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Also add a hack for VID_SetPalette4()
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9827c6667b
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2 changed files with 9 additions and 1 deletions
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@ -110,6 +110,7 @@ void VID_InitPaleteLM()
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}
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qboolean last_palette_wasnt_tx;
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qboolean last_palette_wasnt_clut4;
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void VID_SetPaletteLM()
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{
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@ -119,6 +120,7 @@ void VID_SetPaletteLM()
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sceGuClutLoad(palette_size / 8, d_8to24tableLM);
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reloaded_pallete = 1;
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last_palette_wasnt_tx = qtrue;
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last_palette_wasnt_clut4 = qtrue;
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}
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void VID_SetPaletteTX()
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@ -129,6 +131,7 @@ void VID_SetPaletteTX()
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sceGuClutLoad(palette_size / 8, d_8to24table);
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reloaded_pallete = 1;
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last_palette_wasnt_tx = qfalse;
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last_palette_wasnt_clut4 = qtrue;
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}
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void VID_SetPalette4(unsigned char* clut4pal) {
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@ -136,6 +139,7 @@ void VID_SetPalette4(unsigned char* clut4pal) {
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sceKernelDcacheWritebackRange(clut4pal, sizeof(clut4pal));
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sceGuClutLoad(2, clut4pal);
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last_palette_wasnt_tx = qtrue;
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last_palette_wasnt_clut4 = qfalse;
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}
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void VID_SetPalette(unsigned char* palette)
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@ -159,6 +163,7 @@ void VID_SetPalette(unsigned char* palette)
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sceGuClutLoad(palette_size / 8, d_8to24table);
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reloaded_pallete = 1;
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last_palette_wasnt_tx = qtrue;
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last_palette_wasnt_clut4 = qtrue;
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}
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void VID_ShiftPalette(unsigned char* palette)
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@ -190,6 +190,7 @@ void GL_Copy(int texture_index, int dx, int dy, int sx, int sy, int w, int h)
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void VID_SetPaletteTX();
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extern qboolean last_palette_wasnt_tx;
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extern qboolean last_palette_wasnt_clut4;
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void GL_Bind (int texture_index)
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{
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// Binding the currently bound texture?
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@ -207,7 +208,9 @@ void GL_Bind (int texture_index)
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// Set the palette (for CLUT4)
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if (texture.format == GU_PSM_T4) {
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VID_SetPalette4(texture.palette);
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// HACK HACK HACK: avoid setting this all the time
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if (last_palette_wasnt_clut4 == qtrue)
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VID_SetPalette4(texture.palette);
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vid_palmode = GU_PSM_T4;
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} else {
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// HACK HACK HACK: avoid setting this all the time
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