Steam Deck User
|
c259397fba
|
Have songegg builtin use the new CD string stream method for playback
|
2023-03-25 20:34:13 -04:00 |
|
Steam Deck User
|
b90f7d55ea
|
Add .MP3 Streaming from string, play music on Main Menu
|
2023-03-25 19:28:30 -04:00 |
|
Steam Deck User
|
7e164cdc6c
|
Override Mustang & Sally sides to both use the same texture
|
2023-03-25 12:01:04 -04:00 |
|
Steam Deck User
|
dcf2278925
|
Force r_dynamic and sv_maxvelocity
|
2023-03-21 10:46:00 -04:00 |
|
Steam Deck User
|
a671b9fa04
|
Allow map graphics on the menu to stretch to 175x100 instead of displaying in full
|
2023-03-20 16:28:35 -04:00 |
|
Steam Deck User
|
2cf0d01544
|
Fix Zombie Bodies allocating their internal MDL texture
|
2023-03-20 16:10:11 -04:00 |
|
Steam Deck User
|
d67952ca9b
|
Add print for textures flowing into main RAM, re-enable external PCX for 1000
|
2023-03-16 22:20:57 -04:00 |
|
Steam Deck User
|
49a9587180
|
Reduce QMB particlefont
|
2023-03-16 21:46:36 -04:00 |
|
Steam Deck User
|
c9af47a252
|
Remove fly particle dependency
|
2023-03-16 21:15:07 -04:00 |
|
Steam Deck User
|
f0e5edf9ee
|
Stop using a 480x272 graphic for the scope..
|
2023-03-16 21:10:23 -04:00 |
|
Steam Deck User
|
d7df9d4ae8
|
Remove muzzleflash8 dependency
|
2023-03-16 20:53:15 -04:00 |
|
Steam Deck User
|
6b1b38351d
|
Remove uwater.png dependancy
|
2023-03-16 20:47:18 -04:00 |
|
Steam Deck User
|
2f6cc747e3
|
Fix crosshair rendering a bit
|
2023-03-16 18:51:48 -04:00 |
|
Steam Deck User
|
8a9ed3de1d
|
Inline EDICT_NUM
|
2023-03-16 17:47:21 -04:00 |
|
Steam Deck User
|
0bfbc51838
|
Stop using Q_strcmp, trust that the standard strcmp is faster
|
2023-03-16 17:43:00 -04:00 |
|
Steam Deck User
|
97435772b4
|
Don't interpolate alias models if they're more than 200 units away
|
2023-03-16 10:53:10 -04:00 |
|
Steam Deck User
|
c111883fde
|
Remove CLUT4 palette swapping
|
2023-03-16 10:04:36 -04:00 |
|
Steam Deck User
|
6085a20fc9
|
..Unless its CLUT4
|
2023-03-15 21:32:32 -04:00 |
|
Steam Deck User
|
9025e550b5
|
Don't always force swizzling
|
2023-03-15 21:27:52 -04:00 |
|
Steam Deck User
|
a3d4dae418
|
Allow CLUT4 to always force a palette
|
2023-03-15 20:57:18 -04:00 |
|
Steam Deck User
|
06b93a6e59
|
Merge branch 'main' of https://github.com/nzp-team/dquakeplus
|
2023-03-15 20:16:30 -04:00 |
|
Steam Deck User
|
3b346aa040
|
Revert R_InterpolateEntity - broke viewmodel
|
2023-03-15 20:16:02 -04:00 |
|
Steam Deck User
|
5d340032c3
|
Make anglemod a macro instead
|
2023-03-15 20:01:49 -04:00 |
|
Steam Deck User
|
7ce115ddc4
|
Faster R_InterpolateEntity
|
2023-03-15 19:46:45 -04:00 |
|
Steam Deck User
|
a2a2504886
|
Inline anglemod
|
2023-03-15 19:39:18 -04:00 |
|
Steam Deck User
|
b35cf6969d
|
Also add a hack for VID_SetPalette4()
|
2023-03-15 19:29:02 -04:00 |
|
Steam Deck User
|
9827c6667b
|
Considerably reduce GL_Bind
|
2023-03-15 19:21:54 -04:00 |
|
Steam Deck User
|
fc8790e1d0
|
Fix crosshair values for weapons, add Springfield to engine
|
2023-03-13 17:32:17 -04:00 |
|
Steam Deck User
|
69daae32cb
|
Use new-style HUD layout
|
2023-03-13 16:51:59 -04:00 |
|
Steam Deck User
|
b7e4db4a59
|
Fix R_RenderBrushPoly sometimes using sceGuColor value from previous draw
|
2023-03-13 15:43:09 -04:00 |
|
Steam Deck User
|
1ab0d85644
|
Disable PCX loading on 1000.. for now.
|
2023-03-13 15:18:08 -04:00 |
|
Steam Deck User
|
2fbd7303d3
|
Fix 1000 Sound, remove old sound.cpp
|
2023-03-13 15:06:34 -04:00 |
|
Steam Deck User
|
70c0967d7c
|
Actually move sound over to SDL.. speed boost??
|
2023-03-13 14:31:47 -04:00 |
|
Steam Deck User
|
c2ee802677
|
SDL2 Initializes
|
2023-03-13 13:37:00 -04:00 |
|
Ian
|
c2a58f5a68
|
Re-Enable Weapon Kicking with Deadshot Daiquiri
|
2023-03-09 14:33:26 -05:00 |
|
Steam Deck User
|
d219c1412f
|
Add support for more Perk lights
|
2023-03-05 11:30:42 -05:00 |
|
Steam Deck User
|
43c260a156
|
Restore support for WAD3 Alpha Masking
|
2023-03-05 00:24:17 -05:00 |
|
Steam Deck User
|
631448a73d
|
Go back to DXT5 compression for Transparent alias textures and sprites
|
2023-03-05 00:14:52 -05:00 |
|
Steam Deck User
|
ba181a6a3e
|
Merge branch 'main' of https://github.com/nzp-team/dquakeplus
|
2023-03-01 19:33:20 -05:00 |
|
Steam Deck User
|
f5b90862ca
|
Stop storing palette data for WAD3 and PCX textures
|
2023-03-01 19:32:49 -05:00 |
|
Ian
|
84835d334a
|
Fix bprint not reading OFS_PARM0
|
2023-02-27 10:38:01 -05:00 |
|
Ian
|
d41d664644
|
Restore old sceGuAlphaFunc
|
2023-02-17 14:48:32 -05:00 |
|
Steam Deck User
|
b30f349572
|
Sike, even better: Hack in textureflag support.
|
2023-02-13 17:38:10 -05:00 |
|
Steam Deck User
|
fd4c35185c
|
Stop using Q_strncmp for looking up HL texture names
found this one myself :^)
|
2023-02-13 16:46:27 -05:00 |
|
Steam Deck User
|
8520c1923b
|
Modify PF_findradius to not use sqrtf
also a safety pre-compute of radius^2 in case it doesnt get picked up by
gcc. thanks spike.
|
2023-02-13 15:25:18 -05:00 |
|
Steam Deck User
|
625e0b8103
|
Do the same for Length
|
2023-02-13 14:19:13 -05:00 |
|
Steam Deck User
|
174abedc06
|
Inlining is too annoying, use a macro instead
|
2023-02-13 14:02:32 -05:00 |
|
Steam Deck User
|
7aa4b8578d
|
Stop pretending we support big endian, inline some stuff.
|
2023-02-13 13:29:59 -05:00 |
|
Steam Deck User
|
8194bfc257
|
Get rid of switch case in fillOutputBuffers for minor speedup
|
2023-02-13 12:55:28 -05:00 |
|
Steam Deck User
|
ebe5aad8f1
|
Ditch name fields for hunk and cache systems.
Avoids spamming strncpys all the time, also decreases size of hunks by
8 bytes, caches by 16. thanks spike :')
|
2023-02-13 12:20:08 -05:00 |
|
Steam Deck User
|
d6ed5b3866
|
Use faster SV_RecursiveHullCheck
|
2023-02-12 19:54:42 -05:00 |
|
Steam Deck User
|
5b00aecb8c
|
fix gamma table
|
2023-02-09 20:10:27 -05:00 |
|
Steam Deck User
|
8b33b733a2
|
Some more probably inconsequential opts
|
2023-02-09 20:08:42 -05:00 |
|
Steam Deck User
|
3c518995e4
|
Stop using the VFPU for things its really bad at
|
2023-02-09 19:13:53 -05:00 |
|
Steam Deck User
|
d4e8999950
|
Fix misaligned Graphics Settings
|
2023-02-07 23:42:12 -05:00 |
|
Ian
|
2207125c66
|
NERF THIS! - Lower PSPSLIM heap to 30mB
|
2023-02-04 11:30:25 -05:00 |
|
Steam Deck User
|
169f3f9c03
|
Make particle setting actually do something..
