||
case AUDIO_S16MSB:
|
||||
/* Supported */
|
||||
break;
|
||||
/* Unsupported, fall through */;
|
||||
default:
|
||||
/* Not supported -- force SDL to do our bidding */
|
||||
SDL_CloseAudio();
|
||||
if ( SDL_OpenAudio(&desired, NULL) < 0 ) {
|
||||
Con_Printf("Couldn't open SDL audio: %s\n",
|
||||
SDL_GetError());
|
||||
return 0;
|
||||
}
|
||||
memcpy(&obtained, &desired, sizeof(desired));
|
||||
break;
|
||||
}
|
||||
SDL_PauseAudio(0);
|
||||
|
||||
/* Fill the audio DMA information block */
|
||||
shm = &the_shm;
|
||||
shm->splitbuffer = 0;
|
||||
shm->samplebits = (obtained.format & 0xFF);
|
||||
shm->speed = obtained.freq;
|
||||
shm->channels = obtained.channels;
|
||||
shm->samples = obtained.samples*shm->channels;
|
||||
shm->samplepos = 0;
|
||||
shm->submission_chunk = 1;
|
||||
shm->buffer = NULL;
|
||||
|
||||
snd_inited = 1;
|
||||
return 1;
|
||||
}
|
||||
|
||||
int SNDDMA_GetDMAPos(void)
|
||||
{
|
||||
return shm->samplepos;
|
||||
}
|
||||
|
||||
void SNDDMA_Shutdown(void)
|
||||
{
|
||||
if (snd_inited)
|
||||
{
|
||||
SDL_CloseAudio();
|
||||
snd_inited = 0;
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue