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libpspmath
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Actually use Q_malloc in some places
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2023-02-02 12:33:01 -05:00 |
psp
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Actually move sound over to SDL.. speed boost??
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2023-03-13 14:31:47 -04:00 |
anorm_dots.h
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Initial commit
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2022-02-08 16:49:56 -05:00 |
anorms.h
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Initial commit
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2022-02-08 16:49:56 -05:00 |
bspfile.h
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Initial commit
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2022-02-08 16:49:56 -05:00 |
cdaudio.h
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Initial commit
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2022-02-08 16:49:56 -05:00 |
chase.c
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Use faster SV_RecursiveHullCheck
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2023-02-12 19:54:42 -05:00 |
cl_demo.c
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Initial commit
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2022-02-08 16:49:56 -05:00 |
cl_hud.c
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cl_hud: Seek out chaptertitle from worldspawn.
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2023-01-11 10:01:34 -05:00 |
cl_hud.h
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Initial commit
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2022-02-08 16:49:56 -05:00 |
cl_input.c
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Initial commit
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2022-02-08 16:49:56 -05:00 |
cl_main.c
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Add support for more Perk lights
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2023-03-05 11:30:42 -05:00 |
cl_parse.c
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Re-Enable Weapon Kicking with Deadshot Daiquiri
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2023-03-09 14:33:26 -05:00 |
cl_slist.c
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Use VFPU for most memcpy operations - backported from ADQ
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2022-05-19 12:58:48 -04:00 |
cl_slist.h
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Initial commit
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2022-02-08 16:49:56 -05:00 |
cl_tent.c
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Use faster SV_RecursiveHullCheck
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2023-02-12 19:54:42 -05:00 |
client.h
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Initial commit
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2022-02-08 16:49:56 -05:00 |
cmd.c
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Use VFPU for most memcpy operations - backported from ADQ
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2022-05-19 12:58:48 -04:00 |
cmd.h
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Initial commit
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2022-02-08 16:49:56 -05:00 |
common.c
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Inlining is too annoying, use a macro instead
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2023-02-13 14:02:32 -05:00 |
common.h
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Inlining is too annoying, use a macro instead
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2023-02-13 14:02:32 -05:00 |
console.c
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Initial commit
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2022-02-08 16:49:56 -05:00 |
console.h
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Initial commit
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2022-02-08 16:49:56 -05:00 |
crc.c
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Initial commit
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2022-02-08 16:49:56 -05:00 |
crc.h
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Initial commit
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2022-02-08 16:49:56 -05:00 |
crypter.c
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Actually use Q_malloc in a lot of places
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2023-02-02 12:44:45 -05:00 |
crypter.h
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Initial commit
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2022-02-08 16:49:56 -05:00 |
cvar.c
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Initial commit
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2022-02-08 16:49:56 -05:00 |
cvar.h
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Initial commit
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2022-02-08 16:49:56 -05:00 |
draw.h
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Restore new loading screens
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2022-04-05 11:54:40 -04:00 |
gnu.txt
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Initial commit
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2022-02-08 16:49:56 -05:00 |
host.c
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Actually move sound over to SDL.. speed boost??