|
2023-02-03 21:03:04 -05:00 |
|
Steam Deck User
|
23ad1571ba
|
Fix Nearest Filtering not applying to everything (except lightmaps)
|
2023-02-03 20:53:42 -05:00 |
|
Steam Deck User
|
0f6f274e29
|
Make ADS values a vec3
|
2023-02-03 20:25:41 -05:00 |
|
Ian
|
cd3b08018e
|
Merge pull request #7 from MotoLegacy/main
Improve memory usage, limit color mode to store textures in VRAM
|
2023-02-02 14:35:38 -05:00 |
|
Steam Deck User
|
f103a5f142
|
Add malloc.h back for memset
|
2023-02-02 14:29:16 -05:00 |
|
Steam Deck User
|
bc10c5d7f6
|
Drop the heap size by 1mB (lol)
|
2023-02-02 14:28:30 -05:00 |
|
Steam Deck User
|
ed9f3d33cd
|
Switch to RGB565 over 888
|
2023-02-02 14:24:27 -05:00 |
|
Steam Deck User
|
9f58c947fc
|
Actually use Q_malloc in a lot of places
|
2023-02-02 12:44:45 -05:00 |
|
Steam Deck User
|
8ca8175096
|
Actually use Q_malloc in some places
|
2023-02-02 12:33:01 -05:00 |
|
Steam Deck User
|
9c0d864012
|
Restore Q_* alloc features
|
2023-02-02 12:21:24 -05:00 |
|
Ian
|
41f13c3929
|
Add extra Cache_Alloc safety check to Mod_LoadAliasModel()
|
2023-02-02 11:46:01 -05:00 |
|
Ian
|
edae0262f0
|
Remove non-zombie models from Preload()
|
2023-02-02 11:12:21 -05:00 |
|
Steam Deck User
|
0f7d7367e9
|
Reset state after zoom out
|
2023-01-20 19:04:49 -05:00 |
|
Steam Deck User
|
82f798f2c5
|
Fix order for ADS offsets
|
2023-01-20 18:56:24 -05:00 |
|
Steam Deck User
|
50ef590d86
|
add missing def for W_KOLLIDER
|
2023-01-20 18:50:09 -05:00 |
|
Steam Deck User
|
862718afd6
|
Add support for Z axis ADSOfs, adjust zoom amounts
|
2023-01-20 18:46:24 -05:00 |
|
Steam Deck User
|
7858b53153
|
force actions deployment
|
2023-01-19 01:39:57 -05:00 |
|
Steam Deck User
|
485bdf4dcd
|
bump heap size up to 13mB on PHAT
|
2023-01-19 01:37:39 -05:00 |
|
Steam Deck User
|
2fa179a206
|
Rename Zombie Bodies to use % instead of #
|
2023-01-16 20:13:44 -05:00 |
|
Steam Deck User
|
fddb0859dc
|
MENU: Fix oversight with OPT_FULLBRIGHT
|
2023-01-13 13:27:22 -05:00 |
|
Steam Deck User
|
853ce803ad
|
If it aint broke
|
2023-01-13 13:19:56 -05:00 |
|
Steam Deck User
|
6d0f10eaa6
|
Fix typo
|
2023-01-13 13:13:39 -05:00 |
|
Steam Deck User
|
fe3f28a09c
|
Fix typo
|
2023-01-13 13:11:04 -05:00 |
|
Steam Deck User
|
81dbd7f39d
|
Merge branch 'main' of https://github.com/nzp-team/dquakeplus
|
2023-01-13 13:06:20 -05:00 |
|
Steam Deck User
|
c2a101cb9b
|
Restore old version of the zombie texture hack
|
2023-01-13 13:05:55 -05:00 |
|
Ian
|
cded49861e
|
cl_hud: Seek out chaptertitle from worldspawn.
