dquakeplus/source
2023-03-21 10:46:00 -04:00
..
libpspmath Actually use Q_malloc in some places 2023-02-02 12:33:01 -05:00
psp Force r_dynamic and sv_maxvelocity 2023-03-21 10:46:00 -04:00
anorm_dots.h Initial commit 2022-02-08 16:49:56 -05:00
anorms.h Initial commit 2022-02-08 16:49:56 -05:00
bspfile.h Initial commit 2022-02-08 16:49:56 -05:00
cdaudio.h Initial commit 2022-02-08 16:49:56 -05:00
chase.c Use faster SV_RecursiveHullCheck 2023-02-12 19:54:42 -05:00
cl_demo.c Initial commit 2022-02-08 16:49:56 -05:00
cl_hud.c Use new-style HUD layout 2023-03-13 16:51:59 -04:00
cl_hud.h Initial commit 2022-02-08 16:49:56 -05:00
cl_input.c Initial commit 2022-02-08 16:49:56 -05:00
cl_main.c Add support for more Perk lights 2023-03-05 11:30:42 -05:00
cl_parse.c Re-Enable Weapon Kicking with Deadshot Daiquiri 2023-03-09 14:33:26 -05:00
cl_slist.c Use VFPU for most memcpy operations - backported from ADQ 2022-05-19 12:58:48 -04:00
cl_slist.h Initial commit 2022-02-08 16:49:56 -05:00
cl_tent.c Use faster SV_RecursiveHullCheck 2023-02-12 19:54:42 -05:00
client.h Initial commit 2022-02-08 16:49:56 -05:00
cmd.c Stop using Q_strcmp, trust that the standard strcmp is faster 2023-03-16 17:43:00 -04:00
cmd.h Initial commit 2022-02-08 16:49:56 -05:00
common.c Stop using Q_strcmp, trust that the standard strcmp is faster 2023-03-16 17:43:00 -04:00
common.h Stop using Q_strcmp, trust that the standard strcmp is faster 2023-03-16 17:43:00 -04:00
console.c Initial commit 2022-02-08 16:49:56 -05:00
console.h Initial commit 2022-02-08 16:49:56 -05:00
crc.c Initial commit 2022-02-08 16:49:56 -05:00
crc.h Initial commit 2022-02-08 16:49:56 -05:00
crypter.c Actually use Q_malloc in a lot of places 2023-02-02 12:44:45 -05:00
crypter.h Initial commit 2022-02-08 16:49:56 -05:00
cvar.c Stop using Q_strcmp, trust that the standard strcmp is faster 2023-03-16 17:43:00 -04:00
cvar.h Initial commit 2022-02-08 16:49:56 -05:00
draw.h Restore new loading screens 2022-04-05 11:54:40 -04:00
gnu.txt Initial commit 2022-02-08 16:49:56 -05:00
host.c Actually move sound over to SDL.. speed boost?? 2023-03-13 14:31:47 -04:00
host_cmd.c Stop using Q_strcmp, trust that the standard strcmp is faster 2023-03-16 17:43:00 -04:00
input.h Initial commit 2022-02-08 16:49:56 -05:00
keys.c Initial commit 2022-02-08 16:49:56 -05:00
keys.h Initial commit 2022-02-08 16:49:56 -05:00
mathlib.c Inline anglemod 2023-03-15 19:39:18 -04:00
mathlib.h Make anglemod a macro instead 2023-03-15 20:01:49 -04:00
matrixlib.c Crow_Bar's VFPU-driven matrix math; ADQ Physics Enhancements 2022-05-22 11:21:10 -04:00
menu.c Allow map graphics on the menu to stretch to 175x100 instead of displaying in full 2023-03-20 16:28:35 -04:00
menu.h Initial commit 2022-02-08 16:49:56 -05:00
modelgen.h Initial commit 2022-02-08 16:49:56 -05:00
net.h Initial commit 2022-02-08 16:49:56 -05:00
net_dgrm.c Stop using Q_strcmp, trust that the standard strcmp is faster 2023-03-16 17:43:00 -04:00
net_dgrm.h Initial commit 2022-02-08 16:49:56 -05:00
net_loop.c Stop using Q_strcmp, trust that the standard strcmp is faster 2023-03-16 17:43:00 -04:00
net_loop.h Initial commit 2022-02-08 16:49:56 -05:00
net_main.c Initial commit 2022-02-08 16:49:56 -05:00
net_none.c Initial commit 2022-02-08 16:49:56 -05:00
net_vcr.c Initial commit 2022-02-08 16:49:56 -05:00
net_vcr.h Initial commit 2022-02-08 16:49:56 -05:00
nonintel.c Initial commit 2022-02-08 16:49:56 -05:00
pr_cmds.c Fix bprint not reading OFS_PARM0 2023-02-27 10:38:01 -05:00
pr_comp.h Initial commit 2022-02-08 16:49:56 -05:00
pr_edict.c Inline EDICT_NUM 2023-03-16 17:47:21 -04:00
pr_exec.c Initial commit 2022-02-08 16:49:56 -05:00
progdefs.h Revert broken scale to fix map loading 2022-12-27 16:39:40 -05:00
progs.h Initial commit 2022-02-08 16:49:56 -05:00
protocol.h Revert broken scale to fix map loading 2022-12-27 16:39:40 -05:00
quakedef.h Fix crosshair values for weapons, add Springfield to engine 2023-03-13 17:32:17 -04:00
render.h Revert broken scale to fix map loading 2022-12-27 16:39:40 -05:00
screen.h Initial commit 2022-02-08 16:49:56 -05:00
server.h Add support for more Perk lights 2023-03-05 11:30:42 -05:00
snd_dma.c Stop using Q_strcmp, trust that the standard strcmp is faster 2023-03-16 17:43:00 -04:00
snd_mem.c Use VFPU for most memcpy operations - backported from ADQ 2022-05-19 12:58:48 -04:00
snd_mix.c Initial commit 2022-02-08 16:49:56 -05:00
snd_sdl.c Actually move sound over to SDL.. speed boost?? 2023-03-13 14:31:47 -04:00
sound.h Initial commit 2022-02-08 16:49:56 -05:00
spritegn.h Initial commit 2022-02-08 16:49:56 -05:00
sv_main.c Revert broken scale to fix map loading 2022-12-27 16:39:40 -05:00
sv_move.c Initial commit 2022-02-08 16:49:56 -05:00
sv_phys.c Force r_dynamic and sv_maxvelocity 2023-03-21 10:46:00 -04:00
sv_user.c Initial commit 2022-02-08 16:49:56 -05:00
sys.h Initial commit 2022-02-08 16:49:56 -05:00
thread.c Initial commit 2022-02-08 16:49:56 -05:00
thread.h Initial commit 2022-02-08 16:49:56 -05:00
vid.h Initial commit 2022-02-08 16:49:56 -05:00
view.c fix gamma table 2023-02-09 20:10:27 -05:00
view.h Initial commit 2022-02-08 16:49:56 -05:00
wad.c Initial commit 2022-02-08 16:49:56 -05:00
wad.h Initial commit 2022-02-08 16:49:56 -05:00
world.c Use faster SV_RecursiveHullCheck 2023-02-12 19:54:42 -05:00
world.h Use faster SV_RecursiveHullCheck 2023-02-12 19:54:42 -05:00
zone.c Ditch name fields for hunk and cache systems. 2023-02-13 12:20:08 -05:00
zone.h Actually use Q_malloc in some places 2023-02-02 12:33:01 -05:00