..
dist
Initial commit
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m33libs
Initial commit
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pics
Initial commit
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.bash_history
Initial commit
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battery.cpp
Initial commit
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battery.hpp
Initial commit
2022-02-08 16:49:56 -05:00
cd.cpp
Actually move sound over to SDL.. speed boost??
2023-03-13 14:31:47 -04:00
clipping.cpp
Stop storing palette data for WAD3 and PCX textures
2023-03-01 19:32:49 -05:00
clipping.hpp
Initial commit
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files-collected
Initial commit
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fnmatch.cpp
Initial commit
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fnmatch.h
Initial commit
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gethost.cpp
Initial commit
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gethost.hpp
Initial commit
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input.cpp
Use VFPU for most memcpy operations - backported from ADQ
2022-05-19 12:58:48 -04:00
main.cpp
Fix 1000 Sound, remove old sound.cpp
2023-03-13 15:06:34 -04:00
MakePHAT
Initial commit
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MakeSLIM
Initial commit
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math.cpp
Initial commit
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math.hpp
Initial commit
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module.cpp
Initial commit
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module.h
Initial commit
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mp3.c
Initial commit
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mp3.h
Initial commit
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Nazi-Zombies-Portable.cbp
Initial commit
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Nazi-Zombies-Portable.layout
Initial commit
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network.cpp
Initial commit
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network_infrastructure.cpp
Restore new loading screens
2022-04-05 11:54:40 -04:00
network_infrastructure.hpp
Initial commit
2022-02-08 16:49:56 -05:00
network_psp.cpp
Use VFPU for most memcpy operations - backported from ADQ
2022-05-19 12:58:48 -04:00
network_psp.hpp
Initial commit
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Random.cpp
Initial commit
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Random.h
Initial commit
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readme.txt
Initial commit
2022-02-08 16:49:56 -05:00
system.cpp
Actually use Q_malloc in a lot of places
2023-02-02 12:44:45 -05:00
system.hpp
Initial commit
2022-02-08 16:49:56 -05:00
video_hardware.cpp
Also add a hack for VID_SetPalette4()
2023-03-15 19:29:02 -04:00
video_hardware.h
Make particle setting actually do something..
2023-02-03 21:03:04 -05:00
video_hardware_decals_QMB.cpp
Initial commit
2022-02-08 16:49:56 -05:00
video_hardware_draw.cpp
Also add a hack for VID_SetPalette4()
2023-03-15 19:29:02 -04:00
video_hardware_dxtn.cpp
Initial commit
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video_hardware_dxtn.h
Initial commit
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video_hardware_entity_fragment.cpp
Initial commit
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video_hardware_fog.cpp
Initial commit
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video_hardware_fullbright.cpp
Initial commit
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video_hardware_fullbright.h
Initial commit
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video_hardware_hlmdl.cpp
Use VFPU for most memcpy operations - backported from ADQ
2022-05-19 12:58:48 -04:00
video_hardware_hlmdl.h
Initial commit
2022-02-08 16:49:56 -05:00
video_hardware_images.cpp
Stop storing palette data for WAD3 and PCX textures
2023-03-01 19:32:49 -05:00
video_hardware_images.h
Initial commit
2022-02-08 16:49:56 -05:00
video_hardware_light.cpp
Initial commit
2022-02-08 16:49:56 -05:00
video_hardware_main.cpp
Revert R_InterpolateEntity - broke viewmodel
2023-03-15 20:16:02 -04:00
video_hardware_mesh.cpp
Don't bother making an amod display list cache
2022-05-19 13:31:16 -04:00
video_hardware_mhex2.cpp
Use VFPU for most memcpy operations - backported from ADQ
2022-05-19 12:58:48 -04:00
video_hardware_misc.cpp
Make particle setting actually do something..
2023-02-03 21:03:04 -05:00
video_hardware_model.cpp
Disable PCX loading on 1000.. for now.
2023-03-13 15:18:08 -04:00
video_hardware_model.h
Add support for more Perk lights
2023-03-05 11:30:42 -05:00
video_hardware_part.cpp
Initial commit
2022-02-08 16:49:56 -05:00
video_hardware_QMB.cpp
Fix crosshair values for weapons, add Springfield to engine
2023-03-13 17:32:17 -04:00
video_hardware_resample.cpp
Actually use Q_malloc in a lot of places
2023-02-02 12:44:45 -05:00
video_hardware_resample.h
Initial commit
2022-02-08 16:49:56 -05:00
video_hardware_screen.cpp
Fix crosshair values for weapons, add Springfield to engine
2023-03-13 17:32:17 -04:00
video_hardware_surface.cpp
Fix R_RenderBrushPoly sometimes using sceGuColor value from previous draw
2023-03-13 15:43:09 -04:00
video_hardware_warp.cpp
Initial commit
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vram.cpp
Initial commit
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vram.hpp
Initial commit
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VramExt.S
Initial commit
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wad3.cpp
Restore support for WAD3 Alpha Masking
2023-03-05 00:24:17 -05:00