cypress
7976734bd4
Use correct index for complete Zombie Crawler mesh
2023-11-29 13:46:24 -05:00
cypress
f0ced89573
Add missing MP5K Pack-A-Punch Definition
2023-11-29 11:43:05 -05:00
cypress
6b2e5802d9
Support displaying Double-Tap 1.0 icon
2023-11-28 11:53:23 -05:00
cypress
bbb4628670
Fix skyfog rendering with maps without any fog values
2023-11-28 09:41:08 -05:00
cypress
4ea173efc5
Interstice's gamma support
2023-11-22 17:34:59 -05:00
cypress
e3202ef9a5
Fix r_showtris crashing when rendering aliasmodels
2023-11-22 17:13:41 -05:00
cypress
5b1925bdac
Draw character name on match start
2023-11-21 22:34:25 -05:00
cypress
077a809f23
Allow button look sensitivity application
2023-11-07 09:50:38 -05:00
cypress
60103d3bb3
Remove decrease in FOV while sprinting
2023-11-07 09:33:46 -05:00
cypress
1537ce1c36
ACTUALLY more intelligent strtrim
2023-11-06 10:47:38 -05:00
cypress
682594721f
More intelligent strtrim
2023-11-06 10:11:25 -05:00
cypress
bf3a5f8355
Fix Viewmodel FOV not applying to viewent2
2023-11-05 09:59:44 -05:00
cypress
598136d69b
Round HUD Time Adjustment
2023-11-03 11:03:08 -04:00
cypress
0d2a2efd1d
Add strtolower builtin
2023-10-31 10:32:32 -04:00
cypress
a9190e7ef0
Draw on-screen Bouncing Betty prompt
2023-10-28 12:09:23 -04:00
cypress
33dc5e3c9f
Fix MP3 streaming always looping
2023-10-23 18:01:54 -04:00
cypress
1c269181aa
Update username in comments
2023-10-23 17:32:15 -04:00
cypress
b50603d1b6
Fix maps without sky textures hall of mirrors
2023-10-23 17:29:52 -04:00
cypress
aff27e1322
Fix chapter text positioning
2023-10-23 16:56:13 -04:00
cypress
6af6f1969e
Let engine dictate max AI
2023-10-16 16:04:02 -04:00
cypress
5b06813113
Fix grenade crosshair changing colors
2023-10-16 10:42:29 -04:00
cypress
a41197667d
Give crosshair control to the server
2023-10-16 10:22:40 -04:00
cypress
e0983ae009
Allow disabling of crosshair
2023-10-15 16:08:09 -04:00
cypress
85b63809fc
Merge pull request #29 from shpuld/feat/horizon-fog-blend
2023-10-05 09:19:52 -04:00
Shpuld Shpuldson
1f069ab842
fix oversight in custom maps menu
2023-10-03 07:29:18 +03:00
Shpuld Shpuldson
bb12f7699e
fix fegefeuer sky loading (wtf??)
2023-09-30 10:42:52 +03:00
Shpuld Shpuldson
d646689352
reduce lots of vram use, add horizon fog blending for sky
2023-09-30 10:00:10 +03:00
cypress
c0ecce2a8b
Merge pull request #28 from shpuld/feat/simplify-gltextures-tracking
2023-09-27 12:04:28 -04:00
Shpuld Shpuldson
05e611b7f2
clean up code, fix one memory leak
2023-09-26 22:44:11 +03:00
Shpuld Shpuldson
1b1b7e9564
refactor texture freeing to work around gltextures not mapTextureNameList
2023-09-26 21:54:09 +03:00
cypress
0adba79537
force rebuild
2023-09-23 16:04:39 -04:00
Shpuld Shpuldson
4109dd2bdb
wip move gltextures allocating all to 1 place instead of copy paste
2023-09-22 23:13:29 +03:00
cypress
a2b869e2a7
Merge pull request #26 from shpuld/feat/comment-out-unnecessary-hunk-spending
...
