Don't bother making an amod display list cache

This commit is contained in:
moto 2022-05-19 13:31:16 -04:00
parent 8558301901
commit 06d658573c
2 changed files with 3 additions and 58 deletions

View file

@ -358,56 +358,7 @@ void GL_MakeAliasModelDisplayLists (model_t *m, aliashdr_t *hdr)
aliasmodel = m;
paliashdr = hdr; // (aliashdr_t *)Mod_Extradata (m);
//
// look for a cached version
//
char cache[MAX_QPATH];
sprintf(cache, "%s/glquake/", com_gamedir);
COM_StripExtension (m->name+strlen("progs/"), cache+strlen(cache));
strcat (cache, ".ms2");
int f;
Sys_FileOpenRead(cache, &f);
if (f >= 0)
{
Sys_FileRead(f, &numcommands, 4);
Sys_FileRead(f, &numorder, 4);
Sys_FileRead(f, &commands, numcommands * sizeof(commands[0]));
Sys_FileRead(f, &vertexorder, numorder * sizeof(vertexorder[0]));
Sys_FileClose(f);
}
else
{
char dirName[MAX_OSPATH];
//
// build it from scratch
//
BuildTris (); // trifans or lists
// Create a dir to put the cache file in.
memset(dirName, 0, MAX_OSPATH);
sprintf(dirName, "%s/glquake", com_gamedir);
Sys_mkdir(dirName);
//
// save out the cached version
//
f = Sys_FileOpenWrite(cache);
if (f >= 0)
{
Sys_FileWrite(f, &numcommands, 4);
Sys_FileWrite(f, &numorder, 4);
Sys_FileWrite(f, &commands, numcommands * sizeof(commands[0]));
Sys_FileWrite(f, &vertexorder, numorder * sizeof(vertexorder[0]));
Sys_FileClose(f);
}
else
{
Sys_Error("Couldn't open %s for writing", cache);
}
}
BuildTris();
// save the data out

View file

@ -893,17 +893,11 @@ void R_RenderBrushPoly (msurface_t *fa)
if(r_showtris.value) //Crow_bar
{
if(r_showtris_full.value)
sceGuDisable(GU_DEPTH_TEST);
else
sceGuDepthMask (GU_TRUE);
sceGuDepthMask (GU_TRUE);
DrawTrisPoly (fa->polys);
if(r_showtris_full.value)
sceGuEnable(GU_DEPTH_TEST);
else
sceGuDepthMask (GU_FALSE);
sceGuDepthMask (GU_FALSE);
}
if (fa->flags & SURF_DRAWSKY)