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2023-03-13 14:31:47 -04:00 |
host_cmd.c
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Use VFPU for most memcpy operations - backported from ADQ
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2022-05-19 12:58:48 -04:00 |
input.h
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Initial commit
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2022-02-08 16:49:56 -05:00 |
keys.c
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Initial commit
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2022-02-08 16:49:56 -05:00 |
keys.h
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Initial commit
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2022-02-08 16:49:56 -05:00 |
mathlib.c
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Do the same for Length
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2023-02-13 14:19:13 -05:00 |
mathlib.h
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Do the same for Length
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2023-02-13 14:19:13 -05:00 |
matrixlib.c
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Crow_Bar's VFPU-driven matrix math; ADQ Physics Enhancements
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2022-05-22 11:21:10 -04:00 |
menu.c
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Fix misaligned Graphics Settings
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2023-02-07 23:42:12 -05:00 |
menu.h
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Initial commit
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2022-02-08 16:49:56 -05:00 |
modelgen.h
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Initial commit
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2022-02-08 16:49:56 -05:00 |
net.h
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Initial commit
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2022-02-08 16:49:56 -05:00 |
net_dgrm.c
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Initial commit
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2022-02-08 16:49:56 -05:00 |
net_dgrm.h
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Initial commit
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2022-02-08 16:49:56 -05:00 |
net_loop.c
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Initial commit
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2022-02-08 16:49:56 -05:00 |
net_loop.h
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Initial commit
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2022-02-08 16:49:56 -05:00 |
net_main.c
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Initial commit
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2022-02-08 16:49:56 -05:00 |
net_none.c
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Initial commit
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2022-02-08 16:49:56 -05:00 |
net_vcr.c
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Initial commit
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2022-02-08 16:49:56 -05:00 |
net_vcr.h
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Initial commit
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2022-02-08 16:49:56 -05:00 |
nonintel.c
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Initial commit
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2022-02-08 16:49:56 -05:00 |
pr_cmds.c
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Fix bprint not reading OFS_PARM0
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2023-02-27 10:38:01 -05:00 |
pr_comp.h
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Initial commit
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2022-02-08 16:49:56 -05:00 |
pr_edict.c
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Initial commit
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2022-02-08 16:49:56 -05:00 |
pr_exec.c
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Initial commit
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2022-02-08 16:49:56 -05:00 |
progdefs.h
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Revert broken scale to fix map loading
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2022-12-27 16:39:40 -05:00 |
progs.h
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Initial commit
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2022-02-08 16:49:56 -05:00 |
protocol.h
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Revert broken scale to fix map loading
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2022-12-27 16:39:40 -05:00 |
quakedef.h
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add missing def for W_KOLLIDER
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2023-01-20 18:50:09 -05:00 |
render.h
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Revert broken scale to fix map loading
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2022-12-27 16:39:40 -05:00 |
screen.h
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Initial commit
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2022-02-08 16:49:56 -05:00 |
server.h
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Add support for more Perk lights
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2023-03-05 11:30:42 -05:00 |
snd_dma.c
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Actually move sound over to SDL.. speed boost??
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2023-03-13 14:31:47 -04:00 |
snd_mem.c
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Use VFPU for most memcpy operations - backported from ADQ
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2022-05-19 12:58:48 -04:00 |
snd_mix.c
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Initial commit
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2022-02-08 16:49:56 -05:00 |
snd_sdl.c
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Actually move sound over to SDL.. speed boost??
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2023-03-13 14:31:47 -04:00 |
sound.h
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Initial commit
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2022-02-08 16:49:56 -05:00 |
spritegn.h
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Initial commit
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2022-02-08 16:49:56 -05:00 |
sv_main.c
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Revert broken scale to fix map loading
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2022-12-27 16:39:40 -05:00 |
sv_move.c
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Initial commit
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2022-02-08 16:49:56 -05:00 |
sv_phys.c
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Crow_Bar's VFPU-driven matrix math; ADQ Physics Enhancements
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2022-05-22 11:21:10 -04:00 |
sv_user.c
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Initial commit
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2022-02-08 16:49:56 -05:00 |
sys.h
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Initial commit
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2022-02-08 16:49:56 -05:00 |
thread.c
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Initial commit
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2022-02-08 16:49:56 -05:00 |
thread.h
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Initial commit
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2022-02-08 16:49:56 -05:00 |
vid.h
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Initial commit
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2022-02-08 16:49:56 -05:00 |
view.c
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fix gamma table
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2023-02-09 20:10:27 -05:00 |
view.h
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Initial commit
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2022-02-08 16:49:56 -05:00 |
wad.c
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Initial commit
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2022-02-08 16:49:56 -05:00 |
wad.h
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Initial commit
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2022-02-08 16:49:56 -05:00 |
world.c
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Use faster SV_RecursiveHullCheck
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2023-02-12 19:54:42 -05:00 |
world.h
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Use faster SV_RecursiveHullCheck
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2023-02-12 19:54:42 -05:00 |
zone.c
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Ditch name fields for hunk and cache systems.
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2023-02-13 12:20:08 -05:00 |
zone.h
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Actually use Q_malloc in some places
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2023-02-02 12:33:01 -05:00 |