Remove some unnecessary hunk usage
2023-09-22 15:00:44 -04:00
Shpuld Shpuldson
86d36d1fd1
remove some unnecessary hunk usage
2023-09-22 21:42:40 +03:00
cypress
509a13ca21
Merge pull request #25 from shpuld/feat/clut4-compression-on-load
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8bpp to 4bpp compression
2023-09-22 14:40:15 -04:00
Shpuld Shpuldson
a6592a09b7
remove unnecessary comment
2023-09-22 21:39:07 +03:00
Shpuld Shpuldson
8c44c5b1ea
fix uploading to vram
2023-09-22 21:21:45 +03:00
Shpuld Shpuldson
1536a48ff0
fix memory leak
2023-09-22 20:55:25 +03:00
Shpuld Shpuldson
876c28b366
remove vram alloc, doesn't work for some reason, it's fast enough anyway
2023-09-22 09:14:52 +03:00
Shpuld Shpuldson
bd1b011139
why not use vram too for clut4
2023-09-22 08:38:03 +03:00
Shpuld Shpuldson
eab5ddd082
Refactor clut4 conversion to its own file, use 8bpp resampling to better reuse code
2023-09-22 08:26:11 +03:00
Shpuld Shpuldson
b2c43cbe5a
add a median cut implementation for converting wad3 8bpp textures to 4bpp
2023-09-21 23:13:06 +03:00
cypress
08a31968fa
Fix default FOV and usebtn offset
...
hello from mobile
2023-09-17 17:28:26 -04:00
Shpuld Shpuldson
070e651d7d
change print back to dprint
2023-09-17 21:42:44 +03:00
Shpuld Shpuldson
2088176fd9
Even faster waypoint selection for player/zombies
2023-09-17 21:27:30 +03:00
Shpuld Shpuldson
ce6d32162a
refactor waypoint code to make 0 valid, add more ways to check first wp before moving on to next ones
2023-09-17 19:16:13 +03:00
cypress
08edc7512a
Merge pull request #23 from shpuld/feat/optimize-wp-picking-in-pathfinding
2023-09-17 05:58:06 -04:00
cypress
cdbb3d1f53
Merge pull request #22 from shpuld/fix/doors-losing-lm-when-moving
2023-09-17 05:57:19 -04:00
Shpuld Shpuldson
d7009bcaa0
reorder code in waypoint picking in pathfinding
2023-09-17 11:49:38 +03:00
Shpuld Shpuldson
876dc2702e
disable alpha test before blending lightmaps for surfaces that need alpha test
2023-09-17 09:56:12 +03:00
Shpuld Shpuldson
c782d49c77
port over dual frustum clipping from interstice
2023-09-16 16:00:48 +03:00
Shpuld Shpuldson
c708da2fb9
fix the -lm_2 arg to work correctly, also use 5551 instead of 4444 when doing so
2023-09-12 08:28:06 +03:00
Shpuld Shpuldson
c38aa2d90e
avoid unnecessary frustum checks in world leaves
2023-09-11 20:59:48 +03:00
cypress
cfbf7f5098
Use custom sound DMA instead of SDL for audio
2023-09-11 11:19:31 -04:00
cypress
debcddf2cc
Merge pull request #17 from shpuld/fix/revert-clipping-vfpu-asm
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Fix: revert changes to vfpu clipping asm, it was too good to be true
2023-09-11 10:38:34 -04:00
Shpuld Shpuldson
de61f956c4
revert changes to vfpu clipping asm, it was too good to be true
2023-09-10 09:58:28 +03:00
Shpuld Shpuldson
938e7272a4
double the interpolation disabling distance
2023-09-10 09:56:04 +03:00
Shpuld Shpuldson
ecc81105f8
Use vertex morphs for interpolated alias mdl
2023-09-10 09:46:25 +03:00
cypress
a4d4d31727
Merge pull request #15 from shpuld/feat/render-static-brush-models-with-world
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Render static brush models with world
2023-09-09 13:47:15 -04:00
Shpuld Shpuldson
ad36351717
Merge branch 'main' into feat/render-static-brush-models-with-world
2023-09-09 13:57:51 +03:00
Shpuld Shpuldson
b909e5d8ee
render static brush models with world
2023-09-09 13:49:38 +03:00
cypress
4bfd390948
Merge pull request #14 from shpuld/feat/aggressive-clipping-checking
2023-09-07 15:09:08 -04:00
Shpuld Shpuldson
168d5a7871
make clipping checking prevent clipping more aggressively
2023-09-06 08:37:28 +03:00
cypress
c44adc7dba
Fix bolt.mdl path
2023-09-05 20:21:30 -04:00
cypress
56efc44b9b
Merge pull request #13 from shpuld/fix/flames-looking-wrong
2023-09-05 15:30:26 -04:00
Shpuld Shpuldson
cd7234877e
fix mistake with i supposed to be j
2023-09-05 22:24:30 +03:00
Shpuld Shpuldson
d9e7fe2f4c
port broad phase clipping checks from interstice
2023-09-05 08:45:55 +03:00
Shpuld Shpuldson
1636b50e3b
Fix alias models with frame groups crashing
2023-09-04 22:39:38 +03:00
Shpuld Shpuldson
4c01fa58cc
draw static alias mdl straight from commands buffer
2023-09-02 11:15:10 +03:00
cypress
a94adc1906
Merge pull request #9 from shpuld/feat/compressed-and-speedier-alias-verts
2023-09-01 15:56:22 -04:00
Shpuld Shpuldson
24d2b9c493
remove the extra getmemory, whoops
2023-09-01 22:45:27 +03:00
Shpuld Shpuldson
e50d778172
port vertex compression from interstice, remove per vertex lighting, allocate whole alias frame at once
2023-09-01 22:13:36 +03:00
cypress
815ee48123
Mystery Box Useprint says Weapon Name
2023-08-29 11:43:55 -04:00
cypress
0d03c7c289
Even more.
