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https://github.com/nzp-team/dquakeplus.git
synced 2024-11-22 11:51:21 +00:00
Actually use Q_malloc in some places
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parent
9c0d864012
commit
8ca8175096
6 changed files with 13 additions and 36 deletions
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@ -780,12 +780,12 @@ void Host_InitVCR (quakeparms_t *parms)
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Sys_Error("Invalid signature in vcr file\n");
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Sys_FileRead (vcrFile, &com_argc, sizeof(int));
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com_argv = malloc(com_argc * sizeof(char *));
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com_argv = Q_malloc(com_argc * sizeof(char *));
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com_argv[0] = parms->argv[0];
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for (i = 0; i < com_argc; i++)
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{
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Sys_FileRead (vcrFile, &len, sizeof(int));
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p = malloc(len);
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p = Q_malloc(len);
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Sys_FileRead (vcrFile, p, len);
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com_argv[i+1] = p;
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}
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Binary file not shown.
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@ -28,7 +28,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include <pspkernel.h>
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#include <psputility.h>
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#include <pspdebug.h>
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#include <malloc.h>
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#include <limits.h>
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extern "C"
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{
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@ -575,7 +574,7 @@ void SCR_ScreenShot_f (void)
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return;
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}
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buffer = static_cast<byte*>(malloc(buffersize));
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buffer = static_cast<byte*>(Q_malloc(buffersize));
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memset(buffer, 0, buffersize);
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GL_GetPixelsRGB(buffer, glwidth, glheight, 0);
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@ -236,7 +236,7 @@ byte* LoadPCX (FILE *f, int matchwidth, int matchheight)
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count = (pcx->xmax+1) * (pcx->ymax+1);
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image_rgba = static_cast<byte*>(malloc( count ));
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image_rgba = static_cast<byte*>(Q_malloc( count ));
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for (y=0 ; y<=pcx->ymax ; y++)
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{
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@ -303,7 +303,7 @@ byte *LoadWAL (char *name)
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size = width * height;
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data = static_cast<byte*>(malloc(size));
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data = static_cast<byte*>(Q_malloc(size));
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memcpy_vfpu(data, (byte *)mt + ofs, size);
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image_palette_type = PAL_Q2;
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@ -480,7 +480,7 @@ byte *LoadTGA (FILE *fin, int matchwidth, int matchheight)
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fclose (fin);
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return NULL;
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}
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ColorMap = static_cast<byte*>(malloc (TGA_MAXCOLORS * 4));
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ColorMap = static_cast<byte*>(Q_malloc (TGA_MAXCOLORS * 4));
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map_idx = 0;
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for (i = temp1 ; i < temp1 + temp2 ; ++i, map_idx += 4)
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{
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@ -936,7 +936,7 @@ byte *LoadBMP (FILE *fin, int matchwidth, int matchheight)
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numPixels = columns * rows;
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bmpRGBA = static_cast<byte*>(malloc(numPixels * 4));
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bmpRGBA = static_cast<byte*>(Q_malloc(numPixels * 4));
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for ( row = rows-1; row >= 0; row-- )
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{
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@ -2191,34 +2191,7 @@ void Mod_LoadAliasModel (model_t *mod, void *buffer)
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daliasskintype_t *pskintype;
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int start, end, total;
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// some models are special
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// NOTE: comparing not only with player.mdl, but with all models
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// begin with "player" coz we need to support DME models as well!
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if (!strncmp(mod->name, "progs/player", 12))
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mod->modhint = MOD_PLAYER;
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else if (!strcmp(mod->name, "progs/eyes.mdl"))
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mod->modhint = MOD_EYES;
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else if (!strcmp(mod->name, "progs/flame0.mdl") ||
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!strcmp(mod->name, "progs/flame.mdl") ||
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!strcmp(mod->name, "progs/flame2.mdl"))
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mod->modhint = MOD_FLAME;
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else if (!strcmp(mod->name, "progs/bolt.mdl") ||
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!strcmp(mod->name, "models/misc/bolt2.mdl") ||
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!strcmp(mod->name, "progs/bolt3.mdl"))
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mod->modhint = MOD_THUNDERBOLT;
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else if (!strcmp(mod->name, "progs/VModels/v_Colt.mdl") || //JUKKI Add nzp weapons here please plox
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!strcmp(mod->name, "progs/VModels/v_kar.mdl") ||
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!strcmp(mod->name, "progs/VModels/v_thomp.mdl"))
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mod->modhint = MOD_WEAPON;
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else if (!strcmp(mod->name, "progs/lavaball.mdl"))
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mod->modhint = MOD_LAVABALL;
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else if (!strcmp(mod->name, "progs/spike.mdl") ||
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!strcmp(mod->name, "progs/s_spike.mdl"))
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mod->modhint = MOD_SPIKE;
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else if (!strcmp(mod->name, "progs/shambler.mdl"))
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mod->modhint = MOD_SHAMBLER;
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else
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mod->modhint = MOD_NORMAL;
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mod->modhint = MOD_NORMAL;
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start = Hunk_LowMark ();
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@ -85,6 +85,11 @@ Zone block
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void Memory_Init (void *buf, int size);
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void *Q_malloc (size_t size); // joe
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void *Q_calloc (size_t n, size_t size); //
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void *Q_realloc (void *ptr, size_t size); //
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void *Q_strdup (const char *str); //
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void Z_Free (void *ptr);
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void *Z_Malloc (int size); // returns 0 filled memory
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void *Z_TagMalloc (int size, int tag);
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