Force r_dynamic and sv_maxvelocity

This commit is contained in:
Steam Deck User 2023-03-21 10:46:00 -04:00
parent 3b19d805e0
commit dcf2278925
2 changed files with 2 additions and 2 deletions

View file

@ -129,7 +129,7 @@ cvar_t r_mipmaps = {"r_mipmaps", "1",qtrue};
cvar_t r_mipmaps_func = {"r_mipmaps_func", "2",qtrue}; // Adjust mip map calculations
cvar_t r_mipmaps_bias = {"r_mipmaps_bias", "-7",qtrue}; // Adjust mip map bias
cvar_t r_retro = {"r_retro", "0",qtrue}; // dr_mabuse1981: "retro filter".
cvar_t r_dynamic = {"r_dynamic", "1"};
cvar_t r_dynamic = {"r_dynamic", "0"};
cvar_t r_novis = {"r_novis", "0"};
cvar_t r_tex_scale_down = {"r_tex_scale_down", "1",qtrue};
cvar_t r_particles_simple = {"r_particles_simple", "0",qtrue};

View file

@ -42,7 +42,7 @@ solid_edge items only clip against bsp models.
cvar_t sv_friction = {"sv_friction","4",false,true};
cvar_t sv_stopspeed = {"sv_stopspeed","100"};
cvar_t sv_gravity = {"sv_gravity","800",false,true};
cvar_t sv_maxvelocity = {"sv_maxvelocity","2000"};
cvar_t sv_maxvelocity = {"sv_maxvelocity","100000"};
cvar_t sv_nostep = {"sv_nostep","0"};
#define MOVE_EPSILON 0.01