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Fix Zombie Bodies allocating their internal MDL texture
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1 changed files with 2 additions and 2 deletions
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@ -2026,8 +2026,8 @@ void Mod_FloodFillSkin( byte *skin, int skinwidth, int skinheight )
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qboolean model_is_zombie(char name[MAX_QPATH])
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{
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if (strcmp(name, "models/ai/zb#.mdl") == 0 ||
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strcmp(name, "models/ai/zbc#.mdl") == 0 ||
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if (strcmp(name, "models/ai/zb%.mdl") == 0 ||
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strcmp(name, "models/ai/zbc%.mdl") == 0 ||
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strcmp(name, "models/ai/zcfull.mdl") == 0 ||
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strcmp(name, "models/ai/zhc^.mdl") == 0 ||
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strcmp(name, "models/ai/zalc(.mdl") == 0 ||
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