2023-08-29 10:18:04 -04:00
cypress
0fdf7383b5
Increase runaway execution count
2023-08-29 10:14:37 -04:00
Ian
85dce28921
shpuld's single-pass clipping optimization
2023-08-28 14:07:02 -04:00
Ian
1ce07676cf
Further increase hunk size on PSP-1000
2023-08-28 13:48:59 -04:00
Ian
8c52efee31
Resample large textures on PSP-1000
2023-08-27 15:48:32 -04:00
Ian
77d27fa949
Use v_papskin.pcx for PaP'd weapons on PSP 1000
2023-08-27 15:34:02 -04:00
Ian
2c84da2295
Convert Quake Palette assets to RGBA
2023-08-27 15:16:51 -04:00
cypress
519dccf106
Tweak sniper scope weapon zoom
2023-08-26 20:16:33 -04:00
cypress
ef7b59b0b0
Add cl_crosshair_debug and fix crosshair offset
2023-07-19 23:39:20 -04:00
cypress
7332872ef4
Protect allocating skins for perk bottles of machines not in map
2023-07-19 22:43:56 -04:00
cypress
15bdd2bd8b
Re-Enable external textures on PSP1000, add optimization for PaP skins
2023-07-19 21:56:15 -04:00
cypress
c7726a8653
Oopsie!
2023-07-11 17:53:41 -04:00
cypress
06704fe245
force rebuild
2023-07-06 11:33:25 -04:00
Steam Deck User
946cb5708e
Add new Nacht der Untoten description
2023-03-31 23:00:01 -04:00
Steam Deck User
3fe3086cc8
Misc. Additional Memory optimizations for PSP 1000
2023-03-31 11:34:55 -04:00
Steam Deck User
0d7ca4ea05
Lower Zone allocation to default (50kB)
2023-03-29 00:12:21 -04:00
Steam Deck User
68590119ac
Stop forcefully precaching ambient sounds
2023-03-29 00:02:19 -04:00
Ian
52ae6bfe8c
Revert hunk size increase: non-helpful
2023-03-27 17:43:18 -04:00
Steam Deck User
46e24535f9
More accurate manipulation of Crosshair values
2023-03-27 16:15:38 -04:00
Steam Deck User
d7d1416f5a
Implement r_viewmodel_fov
2023-03-27 16:01:42 -04:00
Steam Deck User
b6113e3224
Swap position of Bouncing Betties and Grenades on the HUD
2023-03-27 15:39:24 -04:00
Steam Deck User
75752e0312
Increase PSP 1000 HUNK size to 11mB
2023-03-27 15:24:10 -04:00
Steam Deck User
aa440e3726
Limit Zombie Skins and Muzzleflash variants on PSP 1000
2023-03-27 15:20:34 -04:00
Steam Deck User
702e2a9aa5
Use Shorts instead of Bytes for modelindex
2023-03-27 14:15:35 -04:00
Ian
0215e51529
Replaces instances of valloc() with vramalloc()
2023-03-27 13:07:48 -04:00
Steam Deck User
5a16a272c5
Update to the new, POSIX-Complient PSPSDK
...
Introduces a lot of changes to induce POSIX compliancy, and fix weird
compilation quirks that the old GCC ignored. Also removes some old
Makefiles that were just lying around. :^)
2023-03-27 13:04:29 -04:00
Steam Deck User
e10d0a429e
Up MAX_MODELS to 300
2023-03-25 20:55:13 -04:00