|
2023-01-11 10:01:34 -05:00 |
|
Steam Deck User
|
972c7c2e1a
|
Re-Wrap R_DrawEntitiesOnList
|
2022-12-27 22:56:12 -05:00 |
|
Steam Deck User
|
d703ed6427
|
Restore ZHack in R_DrawEntitiesOnList
|
2022-12-27 21:55:43 -05:00 |
|
Steam Deck User
|
98bdccecc8
|
Make Preload() use the ZHack paths
|
2022-12-27 21:51:58 -05:00 |
|
Steam Deck User
|
ba17ae0ce5
|
Remove hacked-in zombie skins
|
2022-12-27 21:48:58 -05:00 |
|
Steam Deck User
|
db6f33d495
|
Revert broken scale to fix map loading
|
2022-12-27 16:39:40 -05:00 |
|
Steam Deck User
|
a7461c4dcf
|
svc_parsebaseline HACK
|
2022-12-22 18:38:17 -05:00 |
|
Steam Deck User
|
5966fd86de
|
..
|
2022-12-22 18:15:50 -05:00 |
|
Steam Deck User
|
d564ccf92a
|
Make sure we explicitly express scale as a float
|
2022-12-22 18:13:32 -05:00 |
|
Steam Deck User
|
4300d60192
|
Add scale to progdefs
|
2022-12-22 17:55:51 -05:00 |
|
Steam Deck User
|
77488595d1
|
Add Scale support.
|
2022-12-22 17:52:45 -05:00 |
|
Ian
|
e5513fb25e
|
dumbest hack ever
|
2022-12-21 15:13:12 -05:00 |
|
Ian
|
d2ea2631f2
|
Force use of external Zombie skins and override MDL loading
|
2022-12-21 15:09:14 -05:00 |
|
Ian
|
4d799a9cb4
|
Fix old footstep path
|
2022-07-02 09:29:39 -04:00 |
|
moto
|
3fcf3a0b1f
|
Crow_Bar's VFPU-driven matrix math; ADQ Physics Enhancements
|
2022-05-22 11:21:10 -04:00 |
|
moto
|
4857dab378
|
ADQuake's improved R_CullBox
|
2022-05-22 10:48:29 -04:00 |
|
moto
|
72288cf9ee
|
Fix vram.h include
|
2022-05-20 09:56:12 -04:00 |
|
moto
|
fbfc75b7b0
|
Fix VRAM leak in GL_UnloadTexture
|
2022-05-20 09:51:40 -04:00 |
|
moto
|
06d658573c
|
Don't bother making an amod display list cache
|
2022-05-19 13:31:16 -04:00 |
|
moto
|
8558301901
|
Implement host_timescale; replace host_frametime
|
2022-05-19 13:11:21 -04:00 |
|
moto
|
a2ce78450d
|
Use VFPU for most memcpy operations - backported from ADQ
|
2022-05-19 12:58:48 -04:00 |
|
moto
|
431f5bd09f
|
ericw's AllocBlock optimization
|
2022-05-19 12:19:25 -04:00 |
|
moto
|
e54c7d1ea4
|
Use DarkPlaces name scheme for sprites
|
2022-05-09 16:12:46 -04:00 |
|
mallgrab
|
54513cb802
|
Allocate JPEG files with the hunk.
|
2022-04-18 06:01:32 +02:00 |
|
mallgrab
|
8d46664c66
|
Allocate PNG files with the hunk.
|
2022-04-18 06:01:19 +02:00 |
|
mallgrab
|
e0c3214d79
|
Replace texture allocations to use the hunk.
|
2022-04-09 23:22:11 +02:00 |
|
unknown
|
5ae2552f5e
|
Use DarkPlaces name scheme for external skins
|
2022-04-06 00:25:32 -04:00 |
|
unknown
|
c0beb9220f
|
Fix bolt2 path
|
2022-04-05 17:56:21 -04:00 |
|
unknown
|
c4f894e939
|
Restore new loading screens
|
2022-04-05 11:54:40 -04:00 |
|
unknown
|
f278201d26
|
Fix duplicate vram.hpp include
|
2022-02-08 16:54:34 -05:00 |
|
unknown
|
7362ae53b7
|
gethost.hpp include fix
|
2022-02-08 16:52:51 -05:00 |
|
unknown
|
9314ffb79d
|
Initial commit
|
2022-02-08 16:49:56 -05:00 |
|