dquakeplus/source
Steam Deck User fd4c35185c Stop using Q_strncmp for looking up HL texture names
found this one myself :^)
2023-02-13 16:46:27 -05:00
..
libpspmath Actually use Q_malloc in some places 2023-02-02 12:33:01 -05:00
psp Stop using Q_strncmp for looking up HL texture names 2023-02-13 16:46:27 -05:00
anorm_dots.h Initial commit 2022-02-08 16:49:56 -05:00
anorms.h Initial commit 2022-02-08 16:49:56 -05:00
bspfile.h Initial commit 2022-02-08 16:49:56 -05:00
cdaudio.h Initial commit 2022-02-08 16:49:56 -05:00
chase.c Use faster SV_RecursiveHullCheck 2023-02-12 19:54:42 -05:00
cl_demo.c Initial commit 2022-02-08 16:49:56 -05:00
cl_hud.c cl_hud: Seek out chaptertitle from worldspawn. 2023-01-11 10:01:34 -05:00
cl_hud.h Initial commit 2022-02-08 16:49:56 -05:00
cl_input.c Initial commit 2022-02-08 16:49:56 -05:00
cl_main.c Use VFPU for most memcpy operations - backported from ADQ 2022-05-19 12:58:48 -04:00
cl_parse.c Revert broken scale to fix map loading 2022-12-27 16:39:40 -05:00
cl_slist.c Use VFPU for most memcpy operations - backported from ADQ 2022-05-19 12:58:48 -04:00
cl_slist.h Initial commit 2022-02-08 16:49:56 -05:00
cl_tent.c Use faster SV_RecursiveHullCheck 2023-02-12 19:54:42 -05:00
client.h Initial commit 2022-02-08 16:49:56 -05:00
cmd.c Use VFPU for most memcpy operations - backported from ADQ 2022-05-19 12:58:48 -04:00
cmd.h Initial commit 2022-02-08 16:49:56 -05:00
common.c Inlining is too annoying, use a macro instead 2023-02-13 14:02:32 -05:00
common.h Inlining is too annoying, use a macro instead 2023-02-13 14:02:32 -05:00
console.c Initial commit 2022-02-08 16:49:56 -05:00
console.h Initial commit 2022-02-08 16:49:56 -05:00
crc.c Initial commit 2022-02-08 16:49:56 -05:00
crc.h Initial commit 2022-02-08 16:49:56 -05:00
crypter.c Actually use Q_malloc in a lot of places 2023-02-02 12:44:45 -05:00
crypter.h Initial commit 2022-02-08 16:49:56 -05:00
cvar.c Initial commit 2022-02-08 16:49:56 -05:00
cvar.h Initial commit 2022-02-08 16:49:56 -05:00
draw.h Restore new loading screens 2022-04-05 11:54:40 -04:00
gnu.txt Initial commit 2022-02-08 16:49:56 -05:00
host.c Merge pull request #7 from MotoLegacy/main 2023-02-02 14:35:38 -05:00
host_cmd.c Use VFPU for most memcpy operations - backported from ADQ 2022-05-19 12:58:48 -04:00
input.h Initial commit 2022-02-08 16:49:56 -05:00
keys.c Initial commit 2022-02-08 16:49:56 -05:00
keys.h Initial commit 2022-02-08 16:49:56 -05:00
mathlib.c Do the same for Length 2023-02-13 14:19:13 -05:00
mathlib.h Do the same for Length 2023-02-13 14:19:13 -05:00
matrixlib.c Crow_Bar's VFPU-driven matrix math; ADQ Physics Enhancements 2022-05-22 11:21:10 -04:00
menu.c Fix misaligned Graphics Settings 2023-02-07 23:42:12 -05:00
menu.h Initial commit 2022-02-08 16:49:56 -05:00
modelgen.h Initial commit 2022-02-08 16:49:56 -05:00
net.h Initial commit 2022-02-08 16:49:56 -05:00
net_dgrm.c Initial commit 2022-02-08 16:49:56 -05:00
net_dgrm.h Initial commit 2022-02-08 16:49:56 -05:00
net_loop.c Initial commit 2022-02-08 16:49:56 -05:00
net_loop.h Initial commit 2022-02-08 16:49:56 -05:00
net_main.c Initial commit 2022-02-08 16:49:56 -05:00
net_none.c Initial commit 2022-02-08 16:49:56 -05:00
net_vcr.c Initial commit 2022-02-08 16:49:56 -05:00
net_vcr.h Initial commit 2022-02-08 16:49:56 -05:00
nonintel.c Initial commit 2022-02-08 16:49:56 -05:00
pr_cmds.c Modify PF_findradius to not use sqrtf 2023-02-13 15:25:18 -05:00
pr_comp.h Initial commit 2022-02-08 16:49:56 -05:00
pr_edict.c Initial commit 2022-02-08 16:49:56 -05:00
pr_exec.c Initial commit 2022-02-08 16:49:56 -05:00
progdefs.h Revert broken scale to fix map loading 2022-12-27 16:39:40 -05:00
progs.h Initial commit 2022-02-08 16:49:56 -05:00
protocol.h Revert broken scale to fix map loading 2022-12-27 16:39:40 -05:00
quakedef.h add missing def for W_KOLLIDER 2023-01-20 18:50:09 -05:00
render.h Revert broken scale to fix map loading 2022-12-27 16:39:40 -05:00
screen.h Initial commit 2022-02-08 16:49:56 -05:00
server.h Initial commit 2022-02-08 16:49:56 -05:00
snd_dma.c Initial commit 2022-02-08 16:49:56 -05:00
snd_mem.c Use VFPU for most memcpy operations - backported from ADQ 2022-05-19 12:58:48 -04:00
snd_mix.c Initial commit 2022-02-08 16:49:56 -05:00
sound.h Initial commit 2022-02-08 16:49:56 -05:00
spritegn.h Initial commit 2022-02-08 16:49:56 -05:00
sv_main.c Revert broken scale to fix map loading 2022-12-27 16:39:40 -05:00
sv_move.c Initial commit 2022-02-08 16:49:56 -05:00
sv_phys.c Crow_Bar's VFPU-driven matrix math; ADQ Physics Enhancements 2022-05-22 11:21:10 -04:00
sv_user.c Initial commit 2022-02-08 16:49:56 -05:00
sys.h Initial commit 2022-02-08 16:49:56 -05:00
thread.c Initial commit 2022-02-08 16:49:56 -05:00
thread.h Initial commit 2022-02-08 16:49:56 -05:00
vid.h Initial commit 2022-02-08 16:49:56 -05:00
view.c fix gamma table 2023-02-09 20:10:27 -05:00
view.h Initial commit 2022-02-08 16:49:56 -05:00
wad.c Initial commit 2022-02-08 16:49:56 -05:00
wad.h Initial commit 2022-02-08 16:49:56 -05:00
world.c Use faster SV_RecursiveHullCheck 2023-02-12 19:54:42 -05:00
world.h Use faster SV_RecursiveHullCheck 2023-02-12 19:54:42 -05:00
zone.c Ditch name fields for hunk and cache systems. 2023-02-13 12:20:08 -05:00
zone.h Actually use Q_malloc in some places 2023-02-02 12:33:01 -05:00