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Make Preload() use the ZHack paths
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commit
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2 changed files with 17 additions and 9 deletions
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@ -823,16 +823,25 @@ void Preload (void)
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{
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Mod_ForName ("models/player.mdl", true);
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Mod_ForName("models/ai/zbod.mdl", true);
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Mod_ForName("models/ai/zcbod.mdl", true);
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// Body
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Mod_ForName("models/ai/zb#.mdl", true);
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Mod_ForName("models/ai/zbc#.mdl", true);
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// Full Model
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Mod_ForName ("models/ai/zfull.mdl",true);
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Mod_ForName ("models/ai/zcfull.mdl",true);
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Mod_ForName ("models/ai/zhead.mdl",true);
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Mod_ForName ("models/ai/zchead.mdl",true);
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Mod_ForName ("models/ai/zlarm.mdl",true);
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Mod_ForName ("models/ai/zclarm.mdl",true);
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Mod_ForName ("models/ai/zrarm.mdl",true);
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Mod_ForName ("models/ai/zcrarm.mdl",true);
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// Head
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Mod_ForName ("models/ai/zh^.mdl",true);
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Mod_ForName ("models/ai/zhc^.mdl",true);
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// Left Arm
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Mod_ForName ("models/ai/zal(.mdl",true);
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Mod_ForName ("models/ai/zalc(.mdl",true);
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// Right Arm
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Mod_ForName ("models/ai/zar(.mdl",true);
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Mod_ForName ("models/ai/zarc(.mdl",true);
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Mod_ForName ("models/weapons/knife/v_knife.mdl", true);
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Mod_ForName ("models/weapons/m1911/v_colt.mdl", true);
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@ -2014,7 +2014,6 @@ Mod_LoadAllSkins
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===============
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*/
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static qboolean mod_h2;
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extern int zombie_skinss[4];
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void *Mod_LoadAllSkins (int numskins, daliasskintype_t *pskintype)
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{
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int i, j, k;
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